Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SP_FACE1

Members
  • Content count

    74
  • Joined

  • Last visited

Everything posted by SP_FACE1

  1. I played on an 3 year old i3 laptop. I didn't have much lag on single player with GZDooM but on multiplayer Zandronum there was considerable lag. My friends played on more powerful computers than mine and they said they experienced a lot of lag too. I'm not that familiar on the limits in DooM. One of the friends I played with works in the game industry and he just pointed out that there are not enough lines that block the view and you can see too much which causes the lag. The bridge bug happened only on multiplayer. We were running simultaneously on a bridge and the players that were running behind the first player got stuck in the bridge. I guess this is an issue in general with this kind of bridge type? I remember encountering it before on other maps with coop but never got stuck inside the bridge. So to summarize, all my feedback was for coop. The single player experience was great even on the betas I tested last year.
  2. Some feedback after playing on coop, 3 players, UV, using Zandronum: quite laggy, too much stuff visible on the screen some levels (especially at the beginning) have too few enemies every level has lack of ammo possible to get stuck in the bridges in Mountain Pass In Lost in the Forest this area (screenshot) didn't have any enemies: And to end on a more positive note: Everyone was extremely impressed with the level design and visual style and we stopped at multiple spots to admire the views and to discuss how some parts were done.
  3. SP_FACE1

    Bifrost - single map with rainbow bridges (Boom+)

    Beautiful style. I always forgot which rainbow areas I had already done and ended up visiting old places multiple times. I would be pleased to see some way for the level to mark where player has already gone.
  4. I don't know. In any case, due to the name of the map I thought getting lost (without getting stuck) was the purpose of the level. And it did exactly that. Maybe without the automap I might have got frustrated but with the map it was not an issue. TL;DR I liked the cave-section and the whole level a lot.
  5. Hmm... the download has 9 maps? Anyway map05 and map06 were new to me. Map05, Lost in the Forest, truly lives up to it's name (as @HAK3180 also mentioned). I got lost in the cave-forest section but with the help of the automap it wasn't hard to find new unexplored areas. So I got lost but not stuck. In other words, I did not have a clear sense of where I was but despite that I always progressed in the map. After the cave-forest (or when getting to the upper area of the cave) the level design guided nicely where to go next. It was done with nice subtlety and possibly goes unnoticed on the first play giving the player a feeling of "I know where I'm going! I'm not lost!"
  6. Boxes All The Way Down by bonnie
  7. SP_FACE1

    Favorite Source Port?

    Zandronum (because I mainly play coop with friends) GZDooM (for my single player needs – I wish I could say prboom+ but can't because it has such bad mouse control support, in fact it's so bad I'd like to give prboom+ a negative vote :)
  8. SP_FACE1

    H.P. Lovecraft themed wads

  9. SP_FACE1

    [PRBoom+, Cl9] Crimson Wood [IDGAMES link available]

    Great map! I think I got stuck somewhere, couldn't figure out how the red and yellow bars opened? Otherwise it had a nice flow, the map pushed you to the right place at the right times. Loved the style and use of textures even though it's not my favorite theme. Couldn't figure out all the secrets on the first run so have to play again. The fights were well thought out, had to use a little bit of brain to survive them. (I'll put this on my coop list, I hope it has at least coop starts... didn't check :) Sweet! The first travmoon is high on my list!
  10. Since creating alternative universes is hard (I think?) a more feasible and still interesting experiment would be to introduce Doom to someone without ever showing them the original levels. Start from the top Cacoward winners and after a year or so introduce the originals. Here's one such experiment (n=1) done with video games in general: https://medium.com/message/playing-with-my-son-e5226ff0a7c3
  11. SP_FACE1

    What's your Opinion on Linux?

    I switched to Linux from Windows 98 because Windows sucked, it was cool to hate Microsoft and I also loved the tinkering and hacking side of Linux. Then in 2007 I switched to OS X because I grew tired of the tinkering. I wanted the computer that I use daily to just work. And because OS X was Unix based it felt almost like home. Then in 2015 I switched back to Linux because the desktop side had matured enough to offer an almost carefree everyday user experience. I haven't used Windows much and feel lost with it when I have to use it. So yes, I like Linux a lot. I use Ubuntu because it seems to have the largest community, it has more software packages than other distros and generally it's supported well everywhere. All this contributes to the carefree experience that I'm looking for in my daily usage.
  12. SP_FACE1

    Port Glacia - now on /idgames!

    Played with GZDooM, HMP, took one hour to finish. Beautifully crafted and textured, large, nicely interconnected map. The way the map opened up reminded me a bit of Miasma but more spacious or some of the maps in Counterattack but far less confusing. The fights were tough but not overwhelmingly. I constantly forgot that the water eats your health and lost a lot of hp because of that. If the water is supposed to be freezing (or is it?) why does it move? I'm not a fan of damaging water. I think I almost ran out of ammo twice but it didn't last long. And it just nudged me to play more sparingly. TL;DR I liked this map a lot, please make more maps.
  13. SP_FACE1

    Any Heretic/Hexen fans here?

