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About AbsorbedHatch

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  1. AbsorbedHatch

    Doomworld's thread of adorable!

    Some chickies
  2. AbsorbedHatch

    what are you working on? I wanna see your wads.

    How does it look in 3D mode so far? Or are you still working on it?
  3. AbsorbedHatch

    Worst Doom Level

    Weird reason, not gonna lie.
  4. AbsorbedHatch

    what are you working on? I wanna see your wads.

    He might be referring to whether or not the megawad he's talking about has it's own topic, for others to post on.
  5. AbsorbedHatch

    Things about Doom you just found out

    Same could be said for any number below 5, or 7 if you're up to the task.
  6. AbsorbedHatch

    Things about Doom you just found out

    Obviously I wouldn't recommend whipping out your big ol' SSG and attempting to mow through them, I'm just using a single revenant as reference. It really depends on the given scenario in which you'd take advantage of this.
  7. AbsorbedHatch

    Things about Doom you just found out

    Apparently 2 point blank range SSG blasts kill a revenant faster than 3 direct hits from rockets
  8. The issue is, some megawads overdo this aspect. I mean sure, throw in a ton of hell knights. Throw in plenty of revenants! But please for the love god all that is god don't place in 30 different archviles near each other. This happens to be a issue mostly with Scythe, but I'm sure other people do it too. It's another major issue I have with slaughtermaps. I enjoy killing tons of enemies, but what I don't enjoy is having to clean up the same mess over and over again. Going at the same enemies I already killed as if they never actually died.
  9. AbsorbedHatch

    Hidden map(s) in Brutal Doom

    Basically a lump editor for doom wads/pk3s
  10. It's the same thing with seemingly plenty of other secret maps. I already stated that two other popular megawads happen to do this to you as well.
  11. I mean Plutonia's a example of your traditional slaughtermap. You make a bit of a point there, I suppose. It's still extremely disappointing to find out a secret level has nothing to give at all. I never said ALL maps should be like this, just the secret ones that have a wide degree of difficulty to them.
  12. Not near the end usually, they're usually placed in open areas where enemies are more likely to crowd in.
  13. I was trying to reply to the people quoting me, not to the people quoting SPD. Sorry for the confusion
  14. If I was referring to anything that SPD said I'd make it clear. There, now will you stop trying to correlate my posts and his?
  15. If you enjoy slaughtermaps, that's fine. But it doesn't mean others aren't allowed to share their insight alongside their post.