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ATP2555

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About ATP2555

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  1. ATP2555

    Thoughts on Human Allies?

    What if they had it where other humans can actively be turned into zombies/possessed? The codex entry for the Summoner stated that her Argent wave attack can turn an occassional victim into a possessed.
  2. ATP2555

    Thoughts on Human Allies?

    The thing is, using the same "lone survivor" element (which is what the Classic Doom and Quake 1 used) can get rather old (as with the Useless Allies trope I mentioned previously). Seeing how they're gonna be focusing on Doom's lore in Eternal, I think it's safe to assume that John Carmack's quote, "Story in a game is like story in a porn movie. It's expected to be there, but it's not that important." is, for a lack of a better word, outdated, so they might give a story-related reason for the rest of humanity fighting off the demons rather than "everyone else got slaughtered".
  3. ATP2555

    Thoughts on Human Allies?

    Like in Halo? How marines would kill you with grenades? Or drive off of cliffs in Warthogs? Or shoot at dead bodies? I agree with you on friendly AI in some games being like that. Simplified AI programming can always be a buzzkill. In the Doom Eternal demo where they show Phobos, you can see anti-air turrets firing plasma shots at some Cacodemons (we even see one getting hit). I'm sure those are scripted setpieces, but what if those turrets had AI and actively fired at demons? You might accidentally get hit by some plasma "flak". And Doom Eternal is set on Earth (and later Phobos), where the homeworld of humanity is under attack by demons. Unless all of Earth's armed forces were overrun, AI friendlies should make sense here to. In Quake IV, some of the levels (particularly the ones after Kane is Stroggified) have you completely alone (though you could hear other marines on the radio). In the later stages of Doom 3, you were all alone (with the exception of some scientists). Sergeant Kelly stops talking too you (you eventually find out why), and Swann and Campbell are acting in their own agenda so they want nothing to do with you. In Doom 2016, when you go to Hell, you're alone (the Night Sentinel spirits don't count). And at the same time, lets not make every game in a certain franchise have the same type of gameplay. We already have a franchise for that, its called Call Of Duty.
  4. ATP2555

    Thoughts on Human Allies?

    That depends on which Doomguy we're talking about: Classic Doomguy, Doom3guy, or Doom Slayer. The second one was mostly in the dark and had sentry bots to help him which kept the action going. Since technology has come a long way, it's become easier to code AI. Doom doesn't have to be the same "run around and kill demons" game, it can have friendly NPCs if the developers so desire. They don't necessarily have to be in combat either(which was the case in Doom 3 with human NPCs). But hey, if you wanna live in the past, I have no problem with that.
  5. ATP2555

    Thoughts on Human Allies?

    Campbell was his last name, actually. I do. Anyways, they need to have friendly humans to fight alongside. The Useless Allies trope is overused in Doom and it's getting really old. People are fine with Wolfenstein and Quake (IV) having friendly NPCs, but when the idea of Doom doing it comes to mind, it's a crime.
  6. ATP2555

    Doom Eternal won't have Snapmap

    I was hoping they'd update the Snapmap to have placeable human NPCs and physics for items.
  7. ATP2555

    DOOM Eternal Gameplay Reveal Impressions

    I like how we see the AA guns firing at Cacodemons. On another note, "too much work" and "enemy recognition" are poor excuses for justifying lazy development.
  8. ATP2555

    DOOM Eternal Gameplay Reveal Impressions

    Or variety, for that matter. id has better technology now.
  9. ATP2555

    DOOM Eternal Gameplay Reveal Impressions

    So if I make one imp have a yellowish skin tone, that would make it hard to tell if it's an imp?
  10. ATP2555

    DOOM Eternal Gameplay Reveal Impressions

    They need as much additional work as they can get. I want Eternal to be big.
  11. ATP2555

    DOOM Eternal Gameplay Reveal Impressions

    Why can't the demons ever get a variety of skins? Why does every demon have to look the exact same?
  12. ATP2555

    What improvements over Doom 2016 are you expecting?

    Yeah, demons become bloodied when shot. Plus, the arms of the Possessed can be shot off (but they can still hit you).
  13. ATP2555

    Eternal Snapmaps ?

    They need to add movers that you can modify. I was pissed how some of the classic modules got movers but the modern ones don't.
  14. ATP2555

    What improvements over Doom 2016 are you expecting?

    In this day and age, that's impossible. Developers only want you to play the things that THEY make.
  15. ATP2555

    What improvements over Doom 2016 are you expecting?

    In their place, we'll see possessed citizens and police officers.
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