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Jaska

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Everything posted by Jaska

  1. Thanks a lot @METAL DANNY 420 ! Oh this project has been on very slow pace for too long... and will be for awhile at least.
  2. [Update 24.5.2021.] Link to the release-thread as if someone follows this thread. https://www.doomworld.com/forum/topic/117977-release-lost-civilization-2-part-1-the-introduction/ Update history: This is continuation to my project "Lost civilization". This is "Part 2" (Think for a better name!). Starting slowly to stream mapping and playing some maps. https://www.twitch.tv/doomedjaska 12.12.2019 I decided to continue with this "Lost civilization" theme. Since then I've been collecting resources and experimenting with GZDoom engine. PK3 is now over 200(130,100) megs and growing. I'll update here the progress of the project. It has now a revolutionary "play soccer with demons" simulation! Current status 2.2.2020 (status at 2.1.2020): Improvements (All are going to change to some degree) Visual Better texture resolution for the most textures ~12000 (~8200) Lots of decorations, lamps, trees, bushes ~400 (~100) Models decorations ~340 (~158) Destroyable props, about same (~20) GZDoom effects: fog, clouds, floor glow, reflections, portals, 3d-floors, lens flares, possibly rain, snow etc. Changing environment Gameplay More monsters ~50 (~17) More weapons, about same (~15) More items, about same (~10) Inventory items, about same (~12) NPCs with dialog, about same (~10 ideas) Roleplay elements Example: Find firewood to NPC and get rewarded with hunting rifle. Example: Give a fieldkit to a sick NPC or use it for yourself. Example: Exchange your precius weapon for armor Example: Find food for hungy NPC or eat it yourself Example: Find 10 bottles of wine to bartender for random powerup Hub-world filled with interconnections and missions (optional and story). Many skill levels to give something for everybody (5) -Just exploring -Easy -Normal -Hard -Impossible! (resource starvation, avoid some enemies) More verticality with 3D-floors Allies, free captivated NPCs. Changing environment (maybe even how you choose) Interaction with world. Destroyable, pushable, fixable, usable or locked objects. Environmental hazards, poison clouds, lava, nukage, (maybe electic, cold) Scripts Some may think if there will be too much monsters, weapons and stuff. I will cut off anything that will not fit.. Now I'm at the point where I play with everything I can get. Call it sandbox phase or something. This has quite the same design goals as the first part. -Fun -Nonlinear -Lifelike environments -Good flow This also has roleplaying aspects. You start with maximum health of 50 which can be risen with "vitality serums". You start very weak and end up as a poweful hero. There should be always some tension towards health&armor, ammo and more powerful weapons and exploring either towards story items or items you can barter with NPCs. Screenshots! 2.9.2020 Town. 2.5.2020 Dynamically breakable facade. Town with old sky: 2.2.2020 2.1.2020 Link to Part 1 https://www.doomworld.com/forum/topic/105215-lost-civilization-22-map-fun-and-nonlinear-megawad-now-with-download-link/ 2.1.2020 thoughts about part 1s nonlinearity Donate: https://paypal.me/JImpola https://liberapay.com/Jaska/donate
  3. Jaska

    Mars City 1 - Doom 3 to Doom 2

    Very cool! I wonder how this would be on @ketmar's K8Vavoom: https://www.doomworld.com/forum/topic/102766-k8vavoom-no-good-thing-ever-dies-2021-jul-18-build/
  4. Jaska

    Pour one out for the Light Amp Goggles

    A good replacement, flashlight!: https://forum.zdoom.org/viewtopic.php?f=37&t=65208
  5. Still "Lost civilization 1" map 20. Quite sure I will never do anything as big, complex and nonlinear. In terms of testing maps, this never felt boring because of so many routes you can take. https://www.doomworld.com/forum/topic/105215-lost-civilization-22-map-fun-and-nonlinear-megawad-now-with-download-link/
  6. That's what I was able to release last year.
  7. Jaska

    Doom Pictures Thread 2021

    Actually it can be found there: https://www.doomworld.com/forum/post/2319258 @Doomkid Thanks!
  8. Jaska

    Doom Pictures Thread 2021

    These are from my submission to Tarnsmans mapping contest. I propably revisit the idea. So the drop-like buildings are like water drops and plant-like buildings are like plants, huh. So I planned to make those 3D-models and spam more of them to the scene. Then I just only have to do it. No energy for that ATM. And some indoors:
  9. What wait, she/he isn't confident? Amazing map. Thanks for the contest! Really cool, inspiring and fun stuff.
  10. Problem solved. I had 2 static portals connected. So I divided areas a bit. I put one line portal to separate the two static portals and now they both work.
  11. Jaska

