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Bengaltiger1

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About Bengaltiger1

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    Warming Up

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  1. Bengaltiger1

    Post your Doom textures!

    Shibainumaster loving the midtexture work. Always felt stock Doom tex was lacking in that regard. Hopefully I will post some of my own here... Been eavesdropping this thread for a few months now. One thing to note is I'm poor at creating from scratch, I prefer editing existing textures. Keep up the good work all 👍🏼 Btw the metal hook with gore reminds me of the one in PSX Doom
  2. Bengaltiger1

    What wads have the grandest architecture?

    I apologise for bumping in late, but I believe this is the most up-to-date post on this topic. There are some more obscure and non-mentioned wads that have some breathtaking architecture. Worth nomo just to surf through their architectural quality. Voyager by Beewen Voodoo Guns by Eternal / Deadall Preacher by Archi Ascension by BigMemka Monster Hunter Ltd by Didy And some Less obscure: THT Threnody Community tribute to Ty Halderman Breathless by Nirvana Whitemare 2 Community project
  3. Bengaltiger1

    Most visually creative/beautiful megawads?

    Sunder is the best looking slaughter wad I have seen and was original back when it was in progress in the 00s. I don't think anything surpasses it on abstract or colourful visuals to this day (imo) THT surprised me visually to esp from maps 15 - 20. Hell Ground is another oldie with impressive visuals for 2009. Even Eternal Doom has some pretty impressive visuals, for 1997 it was ahead of It's time. + many more I can't mention in 1 post
  4. Bengaltiger1

    My 1st Doom map in DB2

    I appreciate you being blunt regarding the points where I need to improve the experience of my maps. I also listened to the video a few times to digest the info carefully. Working on a new map and taking into account more open fights, less cramped space and objects in the players path. Maneuverability when fighting monster closets has also been given more* attention. I also had my map reviewed by a user named Henry Korver on Youtube who stated similar points as you did, and that my transitioning between areas has to be less sharp and more subtle in nature. These are obstacles to address as a new mapper, I'll improve + overcome in time. Ty for sharing your thoughts
  5. Thanks a bunch on your review Henry, I have assessed the mistakes I made and areas to improve on. But glad you enjoyed the ambition of me going for something more unconventional. Even though the starting rooms are like a lot of starting maps, I think it opens up into a fairly unique experience. Regards ~ (mr)Bengaltiger1
  6. Bengaltiger1

    My 1st Doom map in DB2

    Thanks for the heads up, hopefully my 1st map will be playable for users as I tested in GZDoom 4.5 and it works fine. I shall move onto the latest builders for future maps. Until then I hope you enjoy my work
  7. Bengaltiger1

    My 1st Doom map in DB2

    Hi, I am new to the world of mapping and after some revision and issues with teleport destination and such, I finally made my map fully functional to play. There are some use of custom graphic resources, but there's also still a strong presence of Vanilla Doom II textures. Music used is in ogg format. HMP is recommended but for more skilled players UV is worth trying. Both criticism and praise are welcome, and also tips on how to improve for the future. All being said, I wish you a good game and festive mood. And also HNY for 2021 ^_^ Following advice on the addition of screenshots, here are some for everyone Bengaltiger1.7z
  8. Hi, I am new to the world of mapping and after some revision and issues with teleport detination and such, I finally made my map fully functional to play.

    There are some use of custom graphic resources, but there's also still a strong presence of Vanilla Doom II textures. Music used is in ogg format. 

    HMP is recommended but for more skilled players UV is worth trying. Both criticism and praise are welcome, and also tips on how to improve for the future.

    All being said, I wish you a good game and festive mood. And also HNY for 2021 ^_^

    Edit: Because I'm not a fan of spoilers, there are no screenshots. Unless highly requested I'll avoid doing this. Enjoy

     

    Bengaltiger1.7z

  9. Bengaltiger1

    Abandon - Beta is here!

    I finally got around to downloading this after taking a lengthy hiatus from playing Doom. Being more of a watcher, I decided to watch very little of others streaming and encourage spoilers and play Abandon for myself. I only got through the first map today and found most of the encounters fun. I enjoyed the strategic traversal around imps and the rogue Archvile in the open at the start, good source of pressure while hitting the switch, then running past the lowered wall to escape danger was a nice intense intro to what the wad has in store. However I found the encounter after with the Pain Elementals, revanent and Chaingunners was easy to cheese, using the corner while methodically taking them out. A little disappointing how easy that trap was, but the areas that proceeded did not disappoint, I had a lot of fun mowing the revs and pinkies down in tight quarters with the rocket launcher, knowing that any bad shot would have me meet a swift death. The room with the Mancubi and Arachnotrons was fairly comfortable once I commenced infighting. I'm eager to play more now. Also, thanks for making this set Benjogami, appreciate your time to design + share your maps with us. 👍🏼
  10. Bengaltiger1

    Relyctum.wad

    You know, I too enjoy this style. Many players do love linear cards with slaughter arena in mind. Because It's been done so much that has grated on me, even become "monotonous" My only critical problem with BeeWen's maps are he uses too many corridor fights in claustrophobic areas. I would like to see more **open fights** in his future Relyctum maps to avoid repetition :) Btw Tango, I remember your Mayan Mishap from 2014, and thought you did a great job.
  11. Bengaltiger1

    Relyctum.wad

    You're now producing a 14th map. How many do you plan to do on the finished project, BeeWen? I've enjoyed playing Relyctum and I would like to know when @ anytime so I can finish playing the wad. Thanks :)
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