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Bengaltiger1

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Everything posted by Bengaltiger1

  1. Did my boi Norb produce any map(s) for HFII ? He was the author behind map13 "The Abyss" in the 1st Hardfest. I just can't find his name in the list
  2. Bengaltiger1

    Twisted Tech

    Greetings :) I present to you all a Vanilla Doom ii wad that is also universally compat. It features 2 new maps that are compact in layout and quite challenging on UV. Theming is blending Hell and Tech together. I tried my best as the solo mapper to keep visuals cohesive and transitions smooth. Critique is welcomed on where I can improve, esp on gameplay Thanks to Doomkid for helping me name the maps for Vanilla based ports. For those who would like to learn , check this quick tut on YouTube. I can't URL it here , but the vid is titled: Change Map Name in DOOM, Quick Tutorial - YouTube *2 maps in total. 1st map is short, 2nd medium length *Playtested in Crispy Doom 6.0 + GZDoom 4.10 (I didn't locate bugs or softlocks, report if you find any) *Jumping + crouching is discouraged , but feel free if It's a preference Lastly , some screenies Twisted Tech.7z
  3. This look simply stunning. The textures are very diverse yet there's still coherency there. You can be proud of the production quality here :)
  4. Bengaltiger1

    Burdens of Mortality

    so glad I limit my caffeine intake
  5. Bengaltiger1

    Twisted Tech

    Yes I am. Thank you all for your positive replies
  6. Bengaltiger1

    Twisted Tech

    Thanks :)
  7. Bengaltiger1

    666CRETS 1.0 (a C.P. about Secrets)

    The physical version looks really impressive! I'll download and can't wait for the full release of this wad! Made my day :)
  8. Bengaltiger1

    Castlemania

    After recently revisiting the Scythe series (particularly Scythe ii) I felt compelled to design my own castle in UDB, and friends on Discord said I should try it. I also wanted to revert back to Vanilla limits again after mapping in udmf. How I succeed in these limitations, I'll allow you to be the judge :) Some custom resources are used to fit thematically and give a unique identity, inc custom things + textures. Tested in Crispy Doom 6.0.0. Zdoom 2.8.1 / GZDoom 4.10.0 also work fine. Screenies: Castlemania.7z
  9. Bengaltiger1

    Castlemania

    I agree things got better as the map progressed. Perhaps lacklustre after the initial fight. (As you stated the start was lacking excitement) The Arachnotron room with the hitscanner wins may have been the most engaging combat wise. GG
  10. I'm trying my best to produce for Doomworld but lots of ppl who used to share with me have since vanished from my posts. There was one incident where I should never have pm but show patience and humility. I still feel bad about it. I just feel like I don't belong or deserve my place on Doomworld anymore. :( I was so enthusiastic about returning But still feel exactly the same. Perhaps It's my Autism. I joined here simply with the desire to spread joy and learn , but it seems like no matter what I try , it just isn't working. Help?
  11. Bengaltiger1

    (Sad) possibly canon - bunny named daisy died

    So sorry for your loss. Time is the best healer, may it grant you healing brother 🙏
  12. Bengaltiger1

    [GZDoom] Four Rooms

    Having played thru this map I can finally comment. The difficulty surprised me! I had to fight for each weapon + the room with crushers & poison required some careful movement to avoid revenants ruining the party. Some nasty ambushes with hitscanners at times in close quarter combat. It made the red key teleport near the end brutal even though I started firing with my plasma to stunlock enemies, esp those pesky revs and Pain elementals. The Caco cloud can get overwhelming if you can't keep them together in a pack. The frustration here is when they fly away to the point I can't lock onto them. The sniping Arachno is easy to forget if the player isn't aware. It's still probably my fav part for It's open ended gameplay. The viles at the end have a very low pain chance so I couldn't stop all of them crossing. Though I isolated one and took him out with the rocket , I had to hunt the other 2 down. 1 critique I'd give would be give more health. The soulpshere for the caco fight was a big help. But some fights are starved of health which some players won't like. Just a heads up. Overall your style would be good in a wad like Hardfest. That's a cool wad if you haven't tried, I highly recommend. Keep at it!
  13. Bengaltiger1

