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Zdenda1990

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About Zdenda1990

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  1. Zdenda1990

    Short and sweet megawads?

    50 Monsters - 3 to 5 minutes each map except for Map10, Map31 and Map32 which are each 8 to 10 minutes.
  2. Zdenda1990

    Ever thought about working for a gaming company?

    Oh, I forgot about those. Also Tim Willits became a member of id Software.
  3. Zdenda1990

    Ever thought about working for a gaming company?

    That's fine. Like I said in the bracket "(although other people can answer it too)".
  4. As I'm playing through various WADs, I'm really impressed by the level design of lot of them. It brought a question into my mind, which I would like to ask specificaly mappers and specificaly the most well known ones like Skillsaw, Esselfortium, Kim Bach, Erik Alm, Jimmy Paddock, AD_79, Joshy etc. etc. (although other people can answer it too). Have you guys ever thought about what if you would get an offer from a gaming company like id Software or Raven Software or any other big known company to work for them as a level designer? Would you accept it or would you rather stay in the Doom community and keep making WADs? I can for example imagine Skillsaw working for id making the next Doom game it would probably have insane level design. I'm wondering if these companies have ever seen your work. As far as I know the only Doom mappers that ever started to work for these companies were Dario and Milo Casali. Dario for Valve and Milo for Barking Dog Studio (later known as Rockstar Games Vancouver ULC).
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