Status Updates posted by Nine Inch Heels
Note to self:
Trying to launch an OP that is comprised of "6,178 words 34,209 characters" is not a good idea.
Also note to self:
Split that stuff...
Finally somebody with an elevated taste in music. ;-)
DnB + Doom is the perfect combination :)
That rolls nicely. Here's one I have in my playlist at all times:
Never gets old for me.
What is your avatar choice supposed to tell us? Someone get Freud in on this ;-)
'tis a fine tune.
Just a rather ramble-y update for the peeps reading my status updates (that being probably 3 or 4 total): If we were on a Discord together you may or may not have noticed that I left the respective server(s).
In fact, I left any and all discords somehow related to Doom for the time being, and it's not so much because I didn't like it there, but it's because the recent days have been nothing but shit for me personally due to some recent discussions on these forums which of course made their ways onto the Discords. And I just don't need that shit in my life on such a high intensity.
Sure, obvious solution is to just not read the chat, but then I also miss out on the stuff that I enjoy. And I also can't have the stuff that I like without the bullshit in between. Of course I can just ride it out, and in life, like in actual, real life I do that on almost a daily basis to some extent, but lately the benefits don't seem outweigh the costs. It feels bad, because there are people I really like who I feel I left behind somehow, which I am sorry for. I just don't have it in me to endure all the negatives at the moment, because some of the stuff that's been going on has started to affect me negatively in life. A thing that I do for recreational purposes isn't very recreational if it results in me feeling less good, or is it?
So today was the day I just felt I had to cut some strings, temporarily or not I don't know yet. If for some reason you've been worried, I'm sorry, I never was much a fan of long goodbyes.
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Hope you feel better heels, just remember that there are quite a few people that enjoy your company around here (and discord). We'll be waiting for you to hopefully come back.
Much <3 NiH, I hope this change helps you to feel better. You're a great person and I consider myself fortunate to have had some good conversations with you; it sucks that the Doom drama has brought you down, but good that you see it for what it is. You're welcome back anytime you're ready. Best wishes to you and your son :)
Thanks everyone for being so understanding. <3
You know why a "review" is called the way it is? It's because writing a review (emphasis on view) entails actually having looked at the thing in question, and by that I mean not just the readme, mmmkay..?
A new version of GZDoom is out. It contains a fix to an exploit, which means if you're planning on using GZDoom in the future, it's in your own best interest to update to version 3.2.5: https://forum.zdoom.org/viewtopic.php?f=1&t=58991
Yes, I just advocated updating GZDoom, who would've thought... :p
Me and my son spent some time today listening to a couple shmup OSTs. Eventually we ended up picking the tracks we liked, and I started arranging and mixing them in a loose fashion. The result is a 65 minute long amalgam featuring tracks from "DoDonPachi DaiFukkatsu", "Mushihimesama", "Deathsmiles", "Castle of Shikigami", and some other stuff... Part rock metal-ish, part 90s techno-ish, part chill and melodic, a little something of everything...
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Yes, he is. Which honestly I wasn't sure how I would feel about it, but so far it's all going in a good direction for both of us, and that's all that matters, in my opinion.
Yo, how long does it take you on average to zerk a cybie with 200/200? I get some very weird outcomes at times that range from 1:20 to 2:30. So I just wondered if there was a trick to it that I might have missed.
Wanna see me play kinda decent-ish?
Look no further, here's a YouTube Link:
I have so many fond memories playing phmlspd. It was one of the first actual slaughterwads that I played like 2 years or so ago, when my interest in Classic Doom rekindled due to sets like Speed of Doom, or Sunder and the likes.
Seeing a run I made uploaded to YouTube brightens up my day quite a bit, so thank you @ZeroMaster010 for uploading all these videos and then some to The DooMed speed demos acrchive on YouTube.
In hindsight I could have played some spots during that run better than I did, but I was happy enough with getting a sub 9:00 run back when I made that demo, so it is what it is.
I like to think that with some practice anybody could do this. So maybe, if you have been dauntless enough to read this far, you might want to try your hand at speedrunning or maxing a map that you really like. It could change the way you play and enjoy Doom, and perhaps it's something you'll have a lot of fun doing. Be sure to browse the Doom speed demos section for your favourite wads or head on over to the DSDA to find a seemingly endless supply of demos to watch.
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BFG kitten has entered the building.
Just gave your "The eye" review a look, and there are some things that you (perhaps) may want to consider:
If the .txt that comes with the wad states in which format the map has been made (in this case it states that it's "boom"), it is at the very least worth considering to use the actual source port (or "engine") that it has been designed for, to make sure all the map's features and setups work the way the author intended them to work. This includes both gameplay and technical aspects of the mapping format in and of itself.
