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Nine Inch Heels

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About Nine Inch Heels

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  1. Nine Inch Heels

    What kinds of things needs improvement in Doom?

    Doom needs more enemies that have a low HP to high damage ratio, or simply put: Glassy stuff, akin to revenants or chaingunners, or magnolia's "green cyberdemons". It could also use smaller melee monsters that are potent at swarming players quickly, dealing considerable damage if left unchecked, and more mobile due to their smaller size. I would also like a low HP Lost soul variant that causes small explosions when killed, and only when killed (kinda like flying barrels, in a way).
  2. Nine Inch Heels

    Commissioning mods?

    I dunno how much work goes into making just a 2D sprite, but the way I hear it, it's a LOT. I guess just one set of sprites, with different angles and all the bells and whistles can take more than a month to make quite easily. Therefore I'd say sprites of that kind would be worth way over 700$ per set for something small, and getting into larger sprites would surely result in costs of well over 1000$. Not sure how this is like for 3D models, and my take on 2D sprites is mostly guesswork paired with ignorance (I've never tried spriting myself), but I'd say in general sprites are expensive if paid for.
  3. Nine Inch Heels

    So, what kind of music do you guys like?

    I like basically everything save for the "Taylor Swift types of genres".
  4. Nine Inch Heels

    Cacowards 2018 Mentionation Thread (don't toot your own horn ffs)

    Magnolia by ribbiks, obviously ;-)
  5. Nine Inch Heels

    How to make levels (not maps)

    Alternatively to rd's method you can open the different maps in SLADE, and rename the "map markers" in it to MAP01, MAP02, MAP03 etc. When done you can simply copy the whole map into another WAD of your choosing by selecting all the relevant entries. This method might be more prone to mistakes, because it requires you to pay attention to how parts of data are "placed", but if you know what you're doing it's both quick and reliable. Find out what works best.
  6. Nine Inch Heels

    Cyberdemon vs Maledict

    Let's ignore the soulcube like the OP wants, because it's a cop out and also because it could make some actual bloody sense: Just because doom 3 calls the cybie "Hell's mightiest warrior" it doesn mean Hell itself lacks the means to kill it. The way I remember it, Maledict was more difficult to beat than the cyberdemon from the player's perspective. Even if you didn't need the soulcube, but rather had to kill cybie "conventionally", the odds of getting wrecked by the cybie were pretty much nonexistent in spite of all the fodder that was around. The cybie fight in Doom 3 is a huge disappointment as far as I'm concerned. Maledict however would become a problem if you ran out of resources for the artifact, and health pickups, for that matter. The cybie is slow, and its attacks are predictable. Therefore it seems reasonable enough to conclude that Maledict is more likely to inflict damage to begin with, doubly so in this matchup, since the cybie is a much wider target, which means it would get hit by the meteor rain much more often than players would, also including direct hits. To make matters worse for the cybie, the meteor attack is the only situation in which the cybie is able to hit Maledict reliably with a volley of rockets to begin with, to which you also need to add the factor that the cybie does not move while shooting, making it even more of an easy target. And since we're ignoring the soulcube, we might as well ignore the demon heart as well. That being said, there is no doubt in my mind that Maledict would win this matchup each and every time. TL;DR: Higher HP, better odds of inflicting damage and a smaller likelyhood to get hit make this a clear case from my point of view.
  7. Nine Inch Heels

    What do you think comes after death?

    After death comes afterlife (:P). Do I get my washing machine and my new refridgerator now, or will those get sent over to my house?
  8. Nine Inch Heels

    Any good levels with huge open spaces?

    Miasma has cool outdoor areas that deliver lots of "scope". Sunder has large areas with open geometry. Newgothic movement 2 has some nice outdoor areas. Deus Vult II has cool open outdoor stuff. Valiant has nice outdoor areas as does Ancient Aliens. There's lots of stuff with large open areas in many megawads... just gotta IDCLEV around a bit and see what's there.
  9. Nine Inch Heels

    magnolia.wad

    Sloppy and unoptimized pacifist max (it's not often one gets to do these) of map02, basically just me having fun with the gimmick: magnolia02_NIHpMax.zip
  10. Nine Inch Heels

    How would you, if you would, rebalance the pistol?

