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DBThanatos

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Everything posted by DBThanatos

  1. WHAT IS THIS? “QC: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities MAIN FEATURES ➢ All weapons from Quake Champions, with faithful firing times for best transferable experience ➢ Weapon upgrades that give each weapon a whole new role ➢ 29 champions to play, each with unique abilities ➢ Play Single Player, Cooperative, Survival ➢ Monster sets to mix and match: Doom, Doom 4, Quake, Quake 2, Quake 4 ➢ Play Deathmatch, CTF, Domination (and more!) ➢ Compatible with GZDoom from 1.9.1 to 3.6.0 (for single player + fancy effects) ➢ Compatible with Zandronum 3.0 (for SP and all types of multiplayer) ➢ Compatible with Delta Touch (for Quakin' on the go!) ➢ Enhanced Deathmatch bots for both local and public use ➢ AeonQCDE: a dedicated version of AeonDM (33 maps, Cacoward) with custom spawn points for a better Quake-like experience ➢ QCDEmaps: a set of 29 QCDE-specific maps, including both original and demakes from QC, Q1, Q3, Q4, QL and Doom 4 ➢ Optional soundtrack by Michael Markie with original songs and covers of well-known favorites ➢ Damage numbers, speedometer, in-game champion info screens, and tons of customization with very sane defaults ➢ Lootboxes! For free! ➢ And more! Why would you even? Because sometimes the world doesn't need another hero, it needs a monster I'm unoriginal like that :P Other than that, because I always find I want to use weapons from a game, moreso a DM-only game like QC, in a single player environment where a zillion maps are available. There is real fun in using these weapons in a semi-endless solo environment. And while we're at it, we might as well enable the DM part to play with Zandronum. What's new in v2.0? ➢ New Champion: Postal Dude ➢ 2 New Maps: Sarnath (QC), Lh'owon of Ice and Fire (original) ➢ New Gamemode: FreezeTag Who? Developers (the usual suspects): DBThanatos Michaelis With next level spritework by: Franco Tieppo With champion lore written by: Ivory Duke With modern metal soundtrack by: Michael Markie With many maps by: RoosTer DOWNLOAD Go get QC:DE (and it's related files) over here: DOWNLOAD QC:DE MEDIA https://www.youtube.com/watch?v=G9Z_qPsM3RM
  2. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    @guitardz It'll be fine, I suppose. 3.6.0 was the newest back then. But TBH we havent tested. If it worked fine in 3.6.0, should work fine with newer Anyway! it's time. We all wanted to go postal over here! v2.2 has been released. Download at the usual place (hit "select another mirror" if it asks to login) https://www.moddb.com/mods/quake-champions-doom-edition/downloads
  3. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    It's that time again! Announcement time and while we're at it, extending an invitation to participate (or otherwise watch) the duel tournament that will happen this Saturday 2nd
  4. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    Well, after all the sweat and tears (:P) QCDE v2.0 is finally out! What's new in v2.0? ➢ 7 New Champions: B.J. Blazkowicz, Gordon Freeman, Vor-Matur, Eleena, Lucienne, Major, Hunter ➢ 2 New Maps: Lockbox (QC), Elder (QL) ➢ Weapon Upgrades: 2 for each of the 10 weapons ➢ 2 New Monster Sets: Half-Life, Half-Life 2 (in a separate download) ➢ 2 New OST Songs: Wolfenstein Medley, Doomed (in a separate download) Video: We'll be streaming this RN, if you wanna watch, or even better, join the games!
  5. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    Oh! i'll look into the hourglasses. Im not sure if it's indeed what's causing it. As far as caleb taunts... that's not normal. Which engine and version of it are you using? @Master O: we'd like to add her for sure. We asked permission but indeed it was requested we wait until it's fully released. But yeah, that'd be another cool champ to have around.
  6. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    Well, necrobump! So, this is our biggest update to QC:DE. Now our mapset contains a total of 22 custom QCDE maps! So, we got champs, we got SP/Coop, we got PvP, duels, TDM, you name it!! This one took us the longest, but im proud to show it off finally!
  7. DBThanatos

    D4D: Doom(4) for Doom [WIP]