When playing maps of this size in GZDoom there is always a chance of framerates dropping below comfortable values on some systems, which further underlines the point that using the intended source-port isn't the worst of ideas. Framerate issues make your review and the map itself look less good, and they also impact the way you can react to things in negative ways while playing, due to how visual "stuttering" messes with the anticipation of movement in general.
If, for some reason, you are dead set on running absolutely everything in GZDoom, you really should make sure that GZDoom's internal compatibility settings match the format of whichever map you review, to be on the safe-ish side of things. Even though it's not always 100% accurate, that feature is something you definitely should be using, to be as close to what the author had in mind as possible.
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Getting a proper setup for GLBoom isn't much of a hassle, and it's not toooo far off from GZDoom. But in any case, these compat settings are something you should be looking into. GZDoom has several presets you can easily select and change willy-nilly. (If also has a tag for fall damage, by the way ;-))
Yep! I tried GZDoom again with Boom compat, a little better. The issues with framerate also come from using recording software- it's an extra load and tends to kill framerate.
Fall damage! I was wondering about that. I think @42PercentHealth made a comment about that as well. I don't think I'll be using it though :P Although, it'd make for an interesting challenge! I'd just need to find the right map for the job. Any suggestions?
Personally, I wouldn't play anything with fall damage, unless the map is intended to be played that way. But if you want to give it a go to add some spice to the experience, any map that features platforming segments, or tightropes (Like "the chasm" in the original doom2) will serve just fine. What fall-damage actually will do wrt to gameplay is adding another movement restriction to all other obstacles that are already there. So jumping off a ledge to save yourself will simply cause consequential damage when landing. In that sense, you can try it on any map you want, but if there's something that actually requires you to make relatively large jumps, it might basically be gamebreaking in a very negative kind of way. For example, I wouldn't play valiant map 24 with fall damage, because it's probably suicide. ;-)
[Ramble/Vent] Descriptors (in gaming) that I would like to see gone for good.
I really miss the days when people just said "shit" in case something was shit, or "asshole" when somebody behaved in such a manner. Sure, it wasn't the most most appealing choice of words back then, and it certainly isn't today, but it seems that's just not good enough for some people anymore.
Today terms like AIDS, cancer or gay are being abused to describe a negative (gaming) experience, and words like autist, or tourette are being flung at people while the general purpose expression "fuck" is regularly thrown into the mix as well. Some people seem to be utterly unable to compose comments with less than 40 words without using at least one of the aforementioned terms for the heck of it, or because it's cool, or whatever...
Looking at people suffering from cancer for example, the use of a disease which is most likely deadly -or permantly lowers the quality of somebody's life a lot- as a descriptive term is neither cool, nor smart... It's disgusting to no end, and more than slightly stupid. There, I said it. I seriously wonder if any of these "cool kids" who regurgitate that garbage on a daily basis have ever seen, or at least thought about what life's like for people suffering from tourette or autism for that matter. But don't you dare confront any of them with their poor choice of words. In a best case scenario you'll get the "excuse" that "it's just words". Tell that to the guy next door whose wife is spending the rest of her life, which usually means a few months, in a hospital. Go ask a homosexual person what goes on in their mind, when they see somebody use a term that describes their way of life to emphasize how "bad" something is.
This bullshit that somehow makes its way out of some people's mouths constantly... Bah!
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In case there's any doubt based on my post, a part of me dies every time I see someone whos probably like 13 commenting "OH MY GOD, CANCER!! AUTIST!! SO CRINGE!!" in a public forum or comment section because it's a shame that language is what's 'so hip and edgy' right now, but keep in mind these are just stupid kids tossing words around without realizing anything beyond that. Most of them will grow out of that nonsense and those who don't will never be taken seriously by anyone with half a brain or more, so don't let it bother you in the "damn, what the hell are these kids going to grow into?" sense because it's just a phase 90% of the time!
I get what you're saying, at the same time though, there's enough evidence of supposedly mature people around, who never got wise and probably never will.
It's also not about things that get thrown around among a small group of mutual friends who know one another well enough for that to be a non-issue.
It's about the constant use of this crap publically, and it's everywhere. I can look past a kid's lack of knowledge or awereness with relative ease, but an adult? Nope, sorry, can't do that if said adult can't form even two sentences without employing these terms.
Just to be clear about it, there's nobody among my family or my friends suffering from cancer, so I could look past that term without feeling personally hurt just fine. But the moment you yourself are personally affected (directly or indirectly), looking past these things isn't that easy anymore, and that in and of itself is enough to make me shake my head at times.
When I see people fall back on the terms you mention (especially using Autism as an insult), I think to myself that they lack any higher brain function to come up with better, more creative insults and aren't worth the breath I'd waste telling them such. It would probably go over their head anyway.
