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Everything posted by Marcinski
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Shes more of a quake character than a Doom character even though she is doom themed. But it would be awesome to give her some sort of character reboot but not as a protagonist.
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Y E S if you are a completionist
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Ill keep it brief: Its everything we liked in Doom 2 but enhanced and much harder which is suiting for us because by then we would have the hang of most mechanics. Doom 1 and 2 are the training wheels. Plutonia is when they come off.
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Well, I managed to achieve alot recently in the past 3 months. I completed plutonia and I managed to 100 percent go 2 it first try with no deaths (big luck). After completing Ultimate Doom countless times I finally did a full 100% playthrough on my latest run without missing anything out in one sitting. I also completed Doom RPG for the third time but after I skipped to the higher tier areas at a low level. Other than that nothing too major its just other things that everyone else has done such as getting all the skins in doom eternal in the newest events.
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Go get em cosplayers, player ;)
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Just thought that I could show some people that the alt-skins are not done completely lazily. What does everyone think of this series in general?
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What was the hardest but most visually appealing map that you've played?
Marcinski posted a topic in Doom General
A map from any official doom game or any custom wad that just made you want to explore the map early before clearing everything but it was so damn hard! I haven't played many custom wads so I'm curious to see whats quite popular but I'm also interested on your opinions about some of the vanilla maps! -
Is Doom still nostalgic for you, or is it more "Modern" now?
Marcinski replied to Adahn's topic in Doom General
I never felt much nostalgia because I always played the games how I first started out. I always discover something new when playing the game and that is what motivates me to play more. It takes me quite some time to prefect a UV Max play-through before I move on to something else. I started off really young playing Doom and it was the exact same procedure, get through knee deep in the dead with as many new discoveries as possible and move on once that is perfected. I don't know if I'm missing out on the nostalgia trip or something because I wasn't even around in the 90's. I have some great memories on zanondrum servers though but thats the closest it will get to nostalgia because some of those servers are dead now. -
Oh dear. Well, I found this abomination.
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How would you change the Doom's difficulties if you could?
Marcinski replied to Can't play on Nightmare's topic in Doom General
Nightmare would just be itself but without respawning and half the ammo so a box of shells for example would give 10 shells. -
I hate them. Everyone hates them. Some people pretend to like them. Nobody loves them. They can suck their own peen. Its their hitscan attack ok? They are 1/3 of the recipe for the plutonia experiment levels.
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For those who've played any form of Doom 64, what is your favorite map?
Marcinski replied to Brian Reilly jr.'s topic in Doom General
EVEN SIMPLER! Lets be real here its a straight up upgrade to the other one. -
Ultra-Violence and the opinions of the players
Marcinski replied to WowozuelaSpammer's topic in Doom General
Ultra-violence because theres more enemies! Is there another reason why other people choose it other than to flex their skillage or just to blast more stuff away? -
Eh, I like a casual start to get the feel of whats around me because the starting rooms design can tell alot about whats up ahead. Having me shoved into a hot-start isnt as satisfying in my opinion.
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Doom is actually growing and its building quite the community everyday. Its one of those games that will never be forgotten due to it having quite a historical milestone in the gaming industry. And thanks to Doom eternal, an absolute load of people started to gain interest in the game so its also slowly connecting with other types of people. Dont feel that you started off late, just be happy that you were there! People will still play this game decades later. I myself started playing very late and many others here have too. So yes we will play your WADS! And if you wanna game with us on multiplayer then Zanondrum is the way to go! And also I would recommend getting crispy doom to play doom on since its just soooooo smooth and the quality of life changes are spectacular. GZDoom is best for mods though.
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Skinny bastards got what was coming to them
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GO2IT on Nightmare. I guess I just suck at rushing towards multiple cyberdemons to shove a bfg up their ass without getting turned into red paste.
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Ultra-violence for maximum (and fair) carnage!
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Well said. I thought about it and I completely agree.
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Any 2D games that are similar to Doom gameplaywise?
Marcinski replied to JXC's topic in Doom General
Yeah same :D. Its just been too long since fusion. Federation force just sucks anyway. -
Yes. Just keep in mind that it leans towards more of the horror aspect of the doom series so dont be suprised if all the other doom games are more fast paced and bright.
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What's the most annoying thing in the classic DOOM games?
Marcinski replied to FireballCaco's topic in Doom General
E3M5: Unholy Cathedral. I just generally dont like the design of the map. The teleporters are what take most of the enjoyment out I could never be bothered to learn where each one leads. -
Pain-elementals. It would be lost souls but those meatballs exist. I need to absolutely abandon everything just to get into their face and kill them while taking damage from all the other lost souls already in the room.
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Any 2D games that are similar to Doom gameplaywise?
Marcinski replied to JXC's topic in Doom General
One thing that I think of is Metroid. You clear areas of enemies, upgrade your arsenal, suit and abilities only to be able to back track to recently unvisited locations because they were impossible to reach without the upgrades (similar feel to grabbing keycards to backtrack to doors). Its also got that slightly mazey feel to it if thats even a word. -
It depends. If its button and door puzzles then they are pretty lame but if its combat puzzles in order to figure out the best approach for a room of enemies then they are awesome.