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Everything posted by DoctorNuriel
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[Community Project, limit-removing] Doom 2 Minus Doom [SLOTS CLAIMED]
DoctorNuriel replied to janiform's topic in WADs & Mods
I'll take MAP26 please! -
[CP] Community Project - Gothic21: Reviving the GothicDM style for GZDoom!
DoctorNuriel replied to xdude_gamer's topic in WADs & Mods
I see we've passed the deadline and sadly I have not been able to quite finish my map - I think I'll opt out and it's better if I release it separately later on :) -
[COMPLETELY closed to new submissions now, thanks for mapping!] 10 LINE MASSACRE: It's a meme! It's a bad idea! Yes.
DoctorNuriel replied to NiGHTS108's topic in WADs & Mods
"The Greenhouse" A quick collab between DreamingGirl1996 and myself. She sketched out the initial shapes and general progression and I created the map and determined exact thing placement. Music is "Permission to Dance" by BTS. 10linecp_2023boom_doctornuriel_releasev1.zip -
[Community Project - WIP, All slots taken!] Alphabet Doom, for Doom 2 limit-removing (Deadline March 7th)
DoctorNuriel replied to aRottenKomquat's topic in WADs & Mods
Claiming MAP25 Y :) -
Amateur Doom mapper here - usually I create maps with SLADE3 and test them in GZDoom, I know there is a Boom setting in the application but I'm sure there's more to it than that. What are some things to look out for, best practices etc when Boom-mapping in SLADE3?
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Doomworld Maximum Project 2023 - Come one, come all!
DoctorNuriel replied to Obsidian's topic in WADs & Mods
Count me in! -
Doomworld Maximum Project 2022 - Public beta 1.1 is live!
DoctorNuriel replied to Obsidian's topic in WADs & Mods
You're talking about the grated "windows", right? Yes, these are intentional :) thank you for addressing it! -
Doomworld Maximum Project 2021 - On IdGames!
DoctorNuriel replied to Obsidian's topic in WADs & Mods
Here's a new version of Noroi, mostly small tweaks and I replaced the blocking hanging body, the area beneath it should hopefully now be walkable. Thanks Suitepee! yureimap01_noroi_v4.zip -
[Released] Doomworld Mega Project 2022 (12 folders)
DoctorNuriel replied to TimeOfDeath666's topic in WADs & Mods
I won't have enough time to make deadline I'm afraid, I'll need to drop out. Maybe next time! -
[CP] Community Project - Gothic21: Reviving the GothicDM style for GZDoom!
DoctorNuriel replied to xdude_gamer's topic in WADs & Mods
update -
2 ENEMY COMMUNITY PROJECT [DEVELOPMENT THREAD]
DoctorNuriel replied to Thatonespymain's topic in WADs & Mods
Glad to be a part of this project! Thanks, all! -
[CP] Community Project - Gothic21: Reviving the GothicDM style for GZDoom!
DoctorNuriel replied to xdude_gamer's topic in WADs & Mods
Progress on the main courtyard! -
[CP] Community Project - Gothic21: Reviving the GothicDM style for GZDoom!
DoctorNuriel replied to xdude_gamer's topic in WADs & Mods
This looks like a lovely project - can I grab MAP07? :) -
Finer Doom: The Nominal Touches (TNT CP!)
DoctorNuriel replied to Codename_Delta's topic in WADs & Mods
Very nice map! I like the visual variety and the gameplay is also rock solid. The small touches like the player already facing the exit door upon returning to the first courtyard - it's good design. -
I love small, punchy maps like this. Great job!
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Finer Doom: The Nominal Touches (TNT CP!)
DoctorNuriel replied to Codename_Delta's topic in WADs & Mods
I'd like to go for MAP03! Is there a deadline for this project? :) -
2 ENEMY COMMUNITY PROJECT [DEVELOPMENT THREAD]
DoctorNuriel replied to Thatonespymain's topic in WADs & Mods
Thanks for taking the time to do this! Note that ONETAPPYBOI was so kind as to make my map Boom-compatible: -
[Released] Doomworld Mega Project 2022 (12 folders)
DoctorNuriel replied to TimeOfDeath666's topic in WADs & Mods
Count me in! I would like to, at the very least, submit a map to this project :) -
2 ENEMY COMMUNITY PROJECT [DEVELOPMENT THREAD]
DoctorNuriel replied to Thatonespymain's topic in WADs & Mods
Thanks so much for the feedback and for fixing up the wad! The STUCCO and the option to do a SR50 sprint to the SSG are very much intended :) -
2 ENEMY COMMUNITY PROJECT [DEVELOPMENT THREAD]
DoctorNuriel replied to Thatonespymain's topic in WADs & Mods
Oh dear, thanks for the headsup. I've only ever mapped for GZDoom with Slade 3, how can I make this map compatible? -
2 ENEMY COMMUNITY PROJECT [DEVELOPMENT THREAD]
DoctorNuriel replied to Thatonespymain's topic in WADs & Mods
|||| Deus Ex Cathedra |||| MAP01 replacement for Doom 2 Author: DoctorNuriel Music: "I Break" - Katatonia Tested in: GZDoom Multiplayer support: Co-op only Jumping: No Crouching: No Freelook: Allowed Size: Small/Medium Difficulty implemented: Yes Est. playtime: 5 minutes //// Set in a hell-cathedral near the Kadingir Sanctum, Deus Ex Cathedra is a compact, interconnected map featuring close to mid-range combat against Chaingunners and Revenants. //// 2enemycp_doctornuriel.zip -
2 ENEMY COMMUNITY PROJECT [DEVELOPMENT THREAD]
DoctorNuriel replied to Thatonespymain's topic in WADs & Mods
it's not quite done yet, but here's a preview of my MAP09 - "Deus Ex Cathedra" :) -
2 ENEMY COMMUNITY PROJECT [DEVELOPMENT THREAD]
DoctorNuriel replied to Thatonespymain's topic in WADs & Mods
I didn't have too much trouble with navigating the map personally, though it didn't feel intuitive to drop and sprint into the lava to get to the red key area. Not a big deal tho, as a whole I really liked the map and you leveraged the combination of hitscan sniping and the cacos' mobility well. -
Thank you! :D not sure which it's from exactly but it's from one of them ol' screamers for sure!
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I've added my submission to the site! :D Here's Honest Architect. This is my first time using OTEX, fun stuff! Attached is the separate zip for this wad. Keep in mind it doesn't include OTEX, you'll need to load it alongside the map. ramp2022_doctornuriel_submissionSO_v1.zip