-
Content count
48 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by olekopyto
-
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Dave, I'm afraid i can't let you do that. The number is already taken. -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Who is working on their maps now? -
12 days seems like an eternity. What are you most excited about?
olekopyto replied to a topic in Doom 2016
Potato -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Hey -
12 days seems like an eternity. What are you most excited about?
olekopyto replied to a topic in Doom 2016
The red key is in the glove compartment, along with road maps and the ice scrubber. -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Got my computer working! -
Hello guys! Does anybody know how to get rid of those ugly linear texture filtering? It makes everything ugly and somewhat wrong.
-
How to get rid of texture filtering in GZDoom Builder?
olekopyto replied to olekopyto's topic in Doom Editing
Thanks, now it works! -
12 days seems like an eternity. What are you most excited about?
olekopyto replied to a topic in Doom 2016
Will the game run on my pc? I have AMD Athon II X3 450 Processore running at 3.20 GHz, 8 GB of ram, 64 bit Win 7, AMD Radeon HD 7800 series with 2 GB of video ram. I am worried. -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
The newest versions of my maps are in my signature! -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Why did you put the map on map 08 slot? Did you did it for the music? You know, if you want music for you doom wads you can use XWE to do it, I can do it for you. About the map: Nice usage of your textures but what can I say, you were one of the lucky ones that got textures that were possible to work around with, okay I am getting off the topic. Layout is a little bit confusing, everything great EXECPT the archville and some of the revenants. Also one pinkie-that-is-not-to-be-seen is stuck. You must find the pinkie and unstuck him. The map is hard. Too hard. So I reviewed your map, can you review mine too? -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
I like your usage of door texture on the stairs there! -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
I posted here because i am waiting for my video to render. Sorry if I made you angry, didn't mean to. -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Is anybody there? -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
For my Grzegżรณłka map and PrBoom+ -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
The demo is here: http://www.mediafire.com/download/76ub0zncgj5rkj6/demo.imp -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
By the way, the music from my wad is South of Heaven by Slayer. -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
They're snachin' your windows! They're climbin' your people up! My "Full Frontal" map is finally done! It's right here: http://www.mediafire.com/download/xxg38v3pzi8gwd8/Grzeg%C5%BC%C3%B3%C5%82ka.zip And now... for something not that diffrent! My old Mines map is FINALLY DONE! http://www.mediafire.com/download/9gsbmqf63j92ujp/Mines.zip There you go! Now i'd like to thank everyone that helped me test my maps, you all did a great job! -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Hey, Doomlover, can you not put my new wad in the next beta (although, please put the update of my old one in) -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Sorry, I am very new to this community. Only registered in late march. Also i decided to make one BIG update so it won't be confusing anymore. -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
And now, for the links! This is my Full Frontal map with few fixes and a Cyberdemon: http://www.mediafire.com/download/dlyfpqrbx365c0n/FULLFRONTALc.wad And for those who wish to keep the Spidey but like the new bugfixes, I got you covered: http://www.mediafire.com/download/34413ix02qlzhro/FULLFRONTALs.wad Also, the old Mines map got a new bugfix: http://www.mediafire.com/download/x1l1jstk3390532/Mines%282%29.wad Now it officially supports the old Boom source port! Also, rdwpa, thanks for your idea! I am implementing these new fancy lightning as we speak! -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
dobu gabu maru: I look at your map and look at mine. I notice the diffrence. Mine looks like crap. It's boring, too easy and looks like it was made by an baboon with a severe muscular dystrophy, who is also wearing asbestos. But yours is lovely! It is hard, intresting, looks like an official doom map (if they only had gzdoom and gzdoom builder back then...)! My favourite is the scrolling walls, the weird lightning stairs and the plasma rifle. I love the plasma rifle! rdwpa: I never heard of prBoom+, gotta test it out, anyway it crashes in Boom and spews out"R_TextureNumForName:: 0 not found" error. Gotta investigate. Probably something to do with textures. Dragonfly: Sorry man, i just had a very sad day at school. -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Nobody cares about me :( -
Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)
olekopyto replied to NaZa's topic in WAD Releases & Development
Do'h I uploaded wrong version, here is the PROPER one: http://www.mediafire.com/download/m29r5pdzgaax3fi/FULLFRONTAL.wad BTW, I updated my Mines map, It's here: http://www.mediafire.com/download/pv5v444ux8zujw7/Mines.wad