    //======================================== //======================================== //======================================== //======================================== Post of the 1.01.5 release (old) //======================================== //======================================== ** Finally out ** In the edgiest of edgy dates. [/size] Celebrating 66 days since the release of Doom(4), D4D has arrived on the 6+6+6 of July. Edgy Bringing weapons we loved from Doom4, and adapting monsters into a classic style, this is the result of about 8 weeks of hard work and the dedication of 3 people: DBThanatos, Major Cooke & Michaelis We proudly bring [size=150]Doom(4) for Doom[/size]. Our own tribute to a fantastic game, that despite being awesome, left us wanting more! So, we ported it back to it's ancestor. And that's what we have here. //======================================== //======================================== ** IMPORTANT INFO! ** This mod uses a whole bunch of custom options. It's highly recommended to install this is a fresh folder, since this mod is gonna work a lot with custom bindings which might not play along nicely with the regular bindings in other mods Q. Can I run it with brutal doom? A. No. "Brutal doom" and "Doom(4) for Doom" are both gameplay mods that cannot be stacked on top of each other. Same goes for any gameplay mod. Nor should you add other gameplay mods, like monster randomizers or Qtilt. If you add custom monsters on top of this, you'll get almost no credits (currency), special effects (stun and whatnot) and special rewards. If you add Qtilt, footsteps and whatnot, it will break several of the D4D effects. YOU MUST BIND YOUR D4D KEYS: There's quite a few. Go under Options -> D4D mod options -> Customize Keybinds For better view of the D4 reticles, disable your standard crosshair Set your particles to the higest possible: The upgrade systems uses a TON of particles. Go to Options -> D4D mod options -> Display and set the "Max amount of particles" There's an entire file with information of what does each D4D option does. READ IT! You can switch to standar doom monsters instead of the custom D4D ones. Go to . Go to Options -> D4D mod options -> Monster type to change it This mod is NOT easy. Ultra violence is Ultra violence despite looking like it's in place of "Normal". The next skills are harder, for real. Dont come to complain "Nightmare is too hard" ;) For the love of god. After buying a weapon mod, make sure to equip it! //======================================== //======================================== ** Downloads ** Download D4D v1.01.5 (with several issues fixed) HERE. If it asks you to sign in to download, just select another mirror. We have no control over this. You must download the latest version of the GZDoom: Download Gzdoom HERE
  8. DBThanatos

    QCDE Is Awesome!

    Thank you very much for the kind words :D Oddly enough people were quite adamant at first asking for us to include custom skins for weapons and players, and cosmetics and all sorts of stuff. It was clear they thought this was more than it actually is XD
  9. DBThanatos

    QCDE Is Awesome!

    I think you got the concept wrong. I've never claimed "we're doing it better". Rarely someone would come around and tell us "this is better than the original" to which I try to respond that QC is miles ahead. We just wanted to make our own little version with champions we wanted and play doom levels and kill stuff with these weapons. We've caught the eye of quite a few actual quake players that ask things like "can we have CPMA movement? can we circlestrafe? can we bunnyhop?" and Im always very upfront telling them that we have a limited enigne and that QCDE is the "toy version" of the real thing. It the concept is similar, but in no way can compete with the real deal, as QCDE is a dumbed down version of it.
  10. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    Well, new champ coming :)
  11. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    Thanks! And here's a bit of what happened during the inaguration of the mod :D
  12. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    Well, It's finally out! Come join us in the innaguration deathmatch session. Discord Link: https://discord.gg/XzD2TdV
  13. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    Sorry for double post. But here's the last update before tomorrow's release
  14. DBThanatos

    QC: Doom Edition (2.2 released, Apr 19th)

    Thank you! Yes, the portrait are basically upscaled versions of the sprites themselves. We thought of adding hi-res portraits for some champs that do have high res versions around the net, but that's only some of them and that inconsistency between some portraits being hi-res and others being very low res was too drastic. So we settled with having them all muddy. :P
  15. DBThanatos

    D4T Multiplayer DMake Mapping Project

    Oh, I didnt know this was ever a thing. I did remake one map myself, but I never released it for lack of interest
  16. DBThanatos

    What the heck happened to Doom Touch/D Touch??

    You can run D4T and see if the eyes of the monster shine (no GL lights at that point) or if the health/armor shine whole (like in software renderer) or only the edges (brightmaps)
  17. DBThanatos

    What the heck happened to Doom Touch/D Touch??

