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Nine Inch Heels

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About Nine Inch Heels

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    Voodoo Doll Queen

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  1. Shhhhhhhh!!!! Don't give my scheme away like that, man....
  2. I feel like throwing a wrench in your gears just for argument's sake... So I'm gonna ask if a "car" (such as classic doom), that had all its diagrams of construction made public (classic doom source code) might have been intended to become subject to modifications by the end-user, to begin with -- therefore rendering discussions wrt altering some or all parts of it in some fashion moot in the first place, because the creation of custom content of any sort can be considered an intrinsic design goal of the product that has been purchased... Also... Let's say you had 2016 Mustang in your garage, now you mess around with it, maybe you alter fuel and air intake by the engine to make it burn fuel more efficiently, maybe you replace the seats, maybe you put in a pretty badass racket so you can blast your brains out while you're in traffic... Are you not driving a 2016 Mustang any longer..? And would anybody who sees you in that car of yours not think you're driving a 2016 Mustang when they see you cruising around.. ? In other words, does "vanilla" necessarily mean "factory tuned"..? (Actually I don't care, I just felt like making kind of a shitpost that sounded semi-intelligent, so that perhaps someone would bite... :P)
  3. I think the problem is that we have some overlap between "vanilla format" and "vanilla gameplay" here... If you want to carelord the everliving hell out of this discussion then anything that isn't made by id themselves is also not vanilla, but merely "vanilla compatible" provided it works within the constraints of, say, choco doom... Which would mean that HR2 is about as vanilla as Sunder, or KDIZD... I find discussions like this fruitless in the end, because at the bottom line a lot of what's "vanilla" depends on the angle you're taking, or subjective interpretation of what the term "vanilla" actually means, or how far down the rabbit hole of technicalities you're willing to go... Nobody would argue that some of the earliest SMW kaizo ROM-hacks are "vanilla" (even though kaizo loosely translates to "rearranged", if memory serves), but they use vanilla assets and mechanics exclusively...
  4. Nine Inch Heels

    It's new name is..

    You cannot imagine how incredibly curious I am about just how you're going to explain that COVID-19 was overblown when what we're currently dealing with is the exact result of people arguing all the damn time that COVID-19 was overblown in the first place...
  5. Nine Inch Heels

    It's new name is..

    I'm not sure how I feel about this "end of the world" idea just yet, because we don't know enough about the new variant and its "survival fitness", or its potential lethality at this point... What we do know, on the other hand, is that the virus has reached Europe already, with a reported instance of the virus in Belgium, from where it might easily spread to France, Germany, the Netherlands... and then all over the place from there - The travel bans that have been established essentially just mean that it's arrived already, and it's just a means of damage mitigation and stalling for time... I haven't heard anything about reported cases in the US yet, but that might just be a matter of time as far as I'm concerned - never mind that I'm rather surprised that no new strains seem to have developed in the US up to this point, with the situation there being as tenuous as it is when it comes to "doing what's necessary"... That's the problem with pandemics - you don't treat them seriously, they become endemic, and then they also start mutating into strains which may or may not catch you off-guard... We don't even know how good the protection from the vaccines is that have already been administered - they work against COVID-19 the way they are supposed to, but there's just no good data available for this new variant yet... You know why shit like this sticks around for as long as it does..? Yeah, some of you will not like it, but the main "culprits" are people who refuse to protect themselves properly, or can't afford to. That being said, if this thing does end up mutating again, in case it isn't particularly threatening on its own - and then into something even more dangerous than COVID-19 in the worst case - yeah, that's gonna cost us dearly, because if most recent history has told me anything, you can always count on mankind's ability to fuck something up when getting it right matters the most... Anyway... If it hasn't become readily apparent by now, the right thing to do is to do the best you can to keep yourself and others protected... Make sure you are up to date with regards to the situation in your area, wear a mask, get vaccinated, and stop marching with the crowd of idiots who wants to convince you that putting yourselves and your loved ones at risk is a sign of bravery as well as an expression of freedom - it's not... The deal you're being offered is a sweet one: Do right by yourself and you'll do right by others at the very same time... It's a win-win, so I suggest you strike that bargain as soon as you can...
  6. Nine Inch Heels

