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Kassildes

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About Kassildes

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  1. Kassildes

    Sprites defective

    thanks for helping me, but I researched a lot that the monster that I downloaded in "realm667" what "sprites" does not work is the same one found in "Psychophobia" of www.moddb.com. There I found the same real 667 monster but in ".png" and thus solved my problem and finish editing "sprites".png... monster: DeathKnight.
  2. Kassildes

    Sprites defective

    did not work!
  3. Kassildes

    Sprites defective

    I put a new monster in the "heretic.wad" but it happens that the sprites are defective. I discovered that it belongs to "doom.wad" because of the color palette. But if I put the color palettes from "doom" into "heretic" they rename them to not appear color conflict, HOW TO WRITE IN THE "DECORATE" SCREEN TO CALL THE "DOOM" COLOR PALETTE FOR MONSTER TO PLAY IN "HERETIC "?
  4. Kassildes

    Use the new key

    I already created the "green" key for doom with "DECORATE" and "LOCKDEF". But I do not know what to do so I use this key to open a simple door. What to do? Do you have a "LUMP" to mount? If has can put a script to GZdoom identify a new action for example: 440: door (green) open stay.
  5. Kassildes

    Weapons

    I found the answer. I forgot to the put in the "DECORATE" of the new weapon 1: "Weapon.SelectionOrder : ####" So if all the ammunition of all weapons ends I will use the new weapon 1 created And if it even get ammunition during the game, automatically the weapon I created goes out and I will use the ammunition I just got. Sorry... Thanks.
  6. Kassildes

    Weapons

    my ammunition is gone and I use weapon 1 (for example the punch) but when I get more ammunition, the weapon does not appear automatically anymore and I have to type the corresponding weapon number. What do I do to solve it?
  7. Kassildes

    HereticStaff

    Great, I insert "weapon.SisterWeapon" And New number to "ACTOR : WEAPON" in DECORATE of the New weapon... It Works! Thanks!
  8. Kassildes

    HereticStaff

    how do I disable "staffpowered" because I just want the normal "staff" running. ACTOR Off : StaffPowered replaces StaffPowered { ??? }
  9. Kassildes

    "SCRIPT"

    it worked! Thanks!
  10. Kassildes

    "SCRIPT"

    what to write in the "script" (Hexen Format) so that for example: the wall goes down as soon as you kill the last monster in the room. ? #include "zcommon.acs" script 1 (void) { //? ?;
  11. Kassildes

    Explosives

    What is the script "actor flag" causes the explosive when detonated on the wall, leaves the gust marked?
  12. Kassildes

    Opitions mode

    Thanks.
  13. Kassildes

    Opitions mode

    Obs: estou escrevendo no Celular e Google Chrome atrapalha ao envio, ele traduz antes.Obrigado.
  14. Kassildes

    Opitions mode

    For example: on Doom 1 on E1M3 start playing whith shotgun And ammo. When I'm about to move to e1m4, a monsters killed me and then I squeeze shot to return whith only the pistola on E1M3 whitout the interferência of using buttons save (f2), load (f3) And whitout cheating (idclev##).
  15. Kassildes

    Opitions mode

    Qual a opção no gzdoom que faz cada fase que toco e, por acaso, perco a vida, volto na mesma fase, perdendo tudo exceto uma pistola.
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