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That does make sense, but using Slayer sounds weird. I wonder how that will sound in some sequel to this Doom game (if one is made) where Doomguy is just referenced to as Slayer all the time (I'll probably wonder who they are talking about before remembering them abbreviating Doomslayer).
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Talking about how anyone sane enough could likely give better options, compared to Sams worry about his money making facility. He seems like a more insidious type of crazy.
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Pretty sure anyone sane enough to see the issues of why his entire idea is generally a bad one could give him some better ones.
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They probably chose Certain Affinity for the modern shooter aspects of mp. Granted I think they should have probably just kept one style of mp as the hybrid like thing they have going for it still just feels weird to me (or at least made modes that stick with a more classic variation of the mp modes).
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Got Mastery on Heavy Assault Rifle, lost mod???
LittleBurger replied to rebelyellNC's topic in Doom 2016
Dunno, I never unequipped mine but that didn't stop them from getting unequipped. Not really sure what caused it but it was weird either way. -
Got Mastery on Heavy Assault Rifle, lost mod???
LittleBurger replied to rebelyellNC's topic in Doom 2016
Have you tried clicking whatever button you have bound to switch weapon mods? I had the weapon mods be unequipped only a few time, though I am not really sure if it was mostly due to adding unlocking things for the mods or getting the mastery. Either way I had to click the switch weapon mod button to reequip the mod back to the gun (had it happen I think only a total of like 2 times when playing the sp). -
improvements for the game that are needed ASAP
LittleBurger replied to NodEliteX5's topic in Doom 2016
The free wallhack secondary ability is something the power weapons could do without though. -
improvements for the game that are needed ASAP
LittleBurger replied to NodEliteX5's topic in Doom 2016
I wish I had the commando pro chainsaw thing when using it, never saw it give me the ability to kill people from 20 feet away. Generally had to be within 'if you haven't shot me dead yet at this range then you are likely going to die' range when using it. I think I like the BFG the most out of the power weapons (fires quicker than classic, but it seems like you have to at least aim it more than the Gauss Cannon). -
I wonder why they didn't just let you have the ability to punch for the rest of that level after the time limit for its main effect ended.
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I had thought the Invisibility one looked sort of like an eye (unless that was just an illusion from the coloring of it).
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As far as I can tell, you would lose your 50 armor along with taking 30 damage for your actual hp. The armor seems like it is just another form of health in a way.
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I can imagine the difficulty would go up more in some aspect if the armor acted like the classic doom armor. I wonder if it would work that well, what with the armor as it is now being easily wiped out by enemy damage.
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Maybe he's just naturally not that hairy.
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improvements for the game that are needed ASAP
LittleBurger replied to NodEliteX5's topic in Doom 2016
I just noticed that sometimes the floor of two prefabs on the same level can be a sliver off. Not really sure if it's due to using a specific prefab or what, but it keeps two prefabs from connecting together. Just something else that needs to be fixed in SnapMap. I hope the free content updates for it at least address some of the issues people have with it. -
That is something that I have missed. Sort of wonder if modern fps's will break away from the CoD style of having 50 shades of the same type of weapon that are supposed to be a different weapon.