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Kassildes

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About Kassildes

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  1. Kassildes

    Opening Game

    I'm doing everything to start episode 4 with text, but I can not write the right script: Episode 4 flat FLOOR0_1 music D_VICTOR entertext "YOU HAVE ENTERED DEEPLY INTO THE INFESTED STARPORT. BUT SOMETHING IS WRONG. THE MONSTERS HAVE BROUGHT THEIR OWN REALITY WITH THEM, AND THE STARPORT'S TECHNOLOGY IS BEING SUBVERTED BY THEIR PRESENCE. AHEAD, YOU SEE AN OUTPOST OF HELL, A FORTIFIED ZONE. IF YOU CAN GET PAST IT, YOU CAN PENETRATE INTO THE HAUNTED HEART OF THE STARBASE AND FIND THE CONTROLLING SWITCH WHICH HOLDS EARTH'S POPULATION HOSTAGE." Where am I going wrong?
  2. Kassildes

    Opening Game

    GZDoom
  3. Kassildes

    Opening Game

    How can I make my E4M1 map of the game doom 1 start with the text on the screen? type, effect of this doom2 script: map MAP07 "METRO STRIKE" next "MAP08" sky1 SKY1 0 cluster 6 map07special music "D_SHAWN" Is there a way to simplify the "map07special" to "mapE4M1special"? If you can, show me the script.
  4. Kassildes

    GunFire

    What's going on that Daredevil can not reach me with his machine gun? I wrote this script and it still does not work, what is missing so that it reaches me at long distance? Detail: even with A_SpidAttack or A_CposAttack also does not finalize ( in place of "0" I put 3000)
  5. Kassildes

    Cybermissile expel

    I've figured out what to do so that cybermissile explodes and expels. In "Actor" cybermissile I wrote in the script: DAMAGETYPE "fire" +SPECIALFIREDAMAGE I was running the game and it worked the push/expels of the missile blast! Thanks!
  6. Kassildes

    Cybermissile expel

    I want the Cyberdemon missile, as soon as It explodes, that It has the power to expel (similar to Phoenix fire heretic). I did not find an parameter, different or derivative that does expel whit the script: "A_explode" Could YouTube write the script here? Please.
  7. Kassildes

    Sprites defective

    thanks for helping me, but I researched a lot that the monster that I downloaded in "realm667" what "sprites" does not work is the same one found in "Psychophobia" of www.moddb.com. There I found the same real 667 monster but in ".png" and thus solved my problem and finish editing "sprites".png... monster: DeathKnight.
  8. Kassildes

    Sprites defective

    did not work!
  9. Kassildes

    Sprites defective

    I put a new monster in the "heretic.wad" but it happens that the sprites are defective. I discovered that it belongs to "doom.wad" because of the color palette. But if I put the color palettes from "doom" into "heretic" they rename them to not appear color conflict, HOW TO WRITE IN THE "DECORATE" SCREEN TO CALL THE "DOOM" COLOR PALETTE FOR MONSTER TO PLAY IN "HERETIC "?
  10. Kassildes

    Use the new key

    I already created the "green" key for doom with "DECORATE" and "LOCKDEF". But I do not know what to do so I use this key to open a simple door. What to do? Do you have a "LUMP" to mount? If has can put a script to GZdoom identify a new action for example: 440: door (green) open stay.
  11. Kassildes

    Weapons

    I found the answer. I forgot to the put in the "DECORATE" of the new weapon 1: "Weapon.SelectionOrder : ####" So if all the ammunition of all weapons ends I will use the new weapon 1 created And if it even get ammunition during the game, automatically the weapon I created goes out and I will use the ammunition I just got. Sorry... Thanks.
  12. Kassildes

    Weapons

    my ammunition is gone and I use weapon 1 (for example the punch) but when I get more ammunition, the weapon does not appear automatically anymore and I have to type the corresponding weapon number. What do I do to solve it?
  13. Kassildes

    HereticStaff

    Great, I insert "weapon.SisterWeapon" And New number to "ACTOR : WEAPON" in DECORATE of the New weapon... It Works! Thanks!
  14. Kassildes

    HereticStaff

    how do I disable "staffpowered" because I just want the normal "staff" running. ACTOR Off : StaffPowered replaces StaffPowered { ??? }
  15. Kassildes

    "SCRIPT"

    it worked! Thanks!
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