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Nine Inch Heels

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Everything posted by Nine Inch Heels

  1. Nine Inch Heels

    Ancient Aliens - final version on idgames

    I just tried it again, all no problem. It is worth noting that, when you pass the timed gate, you can avoid one vile by moving in on the right side very slowly, if that does not help, I don't know how I could help out anymore as far as that RK goes. EDIT: By avoiding I mean, not even "waking it up" EDIT II: Of course one would have to know what's ahead, so the potential death for someone seeing that setup for the first time is still a thing to consider.
  2. Nine Inch Heels

    Why does everyone hate DOOM?

    I played that new DOOM quite a bit as well, and yeah, it's not a bad game. I can say, with clarity, that I will plow through it a couple times and then stop playing it for a longer period of time, if not forever. When you look at how much limit removing ports have done for the classic DOOM, along with how creative mappers have been, it is a safe bet that there will be things to be found in "modern classic DOOM", which will not be as "easily" executed in that new DOOM. While many argue, that the new engine is "not up to snuff", you can expect that it will be nigh impossible to have like +100 enemies on scope at once, without demanding too much out of "every-day-computers". Many of the massive encounters, which had a noticeable effect on mappers and players alike, are just not going to happen due to hardware limitations. Imagine the legendary casali slaughtermap "go 2 it", or "sunder" with those new graphics, and even more detailing of course. It would look amazing, but I doubt it will be doable. Yet maps like those are what a lot of players want and "need". I can understand that these players are skeptical, and it's part of the reason why I will give DOOM "a bash or two", but then go back to where I feel at home. Is it personal preference? It sure is. Is it preference for a reason? I think so. I mean, as of now, I stopped playing that new DOOM, because Skillsaw released his new mega-wad, which is saying something, I suppose. At the end of the day the skepticism towards that new DOOM is a testament to the quality of the gameplay the classic offers to this very day.
  3. Nine Inch Heels

    Ancient Aliens - final version on idgames

    The way I am hearing it, this WAD is not yet a "full-blown release" but rather a release candidate, so I suppose it is a good time for feedback. I can say that monster counts are lower on easier difficulties, but that does not mean they have to be a "walk in the park" for that reason. I can see where this discussion might end up, and the idea of discussing "individually catered difficulty" alone is "uncomforting" for lack of a better term. I mean, you might want to check out the .WAD beforehand. Where is the point in discussing how much easier "easy" should be compared "hard", and how "medium" fits in there, without any first-hand experience? Let alone that difficulty is very subjective in and off itself. Someone saying a .WAD is too difficult is basically saying that it is too hard for him/her, mind you. I might be talking from a point of ignorance here, since I only played this .WAD on UV and find it to be challenging but generally fair. I daresay that there might be a lot of folks who would want to have a "hard-lite" experience, since sometimes HMP is tuned down too much for them to deliver a satisfying experience while UV is too demanding and stressful, but that's where "catered difficulty" might also be applicable. EDIT: At the end of the day, you can't please everybody... and yes, that is why trying to do so is an exercise in futility...
  4. Nine Inch Heels

    Ancient Aliens - final version on idgames

    The way I did this reliably was to place myself mostly to the right side of the stairs, which seemed to convince the viles to not block the stairs, so I could use them as cover. I think however, that the sides of those stairs could be a little higher, because I slipped a bit too far once and got double torched, because one of the viles seemed to have my head in their line of sight in just the right moment...
  5. Nine Inch Heels

    Ancient Aliens - final version on idgames

    Yeah, you had more rockets in the bag there than I did the first time. I thought max dmg per rocket is 80 for revenants? Ah, OK... green armour, yeah that's unfortunate. Seriously though, when I can't afford hard hitting revs, I take 50 at the very least, when I'm on 200/200 I take like 20-ish dmg at times. It's crazy how that damage range can screw players over occasionally. I get where you are coming from. Often enough things like that end up being a matter of knowledge instead of purely reactional skills on the players side, which is part of the reason why many folks have their fair share of trouble with appreciating Sunlust, for example. Maybe Joshy can be convinced to add a second pillar, or, you know, make those viles visible earlier, so that players can come up with a strategy instead of hitting the panic button. My issue with the blue key encounter wasn't that it was hard to the point of being a guaranteed screw-over on first attempt, but when those revs are "seeker happy" it becomes a real threat. Speaking of the BK ambush, is it intentional that the player is able to blitz back out of the dead end? I just tried that for funsies and I literally had to kill one demon to get out of there entirely.
  6. Nine Inch Heels

    Ancient Aliens - final version on idgames

    What a time to be alive, as someone said some time ago. I've played map 1 to 10 by now and I think this WAD is in a really good spot difficulty wise, as far as UV goes. I don't quite get why people complain about those key rooms. The 3-vile room is relatively large and has a pillar working for you (Where the Caco/demon ambush was), and the 2-vile has its stairs which seem to work perfectly fine most of the time. The blue key ambush is the most lethal thing in my book, because as soon as the revenants pop-up they raise the temperature quickly. On my second, planned attempt I left the mastermind alive to sort things out for me and it did work fairly well. I will say, though, that Joshy's map is a little stingy with rockets from my point of view, but perhaps it's because I have a fetish for pumping those, because reasons... ;-)
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