

ATP2555
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About ATP2555
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Such as a playable Spectre and Cacodemon and the last two weapons (already pointed that out in my list of flaws, which nobody seems to have noticed). I would've loved plowing through AI demons as a Spectre or flying around modules as a Cacodemon. As for the Reaper and GL, all they have to do is increase the maximum weapons to 17.
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Team 1: 6 regular zombies, 2 fat zombies, 2 fast zombies Team 2: 9 boney zombies, 1 morgue zombie Team 3: 1 chainsaw zombie
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New Plasma Rifle. Because of how it makes demons explode.
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The mode is abandoned; the same maps have been in the community spotlight for over a year (Eye of Horus), some of the bugs still exist (Possessed Engineers enter glory kill stance but you can't glory kill them, HAR Micro Missiles not affected by Haste), and missing content still hasn't been added (Reaper, playable Cacodemon, etc.).
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With all of it's limitations, who would?
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Nope. No physics in Snapmap.
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There is no excuse for the 12-monster limit either.
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I'm interested. There's more to Doom than just killing demons, and I'm glad the developers are understanding that.
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Kinda strange seeing the zombie civilians and zombie soldiers duking it out like two rival gangs.
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Human NPCs are kryptonite to the Doom community, it appears.
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It's actually a coilgun. Those are different from railguns. I agree. It's not nice to restrict the variety to multiplayer.
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SnapMap would have been better if it wasn't so limited (due to consoles). Here are the flaws: Lack of certain equipment (Hologram, Kinetic Mine, etc.) No playable Spectre and Cacodemon Lack of certain weapon mods (Rocket Launcher Lock-On Burst, Gauss Cannon Siege Mode, and a few others) Lack of certain weapon masteries (Super Shotgun, Chaingun, and many others) No Reaper or Grenade Launcher Super Shotgun alternate fire doesn't zoom in (it's the same as the primary fire) Inaccessible areas in certain modules (only reachable by teleporter) Only one type of echo (scientist) Can't set demons to do certain animations (Possessed lying on the ground) No entity/event to make demons attack/shoot at (like in most games) No movers (excluding the ones in classic modules) No spawnable projectiles/gunshots Only square doors (with the exception of the white-collar transition door) Only two doors for the grid room 12-monster limit No bosses (despite having code) I wish they developed the game specifically for each platform, like Doom 3 on the Xbox where some levels were changed and split into multiple parts.
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What if they had it where other humans can actively be turned into zombies/possessed? The codex entry for the Summoner stated that her Argent wave attack can turn an occassional victim into a possessed.
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The thing is, using the same "lone survivor" element (which is what the Classic Doom and Quake 1 used) can get rather old (as with the Useless Allies trope I mentioned previously). Seeing how they're gonna be focusing on Doom's lore in Eternal, I think it's safe to assume that John Carmack's quote, "Story in a game is like story in a porn movie. It's expected to be there, but it's not that important." is, for a lack of a better word, outdated, so they might give a story-related reason for the rest of humanity fighting off the demons rather than "everyone else got slaughtered".
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Like in Halo? How marines would kill you with grenades? Or drive off of cliffs in Warthogs? Or shoot at dead bodies? I agree with you on friendly AI in some games being like that. Simplified AI programming can always be a buzzkill. In the Doom Eternal demo where they show Phobos, you can see anti-air turrets firing plasma shots at some Cacodemons (we even see one getting hit). I'm sure those are scripted setpieces, but what if those turrets had AI and actively fired at demons? You might accidentally get hit by some plasma "flak". And Doom Eternal is set on Earth (and later Phobos), where the homeworld of humanity is under attack by demons. Unless all of Earth's armed forces were overrun, AI friendlies should make sense here to. In Quake IV, some of the levels (particularly the ones after Kane is Stroggified) have you completely alone (though you could hear other marines on the radio). In the later stages of Doom 3, you were all alone (with the exception of some scientists). Sergeant Kelly stops talking too you (you eventually find out why), and Swann and Campbell are acting in their own agenda so they want nothing to do with you. In Doom 2016, when you go to Hell, you're alone (the Night Sentinel spirits don't count). And at the same time, lets not make every game in a certain franchise have the same type of gameplay. We already have a franchise for that, its called Call Of Duty.