    I think valiant's pistol is quite alright. Don't mind lack of accuracy personally, but making it a tad more accurate would sure be nice to have. EDIT: Also: Holy necrobump, Batman!
  11. Nine Inch Heels

    Commissioning mods?

    None of the doom mods you can download for free from the archive have been commissioned, for crying out loud. When's that important little detail gonna make it through? We're stuck here in merry-go-round-town, because you think the fact that people build what they like and choose to share it for free means that people will also work for somebody else and not ask for money. You have proven exactly nothing, let alone have any basis on which to declare anything. It doesn't in this case. If you want one person's labour, then "the market" is actually limited to exactly this one particular person, because you want that one person to do the job, not somebody else. What are you gonna do when you want Slayer to play at your birthday party? Are you gonna tell them you're not paying 12,000$, because Lady Gaga shows up for 9,000$? Because that's what you think is how "the market" works, but it doesn't.
  12. Nine Inch Heels

    Commissioning mods?

    Unless you ask any mapper who knows they're worth their salt to build you a map according to your specifications, you have no proof that the currently asked price is precisely zero. What is happening is that people build the kind of stuff they enjoy playing, and they share it for free. That is not the same as you coming to me, asking me to build you something that you enjoy. Why is that so hard to understand? That's the whole bloody point. You want one certain person, to do one specific thing, in just the way that you want it done. When was the last time ribbiks asked you if you're okay with the difficulty of SunLust map 25?
  13. Nine Inch Heels

    Commissioning mods?

    As Essel has been pointing out: It doesn't matter how many mappers release content for free as long as that content isn't what the customer in question is looking to get. That is why it's called "custom made". If you hire a painter to paint you something you wanna have, you hire that painter because it's that particular painter's style and way of doing things that you wanna get. If that's not something you can relate to, then I don't know what to tell you at this point. Besides: If someone were to ask me to create a map in a certain way, and the price I asked was to steep, I could spend that time on something else instead. So for me it wouldn't even be a loss if someone said they don't wanna pay me 600$ (Yes, sixhundred) for a medium to large slaughter map, I just earn that money elsewhere, as in IRL, and don't look back. I have been self employed for well over 6 years by now, and I have plenty competition, depending on what the person in question is looking for there's some variance, but I can always ask a decent pay for my work, because first of I'm good at it, and second of people want me to get that stuff done the way I do it. You're not paying for "just a random map", you're paying for that person's style and skill. That's how it is. If these things don't matter to you, good for you, makes life easier, for others it might be important. This is straight up wrong. You bloody well don't get to decide how much an hour of my lifetime is worth. I make that call, and if you don't like it then maybe we negotiate for something a bit more within the confines of your budged, but I'm not selling my time under value just because you think you, or anybody else, is in a position to dictate the terms. This isn't a buyer's market, you want me to build a map, then you want something from me, not the other way around.
  14. Nine Inch Heels

    Why game makers like EA are nowadays evil?

    Everybody who blames EA for being shit, or UbiSoft for being shit, or whatever other AAA studio there is... Did you never wonder why it is that these guys have gotten away with their shit for long? Yeah, I get it, games nowadays cost more to make. Why not slap a price on the product that pays for it entirely, rather than creating yet another "MTX-platform"? Because customers are willing to suck it up, just like enough of them are still willing to preorder their games in spite of knowing nothing about the final product, other than there's a "preorder bonus". I'm not saying these companies aren't greedy, but who is it that gives them the money willingly, time and time again even?
  15. Nine Inch Heels

    Commissioning mods?

    That's the thing. No matter if you charge by the hour or based on finished products, you still gotta know how much an hour of your work is worth on average.
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