    Icon of Win

  12. Jaska

    Icon of Win

    Icon of (anti) wheat.
  13. Jaska

    Icon of Win

    Lost Icon.
  14. Jaska

    Doomcute thread

    I really liked details in "Chainworm Kommando" by P1NKAC1D I spent so much time on Lost Civilization 1 on this stuff... More
  15. I'll already started building something. Lets see if I can finish it in time.
  16. Sounds familiar. I've this kind of method for that (links to a post how I managed to put pieces together):
  17. Jaska

    Doom Pictures Thread 2021

    Very WIP but it's so calming here it is: Found kool skybox. Maybe too much green.
  18. Jaska

    Things about Doom you just found out

    Not maybe Doom-related but the whole world related at Doom's perspective. "The truth is that most people in society are lost souls." https://lonerwolf.com/soul-searching/ But how truth that is? Most of us is just wandering randomly and charging at each others. Then forgetting who to charge at and still then soon charge until we die to a shotgun blast. uhhh or something like that.
  19. Jaska

    Bastion of Chaos - Low spec version is up!

    Kind a shy, hiding a little bit. But maybe comfortably going it's own path.
  20. Jaska

    The Minor Facelift Project

    Fixes to Lost civilization are totally fine. I had intention to add the map names myself but then didn't have energy to polish the project forever. If I had skills back then to add ambient sounds, I would have. I just somehow didn't even understand there could be port-differences done that way while there obviously was many projects which had. So you made it better, even kind of it was intented, heh. Thanks. I linked this thread to the original lost civ 1st post. https://www.doomworld.com/forum/topic/105215-lost-civilization-22-map-fun-and-nonlinear-megawad-now-with-download-link/
  21. All good for your project! At first I thought I won't even ask because you don't prefer custom monsters, jumping etc game changing. So I'm just fine if you skip this. But as you liked "Lost civilization 1" and saw you are taking a break I think you should try the second part. So if you think at going on it:
  22. Jaska

    DoomCraft

    Just a thought. There is possibility to add dynamically changing environment: ZDoom forum link: "[ZScript] Destructible geometry material handler" https://forum.zdoom.org/viewtopic.php?f=105&t=63907 Gitlab link (See for tutorial): https://gitlab.com/dodopod/zscript-material Also there is possibility to use destructible cube 3d models for same kind of effect. Approach however is problematic for many reasons. For example you would have to copy&paste 64 models only to receive 8x8 plane etc.
  23. [Update 2.1.2020: Download link to idgames (joi_lstcv15.zip).] https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/joi_lstcv15 Another mirrors for download: https://www.mediafire.com/file/fupwsvflfteybx6/joi_lstcv15.zip/file https://files.fm/u/wyvqqqec Lost Civ 2 part 1 release thread! Changes: This is a thread for my project "lost civilization". Hopefully I've achieved something unique and memorable what has never been seen before. [Update 13.2.2021 @PNEY fixed as map names weren't displayed correctly, ambient sounds for GZDoom players etc]: https://www.doomworld.com/forum/topic/119714-the-minor-facelift-project/ MORE SCREENSHOTS, A LOT! Layouts: Maplist: Goals for my mapping: -Fun -Nonlinear (can be 2 of the same keycard, key only for a secret, etc.) -Lots of secrets -Lifelike environments -Good flow, lots of room to move -Small puzzles -Easy platforming Boom-compatible. Tested in GZDoom, prBoom+. Freelook allowed. Multiplayer, only player starts (not tested). Mapinfo support (crouching and jumping disabled) Mapslots map01 - map21 + map31 Story: A civilization was collapsed as people got into religion of "ignorant egoistic idiotism". Genetically modified cattle and food turned the people and animals to agressive zombies. But there were few survivors. How they weren't affected? Credits (textures): Credits (music): Jimmy (From Jimmys jukebox) & Björn Lynne (http://www.lynnemusic.com/midi.html)
  24. @METAL DANNY 420 Sorry for late reply. Your feedback really warms my heart! Very nice to hear such praise. Watched your gameplay videos to part 6 and will continue on.
  25. Hi I think you have vast experience on so many wads so your feedback would be valuable and I've not seen any live playthroughs on this. So it's GZdoom. I recommend "normal" difficulty for smooth experience. If you like little puzzles and NPC's, select that option. It's only one map, gameplaytime from 20min to an hour. Bind keys for inventory(use, drop,select), jumping, crouching and secondary fire. Bind key optionally for dropping weapons. Freelook intented, autoaim off. You should activate "alternate hud" from options before I figure out how to make my own hud.
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