    Hey, how are people getting brightmaps on their phones? I tried in my moto x play, and it doesnt show D4T's brightmaps (they do work in pc gzdoom 1.8.6 and zandronum 3.0); i tried on a "galaxy note 4" and no brightmaps either; are these phones too old? A friend of mine that got a galaxy s8 said no brightmaps there either. Is there a magic trick to get them working? Now, about Delta touch, is there a way you (Beloko) could add some way of easy executing a config? For example, between several mods i've done, i have specific keys added, like in D4T there's keys for throwing grenade, melee, swich weapon mod, so I configured the extra keys in dtouch to use these. However, in another mod, Doomstorm, I have different new keybindings, like "leash", "thumper", "slide" and things like that. Currently, i have to rebind them to the custom keys every time i switch a mod. It'd be nice if there was another tab when launching a game, where it allows you to execute configuration files, akin to what "exec" command does. I suppose I can call that command in the console, but that requires typing the right name, figuring out in which folder to put the files and all that. If there was an built-in way of selecting a config file when you're launching, that'd be fantastic.
  18. DBThanatos

    Death Foretold (D4T): Final v2.1

    (AKA DOOM(4) for d-Touch) By DBThanatos & Michaelis Join our discord here //===================================================================== 2.0 Trailer and Release Date //===================================================================== What is this? A mod for Doom2 with the weapons, monsters and some mechanics from DOOM(4). This mod was made with three things in mind: To be compatible with D-Touch (android port of gzdoom) and Zandronum 3.0. To be as straight forward as possible (as opossed to my previous project D4D, which had very granular configurations for many things) To match the gameplay style I enjoy playing: Run and gun. Don't stop. If what you seek is a fun and balanced d-touch compatible DOOM(4)-based mod, then look no further, for we have what you want. //===================================================================== What to expect? All the DOOM(4) single player and multiplayer weapons, with modifications included. Combine that Super Shotgun with the Reaper and a Grenade Launcher! DOOM(4) inspired monsters. Custom sprites and Doom2016 sounds. Rebalanced from the ground up. No hitscan enemy attacks. You can always see where the attacks are coming from. Demon runes for almost every monster around. Want to be a Cyberdemon or a Harvester? No problem! Many grenade (equipment) types. Castlevania style, you can only carry one, so plan ahead or just keep your favorite. Challenging, yet fair gameplay. Glory kills! Quick and unintrusive. Get some health back! Double jump. Extra mobility FTW. Too many skills, for playing on a phone, play normal or super hard (for the masochists). D-Touch compatible! Rip and Tear on the go! Optimized for non-state-of-the-art mobile and desktop processors. Potatoes rejoice! Brightmaps everywhere! because little touches bring greatness! Tons of sprites custom-made for this project. From weapons, to monster and visual FX! Three HUDs: Centered, cornered and even one for mobile! GZdoom 1.8.6 compatible. Stability FTW. GZdoom 3.0 compatible. Fancy bloom and stuff. Zandronum Alpha 3.0 compatible. Because why not play with other players? Coop compatible. Team up and tear! Deathmatch compatible. Rebalanced from the ground up. No random damage values. It's all about learning your weapons and aiming properly! Also thanks to dedicated players/modders, we also have quite a few addons, amongst them: Last Man Standing compatibility Selectable Starting Grenade (equipment) Parkmore movement Voice packs Gore enhancements AI enhancements Retouched sprites Voxels pack Doom 2016 Soundtrack Skin packs Zombie mode mutator And more! //===================================================================== DOWNLOAD NOW Download Death Foretold (D4T) v2.1 HERE Get D4T addons HERE
  19. DBThanatos

    Death Foretold (D4T): Final v2.1

    Yes, it does.
  20. DBThanatos

    D4D: Doom(4) for Doom [WIP]

    Okay, updated the first post a bit. At least now it has links to the old stuff. Will re-update once v2.0 is out :D
  21. Seeing that the beta is out already, and that people are starting to kick asses with it, it could help a lot to post the specs you're using to run the game. That would give us ("us" as "people with specs below the suggested minimum requirements") an idea of what hardware can actually handle the game at an acceptable performance level. In "Wolfenstain The Old Blood" they suggested a "intel i5 2400" as minimum, and turned out it worked very well in a weaker processor. So hopefully the same applies for this game.
  22. DBThanatos