    Common phrases that are nonsensical

    Hence, I said apparently... I didn't bother doing a deep dive, tbf, but if no credible outlet has anything to offer, chances are it's "educated guesswork"... :P
  7. Nine Inch Heels

    Common phrases that are nonsensical

    That's the point... It's "nowhere"...
  8. Nine Inch Heels

    Common phrases that are nonsensical

    Actually not true, because apparently this figure of speech was coined by coal miners in the 1900s, who knew their way around rocks and "hard places" I get that you mean to say that either figure of speech would be identical in perceived meaning, but there's a reason we have one and not the other is what I'm saying...
  9. Nine Inch Heels

    Common phrases that are nonsensical

    The idea is that both a rock and a hard place are.... hard... and uncomfortable....
  10. Nine Inch Heels

    Common phrases that are nonsensical

    That's probably because it's "between a rock and a hard place"... And it means having 2 (or perhaps more) options to choose from, with neither of which being pleasant... If you had 2 political parties to choose from, but you basically hated either of them, then you're stuck between a rock and a hard place... Or, if you only have enough money to pay either rent or food, then you're stuck between a rock and a hard place... An alternative to "between a rock and a hard place" is "between Scylla and Charybdis", which has origins in greek mythology, and means the same thing as our modern iteration...
  11. Nine Inch Heels

    Common phrases that are nonsensical

    Microsoft works
  12. Nine Inch Heels

    How do I encourage players to switch weapons?

    To add some context... It's definitely possible to design set-piece encounters which make the use of several weapons attractive over the course of one and the same fight, but pulling that off is going to be difficult... When you look at really large fights, ie Sunder, most of the time players will spam the strongest weapon they can use (sometimes until it's run out of ammo), and then switch to something less heavy for clean up... If you look at more conventional maps, you will find that the players who are the most prone to switching weapons are often speedrunners or UVmaxers, because they know which weapon is the best to use when and for what reason, and the important part here is that they know it in advance, meaning they can switch during downtimes while moving to another location in a given map... Having to switch weapons mid-combat frequently, and waiting for a second or whatnot until you get another shot off can - and most likely will - make the action feel sluggish, because what you're effectively gonna see players do is they'll duck behind cover or they'll just run another lap around the mob... It should probably be noted that any fight that offers enough legroom for frequent switching of vanilla weapons at vanilla speeds also needs to be somewhat slow-paced to make frequent switching feasible in the first place... and even if you were able to pull off "staged" fights like that in whichever format you want to use (it's possible in any, depending on how "crafty" you are), it would still help immensely if you tackled the problem at its core, and did something to reduce weapon redundancy not just by way of thing-placement, but also by way of modifying weapon behaviour...
  13. Nine Inch Heels

    How do I encourage players to switch weapons?

    gonna suck in classic doom unless you make weapon switching way faster than it normally is
  14. Nine Inch Heels

    How do I encourage players to switch weapons?

    You don't need to make ammo particularly tight to make weapon switching attractive... often it's enough to mix up what enemies players will be up against... One area could be heavy bruisers, which makes RL nice, next area could be low-tier scanners, which makes SSG/CG more attractive... Other than that you could be doing some DeHacked trickery to change the core weapons, and then have them each be more specialized than before... Less overlap means having more options matters more...
  15. Nine Inch Heels

    Strapping your phone to your face?

    Strapping a device to your face - that close to your eyes, for that matter - when it's not actually designed to be used that way is generally not a good idea... I'm not going to argue that high quality VR gear doesn't seem overpriced, but there is still a good reason why it's expensive, and a lot of that boils down to adjustments you can make on these devices that will be a heck of a lot less stressful - if not less harmful - to your eyes... At best, these gizmos can be used without any issues for sessions of half an hour, or maybe an hour, if you're lucky, but if you plan on playing for longer than that, then you're potentially doing your health a disservice, never mind the headaches that might ensue over the course of the current session...
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