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EtherBot

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About EtherBot

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  1. EtherBot

    SIGIL - New Romero megawad for Feb 2019

    Sorry, am I just confused, or are they taking pre-orders for a thing they haven't even bothered announcing yet? Is John Romero's name the only thing spenders have to go on here? Sounds kinda scummy to me.
  2. EtherBot

    HORROR IN DOOM

    "OH MY GOD, WE'RE ALL DOOOOMED" I wouldn't say that Doom was a landmark for survival horror necessarily, but as far as being generally atmospheric I think it certainly was a landmark for gaming and paved the way for those games you mention.
  3. EtherBot

    HORROR IN DOOM

    If I can interject this, to me, feels a bit like the seinfeld effect or whatever people call it. Immersive graphics for the time it was made, monsters who are genuinely dangerous (and whos voices you can hear behind corners -- their growls, actually), an actual descent into hellish bloodscapes, flickering corridors, some areas that are actually just pitch black, resource scavenging mechanics and also pretty awkward controls. These traits sound familiar...what am I reminded of? Oh right, Silent Hill on the PS1.
  4. EtherBot

    Do People Really Like Classic Doom For What It Is?

    Again, I don't disagree, I just fail to see how thats specific to 8-bit style graphics in any way. To be fair, a lot of 'retro' styled games made nowadays still do this. AM2R, The Last Door Collectors Edition, etc take advantage of graphical effects that couldn't be replicated on, say, an SNES, but still have generally 'retro' feeling aesthetics. I don't understand this point to be honest. Retro is a bit more vague than you make it out to be. People refer to games like Strafe and Dusk, Quake-clones as being faux-retro in the same breath they'll refer to Pico-8 games as being faux-retro. In the same breath, even, they'll say classic 80's hatwear is retro. That doesn't make the term ill-defined or whatever, its just a broad concept. I do get that it's so broad a term that just having 'retro' isn't the be all and end all of how good your product is, and I think most people wouldn't see a box on the store shelf with no art other than the word "RETRO" and actually buy it. That being said, neither would they pick up a game with nothing to go off of except the words "High Definition!" None of this has been specific to retro so far.
  5. EtherBot

    Do People Really Like Classic Doom For What It Is?

    Lets not get sidetracked with semantics.
  6. EtherBot

    HORROR IN DOOM

    This seems to be directed at my comment saying: "If you listen to their interviews they talk about about putting the power fantasy above everything else, and Hugo Martin's noclip interview talks a lot about 80s action heros." If it is directed at me, I find that super weird. I wasn't talking about the creative direction of the original game, in fact I addressed what I considered the original game's creative direction with the other line: "I personally think overcoming my fears on a meta level actually increases how 'totally awesome' i feel." I referenced them for the sake of explaining what direction they want to take the series in, which is the topic of this discussion.
  7. EtherBot

    HORROR IN DOOM

    This is a long thread so forgive me if somebody already mentioned this, but the people at id seem to be going for a very specific confident tone for every facet of this stuff. If you listen to their interviews they talk about about putting the power fantasy above everything else, and Hugo Martin's noclip interview talks a lot about 80s action heros. To have some parts that seem spooky doesnt seem to be what they want, they want you to always feel like a badass above all else. I personally think overcoming my fears on a meta level actually increases how 'totally awesome' i feel, but I understand that for broad appeal they want every gamer playing this to just feel as powerful and feared as possible. Plus, playing the game on harder difficulties probably already helps with that effect of overcoming great odds.
  8. EtherBot

    Do People Really Like Classic Doom For What It Is?

    I kind of struggle to think of an example of that style of marketing... Maybe it's just phrased weirdly. New and improved implies it's a remaster which probably won't be in 8-bit. Of course there's the case of the 16-bit Sonic Mania game, but that was a specific throwback which utilized the original Sonic's artstyle. I'm not sure what games market themselves as 'new and improved' and also 'newly 8-bit'
  9. Green blood for chex quest would be interesting in a surreal kind of way
  10. Am I allowed to answer with the 360 version? Or...does Doom 64 count? Hm.
  11. EtherBot

    Do People Really Like Classic Doom For What It Is?

    But that's not specific to 8-bit though. Any style of art isn't inherently good, just like how marketing your game as "photo realistic" doesn't mean it will look inherently good. Embracing minimalism has as much of a chance to go wrong as embracing exquisite detail...less, even, since its easier overall to create an aesthetically pleasing art style with less moving parts, if you're creative enough to do it. I don't know if this analogy works perfectly well. It's more along of the lines of "We built this car using entirely hand-operated tools!" or something along those lines. Unless you have a specific distaste for 8-bit graphics there's nothing on the consumer end that makes it 'technically inferior unless utilized right' like a car that can only go up to 55 miles per hour. That analogy also offers a trade-off between quality and some other feature, which I'm not sure is entirely applicable here.
  12. EtherBot

    Another DOOM movie being made?

    Its likely the casting director's voice.
  13. EtherBot

    Another DOOM movie being made?

    Given the context of a movie like this, its likely that it will literally be a big codex entry unto itself.
  14. EtherBot

    Do People Really Like Classic Doom For What It Is?

    Which I find weird. It's notable for sure, I'd like to know it was in 8-bit before I bought the game. It tells me a few things about the values of the game. Having that aesthetic can be sort of appealing if you like that kind of thing, so theres no reason why there couldnt be a market for it either. It takes an entirely different skillset to other types of art given just HOW abstract it is...etc. Idk why '8-bit charm' shouldnt be allowed to be a marketing tool for your game.
  15. EtherBot

    "It's too cartoony"

    I can't speak for everyone here, but like I said it isn't about 'cartoony = bad' imo. Its about a consistent art style. Some of the new monsters are way too cartoony now whereas others arent cartoony enough. A weird cartoony action epic isnt a bad pitch for a doom game and an exciting gritty action marathon isn't either, but both? Its weird to me because some monsters like the new zombies and the pain elementals look deliberately designed to be very exaggerated and expressive whereas others are designed to be more realistic and 'sinister' and imo it gives off a weird effect when they're standing right next to each other.
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