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Nine Inch Heels

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About Nine Inch Heels

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  1. Nine Inch Heels

    [Doom Radio] Interview with Benjogami & Mr. Zzul

    Yay! Slaughter! <3
  2. Nine Inch Heels

    Doom lost popularity?

    The way I hear it, sockpuppeting is not something that goes entirely unnoticed on DoomWorld, and if I were you, I wouldn't even think about advocating "measures" like this publically, let alone suggest them to somebody like CrazyDoomGuy whose writing "style" is easy enough to recognize.
  3. Nine Inch Heels

    Kakuro Puzzles

    Interest sparked, thanks for keeping me awake for longer than I should be, but I really gotta try at least an easy one real quick to see how this works in practice ;-)
  4. Nine Inch Heels

    I hate DooM 2's level design.

    At this point I wonder why this topic is getting seriously discussed while this line from the very same person who opened this thread remains almost entirely unchecked... I'm just sayin'. First of, not all projectiles are doubled in speed on NM difficulty: Cyberdemon rockets and rev missiles are just some examples. Secondly, projectiles can be dodged, hitscans can not. Yes projectiles that are twice as fast are harder to evade, that's the point... It's not the maps with loads of imps and cacos that will wreck you on nightmare, it's the early maps with their fuckloads of shitscans that'll ruin your day if you're not quick enough.
  5. Nine Inch Heels

    Doom lost popularity?

    Here's why: To add to that, you didn't do a particularly good job of listening to feedback when you made VHard, you simply told people they'd need to "git gud", even though you yourself could only beat your own maps with excessive save/load spamming or TAS-features. So, speaking only for myself here, that background doesn't make me want to discuss your maps with you. I don't think there's any issue at all. Classic Doom is niche such as it is, MegaWads like SunLust are at around 300 downloads, Valiant has 217 downloads.... What did you expect? Over 10,000 downloads?
  6. Nine Inch Heels

    B.F.G and U.A.C stand for...

  7. Nine Inch Heels

    Doom 64 for Doom II - Released!

    Good stuff. Made a quick and not very refined UVmax for map 23, because that one goes by pretty fast: D64D2_23_NIH_137.zip
  8. Nine Inch Heels

    Best Memories of Classic Doom

    I liked The Chasm, Nirvana and The spirit world. Best memories playing this game were these maps.
  9. Nine Inch Heels

    Am I The Only One Who Gets Pissed Off When......

    Backseat moderation! YAY!
  10. Nine Inch Heels

    Ethics of announcements/releases

    What ribbiks said.
  11. Nine Inch Heels

    What is your favourite flavour of Ice Cream?

  12. Nine Inch Heels

    Black Room

    I'm gonna start with what I didn't like: -The MIDI is not for me. Now the good stuff: -Slightly non-linear progression -Tricky and interesting gameplay aimed at doomers of higher skill levels. -Slick visuals combined with very gameplay-effective layouts -Nice variety of setpieces that will challenge your timing, movement, and spatial awareness. You got to have more than just one trick up your sleeve to beat this map in one fell swoop. If you have trouble beating the original doom2: Stay away from this map, it's not for you (yet).
  13. Nine Inch Heels

    The Quake Awards

    "Slipgate of the year" could be their MOTY