    The Real "Minimum Requirements" for the beta

    Well, I thought it would be nice to post a bit of an update. I discovered that at least the beta, worked in my current system. CPU: Intel Core i5 650 (2 cores @3.2GHz) RAM: 6gb @1333MHz GPU: Nvidia GTX 960 These specs are below the "minimum" as posted by id software, except for the GPU (which is a bit above the "minimum"). The game performed quite nicely, I was hitting 50+FPS all the time (except when using fraps, there I had constant hiccups where the framerate would dip to 10 for a second). Using shadowplay I was able to record at over 30fps all the time. But again, when I wasnt recording, it behaved pretty well.
  23. DBThanatos

    [UPDATED] The DOOM System Upgrade Thread

    Thank you for this explanation. After reading I considered the possibility of replacing my video card, but after some extra thoughts, I decided I will go with the i7 chip. The reason is to "future proof" the system a bit. Last time I built my system (around 5 years ago) I also went for the "this should work for now" approach and got the i5. Today I find that had I bought the i7 back then, I wouldnt have had to make this whole mess now :P However, you got me thinking quite a bit about the video card. While I understand that the 960 will end up bottlenecking the system, I think it will be easier for me to get a better card later on. Say, in a year or so. Sadly enough, since I hadnt planned any of all these upgrades, I never thought of getting a 970 for example, so I went with the "cheaper" option. I still ended using quite a bit of cash, but at that point I didnt even think I'd end up replacing the whole system. I asked around to see if I could "resell" the 960 to get the 970, but what they told me was disheartening (i will round the numbers with a non accurate currency conversion for simplicity). I bought the 960 for around $240. If I were to resell it to this same people, even though it's 3 months old, they would give me $140 tops (a bit over half of the price). And the 970 is anywhere between $410 - $470. Yeah, insane prices here (and as seen before, ordering from outside the country also means extra fees of this, and that, and whatnot). So, my option is to try to resell it through online mediums at a better price, or resell it to the same guys that sold it to me. The former means more money, but who knows when, and the latter is plain sad. So Im gonna stick with the 960 for now, until I really find I need to upgrade it. If this one works to run doom (not at HUGE DETAIL or anything like that) Im okay with it. For now all the money was focused in getting the new computer built.
  24. DBThanatos

    [UPDATED] The DOOM System Upgrade Thread

    Ah! thank you very much. I just have one question. Do you happen to know if a DDR3 Kingston HyperX Fury RAM is compatible with the cheaper MOBO? I keep finding conflicting info about it. Their site seems to list some chipsets but I've read that it might just work I read about PNP vs XMP but I really dont know what all that means so far. I ask because I foolishly bought some time ago one of those sticks of 8gb, and I'd love to make sure that the thing works in the new MOBO, you know, to make sure I get to use those ~40 USD I spent in that thing :(
  25. DBThanatos

    [UPDATED] The DOOM System Upgrade Thread

    Well, after a lot of thinking, finding that buying a new processor for my MOBO and all that was gonna be a lot of issues, I decided to basically sell my soul, 1.5 kidneys, one lung and my PS4 to get money to build myself a new rig. I went to the local businesses (donwtown, the best place to get stuff at fairish prices in the city) and found a couple options but Im undecided. Here's the candidates: MOBO Gigabyte H97 GAMING 3 Gigabyte B85M-DS3HA The former, is more expensive, but apparently the H97 chip is good, for some reason I have yet to understand. The latter, is cheaper, and that's that. Both take up to 32gb of RAM, which is what I want to future proof. Processor Core i5 4460 Core i7 4790 I can afford either, of course the i7 is more expensive, 56% more expensive to be exact, but I wonder if is worth it at all. For what I've read there's little gain in gaming between using a 4 core i5 and i7. But I've read that i7 is better for other stuff. I just dont know what exactly :P I do a bit of video editing in my PC, and some music edition too. Would the i7 do my any real good over the i5? The only reason Im thinking of the more expensive stuff, both the MOBO and processor is to future proof for games. Any thoughts or suggestions?
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