    Cruel Hatred

    The crusher got me good after grabbing the red key 😅 This map took me back to the days of playing PS Doom back in the late 90s. Good stuff :)
  14. Bengaltiger1

    Vile Secret of Phobos

    Greetings all. I present to you a short & simple map I made which is playable in any Zdoom based source port. I tested in both 4.5 + 4.8.1 and it worked fine. The theme is pretty standard classic Doom. However I think It's unique enough in areas to be interesting. Please report any issues if you find any via feedback. My main focus is to improve on gameplay from my last map, with a more solid balance, esp on ammo. And also to improve on lighting for more atmosphere. I hope you enjoy :) Here are a few screenies Due to a technical issue with DW , I can't delete the old link as I could before. The good news is the bottom link works with no problems. Vile Secret of Phobos.rar
  15. Bengaltiger1

    Vile Secret of Phobos

    Thank you , but Bumping into an old thread isn't cool. The small dispute has long been forgotten by both me and the user. I returned to Doomworld for a fresh start...so I kindly ask no more bumps as ppl want to see new content posted. Also read the rules about bumping in threads before disturbing anyone else's. I'm speaking here as a friend to think before posting. Peace
  16. Bengaltiger1

    Post your Doom textures!

    Epic 2 edits
  17. Bengaltiger1

    Doom Pictures Thread 2023

    This post is a national treasure :D
  18. Bengaltiger1

    The Domain of Darkness

    Happy Halloween all :) I present to you a horror themed map that is specifically inspired by PSX & Doom 64. There are a few custom monsters to conform with the theme of the map while making things (hopefully) interesting. I think the best description i can give the theme is nightmare like with small fragments of reality corrupted in a Hellscape. It's relatively small in size yet remains challenging, with a more non linear approach. This particular map was more experimental than my previous submissions and it should be noted GZDoom is the best option for everything to function properly. I playtested in 4.8.2 without issue. However It's good if you state any problem to me so I can fix it right away. Also it would be cool to know what movie you're watching this Halloween? I will be watching the paranormal movie Insiduous as I really enjoy psychological horror films wish you all a good game, lastly some screenies The Domain of Darkness.rar
  19. Bengaltiger1

    The Domain of Darkness

    I feel the abrupt change in locations and abstract layout in most areas contribute to the horror, which was my aim while designing this. Thank you for all your effort to make English subtitles. Just so you're aware it was also a step out of my normal style and more to experiment, my other wads on Doomworld are not similar to this one
  20. Bengaltiger1

    Which Doom creators do you appreciate this year?

    Talented + creative ppl @Norb @Nightmare2989 @Frost-Core@Codename_Delta @Worriedidiot @Clippy @BeeWen @BigMemka @Shadowman @Ribbiks @dannebubinga @Insane_Gazebo Also ty Norb for the s/out ;) Happy 2023 all
  21. Bengaltiger1

    The Domain of Darkness

    The 1982 remake by John Carpenter is the best version imo. Just avoid the 2011 reboot. There is a movie in the 1951 title : Thing from another world which is also worth a watch
  22. Bengaltiger1

    The Domain of Darkness

    Thank you :) Hopefully gameplay is also fun
  23. Bengaltiger1

    Vile Secret of Phobos

    I believe this has caused unnecessary drama on my post. I concur with you it wasn't necessary in hindsight. I'd like to give clarity on the msg I sent. "I would like opinion on my post if ammo and general gameplay was ok for you. Ty for commenting" Note: I rarely post on Doomworld. My recall of all the rules are not 100% solid. I do remember to never bump into dormant threads although I should refresh my memory so I learn not repeat mistakes It's an unconditional blessing to have folks play my wad. Thank you Rudolph + dw friends for playing
  24. Bengaltiger1

    Vile Secret of Phobos

    I feel discouraged from further mapping. I just hope folks enjoy my wads. The message was asking for feedback, though in hindsight I should have been patient and let Rudolph in his own time return here to post. I can learn from this today in the future. My msg just so you know was me asking for feedback on ammo and overall gameplay. As my last wad was unbalanced in that regard
  25. Bengaltiger1

    Vile Secret of Phobos

    Ah yes, the center platform lowers as a lift. Just press use and you can escape. As long as you run holding down shift you'll make it across
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