    The amount of levels that use the Heretic and Hexen IWADS is small. However there are a lot of DooM wads that are closer to Heretic and Hexen in terms of level design, visual style and gameplay than they are to DooM. While testing out new maps I've found myself quite often thinking out loud: "Why didn't the author make this for Heretic/Hexen instead of DooM?"
  14. Played through this tonight. The first part was a bit too mazey at times. I also had a constant lack of ammo and weapons. By sheer luck figured out how to get the double barreled. And there was no place to rest at all, constantly new enemies appeared in old places. Played on HMP and I died more times than I'm willing to admit. The only thing that kept me from ragequitting were the boxes. I have some irrational love towards those textures. Glad I kept going though because the map changes to a more fun experience after the first area. Some really nice visuals and fights towards the end. I enjoyed. (Played with GZDooM.)
  15. @Jaska What happened to the previous map01?
  16. SP_FACE1

    Looking for weird wads

    Weird, obscure and good:
  17. SP_FACE1

    Virus of Faith

    Yo @Dantosking, have you had the change to fix the issues yet? :) I was planning to play this in cooperative but maybe I should wait for the fixes
  18. SP_FACE1

    Take a break and play Doom

    Played the rest. Much fun! Some issues:
  19. SP_FACE1

    Take a break and play Doom

    I enjoyed! Took a small break from my daily chores and played the first five maps! Nice looking maps with good flow. Reminded me of the best maps of Plutonia. The title of the WAD is accurate.
  20. SP_FACE1

    What was your first ever video game?

    Leisure Suit Larry in the Land of the Lounge Lizards I was not yet in school so I learned a lot about English (not a native speaker) and sex (lost my sex-in-a-game virginity in Larry) while playing it. Very educational. I still remember that you should always use a condom or you die. You should also remove your condom after having sex or the cops arrest you on the street. Good times.
  21. SP_FACE1

    Dawn of Reality

    A large city map for GZDooM that aims to transfer a real life location to DooM with an occult twist. The author has crafted a number of high resolution textures and sprites to create a credible realistic feeling. There are also many smaller details, such as everyday utensils, furniture, paintings etc. This all makes the city feel more concrete and believable. The theme is Lovecraftian horror and it's done with great taste. I especially liked the way the author used those flashback cut scenes to create the atmosphere. The background ambient/soundtrack was a crucial part of the theme too. When you enter the map the very first thing you hear is lightning piercing the sky. This perfectly instills the mood on the player right from the start. Gameplay is predominantly exploratory. Sometimes perhaps a bit too much. Although the level making is very admirable I found myself a bit frustrated at times. It felt like I had to try every single doorway in every wall (multiple times) to progress. One of the most annoying sticking points was the door that opened the barriers to the grocery store. That door closed too fast and I thought the button that opened it activated something completely different. Sure, I could have probably heard that the door opened but the cacophony of the nearby Arachnotrons walking suppressed the poor door trying to make its case. Well, eventually I did get past that. And it looks like the author did put in an effort to make the map not a Hexen-esque paingrimage. For example there were Duke Nukem 3D like video monitors that showed what the most important switches did.
  22. SP_FACE1

    Dark Universe wad. Released.

    Quickly tested this. Played first level and a bit of the second. I agree that switches were hard to distinguish and the code system was a bit confusing at first. I liked the scarce ammo, low enemy count difficulty. And that you could fare better if you found the secrets. I'll try to finish the rest of the levels at a later time.
  23. SP_FACE1

    Cacowards 2017 discussion (24 years)

    I think Cacowards are a great way for not-so-active Doomers to find out new maps to try. Doesn't mean they are all great just like it is with other lists in other art forms. You love some, you hate some and some give you no feelings at all. I usually agree on ~20% of the WADs listed in Cacowards and I'm used to it. Only way to get a better match for your particular taste is to use some kind of a recommender system. That's the same method Amazon uses to recommend you products you might like based on other users who have similar taste as you. I wish the new review system here at Doomworld will get a feature like that some day.
  24. I want to bind an arbitrary action to a mouse button. Yet PrBoom+ only supports a handful of actions for the mouse: mouseb_fire mouseb_strafe mouseb_forward mouseb_backward mouseb_use You could bind your mouse to output a certain keyboard key that's bound to the action in Boom you want. For example there's Autohotkey for Windows users to accomplish this. But I'm running Ubuntu. I tried to handle this with xbindkeys but it only works in X not inside PrBoom+. Maybe this can be done by editing the source code? Is it possible to bind just one action to one mouse button with minor changes to the sources? (This post gives me a little hope)
  25. SP_FACE1

    Best status bar

    Status bar? You mean it's not normal to count all the ammo you pick, shots you make and damage you take in your head?
×