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Everything posted by Quagsire
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Basically a lump editor for doom wads/pk3s
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Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
It's the same thing with seemingly plenty of other secret maps. I already stated that two other popular megawads happen to do this to you as well. -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
I mean Plutonia's a example of your traditional slaughtermap. You make a bit of a point there, I suppose. It's still extremely disappointing to find out a secret level has nothing to give at all. I never said ALL maps should be like this, just the secret ones that have a wide degree of difficulty to them. -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
Not near the end usually, they're usually placed in open areas where enemies are more likely to crowd in. -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
I was trying to reply to the people quoting me, not to the people quoting SPD. Sorry for the confusion -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
If I was referring to anything that SPD said I'd make it clear. There, now will you stop trying to correlate my posts and his? -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
If you enjoy slaughtermaps, that's fine. But it doesn't mean others aren't allowed to share their insight alongside their post. -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
You can't just take one of my replies to someone involved in both discussions and say I was a part of what Spd went on about. -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
Plutonia DID do it, but it wasn't in the same style as traditional slaughter maps. It simply had a somewhat higher amount of enemies in certain spots, unlike what's seen in the secret maps for Scythe 2, AV, and Icarus. Besides, most players aren't obligated to know firsthand what secret levels are like. Sure, they ARE optional and they can be avoided easily, but as I said, the curiosity of your average player usually compels them to jump straight in. Should they be punished for finding them? Not at all, especially if there's zero reward for completing them. At least give the player a medkit or two for their troubles, so that they don't have the same hassle when they come back from the secret level. -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
But I never fully got involved with whatever they were going on about? You quoted me so I responded. Is that a bad thing to do? -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
Stay on topic or shut up, I'm not gonna have you divert the subject just to feel good about yourself. -
Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
It's one thing for a megawad to get increasingly difficult, but it's another to completely change the play-style to Hell Revealed 3. Why hasn't anyone managed to understand this is what I was implying? -
Don't know if this was mentioned before, but you can unlock Doomguy as a character on the PC version of THPS3. He's unlocked when you use the cheat code "IDKFA" (in the menu obviously).
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That illusion with the water and bridge though. I looked at the area closer to you and thought that the water was somehow higher up that the rest.
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what are you working on? I wanna see your wads.
Quagsire replied to everennui's topic in WAD Discussion
Still actively adding more to this spot, but I'd say this is good progress. I'll allow you the freedom of guessing what else I did! -
I always looked at the maplist in slade3
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Why do a ton of older megawads always have slaughter maps occupying the map32 slot?
Quagsire replied to Quagsire's topic in WAD Discussion
I never said increased difficulty was bad though? I simply said that the amount of map32s in megawads tend to overdo the whole slaughtermap concept. Stop trying to twist my words up. -
UV, all the time. Used to keep it on HMP.
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"CPU: 100%"
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what are you working on? I wanna see your wads.
Quagsire replied to everennui's topic in WAD Discussion
Finally starting some work on the next (and probably central) part of my map. Here's a little look at it so far! -
Using GZDB, UDMF format. I don't see a thing for it anywhere at the top (or side). I'm trying to invert like 3 lines currently.
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I mean if a circular corner was popping out, could I select the lines and pop it in?
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I'm blue and have deer antlers for whatever reason. Did I mention I'm also a fish?
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is Classic Doom better on PS3 or Xbox 360(one)
Quagsire replied to Goosepants's topic in Doom General
To be fair, it WAS released in 2005. And it IS discontinued. Not only that, it's almost 13 years old. -
is Classic Doom better on PS3 or Xbox 360(one)
Quagsire replied to Goosepants's topic in Doom General
When I was 13, I had the BFG Edition for our old Xbox 360. Didn't play much of the original games save for NRFTL. From what I saw though it's a solid port, and runs really good.