(Ramble) Slaughtermaps and prejudice...
I did not want to derail the Major Arlene's Doom WAD Reviews threat any more than already has happened, so I decided to ramble a bit about slaughtermaps, and why I personally feel some people would do well not to simply pass general judgements like "tedious", "difficult" or "mindless BFG spam", let alone use these terms to describe a genre that has become something like a staple in doom-mapping ever since maps like "go 2 it", the legendary Casali slaughtermap, were made.
What aches me is how quick people are to judge. Doubly so when said people can't be bothered to even provide something that remotely resembles an informed opinion to begin with, and instead dispense their misinformed prejudice (there, I said it) as much and as often as they see fit. From the perspective of someone like me -who can enjoy doom in most, if not all of its different facets- it sometimes seems like an illiterate is trying to give classes on reading comprehension, when some people describe slaughtermaps by way of blanket statements.
Are slaughtermaps "tedious"? No, they're not. They are objectively not tedious, at least not all the time. If you look at maps in sets like "Newgothic movement 2" and perhaps watch a few demos, you will come to realize that quite a few slaughtermaps can be cleared comfortably in less than 10 minutes, sometimes even in less than 5 minutes. If you think that killing about a 1000 things in less than 5 minutes is tedious, have a look at the other side of the spectrum, and play some Urania where maps usually take about 30 minutes each, if you kill everything quickly.
Are slaughtermaps more difficult than "normal" maps? Nope, they're not generally more difficult. Slaughtermaps can be a lot more difficult than your average modern map simply by way of monstercount (which demands consistency on the player's end) and lethalty, but there are enough examples of welcoming slaughtermaps out there which are in no way "hard". So why do people think the genre is more difficult? It's because slaughtermaps require a different approach to them than other types of maps do. The methods of hiding in a corner, or doorcamping a room until everything is dead do not work in slaughtermaps most of the time. Well made slaughtermaps demand that players adapt to them in some way and to a varying degree. Sets like "phmlspd" consist of slaughtermaps which usually offer easier solutions for less experienced players, and faster solutions for more experienced players, to some extent, mind you. The blanket statement that slaughtermaps are more difficult "because slaughter" is objectively false, it always depends on the map(set) in question. The subjective perception that slaughtermaps are more difficult if the "tricks" people have gotten used to don't work is understandable, but objectively wrong.
Are slaughtermaps mindless BFG spam? Some maps are just that, others are not. Some slaughtermaps keep the BFG away from the player until relatively late into the map, others don't even have a BFG until the very last encounter, if at all. Again it depends on the map in question, and how the mapper intended their map to be played.
All things considered, these blanket statements oftentimes are kind of dismissive, and devoid of any actual relevant information for the supposed reader. Rarely, if ever, do I see someone say "I played slaughtermap 'X' of wad 'Y', and I didn't enjoy myself while doing so because:..." A blanket statement is so much easier, right..?
...End of ramble...
If you find any spelling errors or whatnot, I'm sorry, but I just can't be bothered to proofread this at the moment.
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Speaking for myself, but I expect @Nine Inch Heels will agree: The problem is not the preferences, or the division. The problem is when people criticize or dismiss a WAD or map (or a mapper) based on a prejudice against monster counts greater than 150.
That would be like me saying that Ribbiks is a terrible mapper just because I don't like the gameplay style of his maps. Obviously somebody likes his maps, so it's not a fair or accurate statement.
My problem is with statements like these:Quote
Its a shame the last handful of maps degenerates into so much near-unplayable stupidityQuote
Steaming pile of goat sh*t/5Quote
The design is good, but stuff is too hard and can get frustrating
(The above were copied from reviews of the top voted Doom WAD of all time.) These statements make it sound like the map/WAD is objectively bad. It is not -- it is only bad in the small mind of the person who thinks his preferences are objective truths.
@40oz your talent for missing the point is remarkable...
I specifically opened up with :
Slaughtermaps and prejudice...
And I did that, because people spreading uninformed blanket statements like the previsouly mentioned ones result in biased approaches of a genre of maps for other players.
Frankly, I do not care about people liking or disliking anything. That's totally besides the point. What people like and what they don't like does not matter for the purpose of this "ramble".
What matters for the purpose of this ramble is when people dislike an entire genre, based on having played less than a handful of maps, to then dispense their uninformed opinion (AKA prejudice) as a general judgement of an entire genre.
I hope you don't mind me highlighting the important parts, just to make sure you don't miss the point a second time.
Neither the "opinions" need to change nor the "perception of unity", passing uninformed and dismissive blanket statements is what needs to change, or much rather stop.
No I get it. People often stereotype the slaughtermap genre and it sucks because slaughtermaps are a very fluid category and generally resemble a much more gameplay-centric approach to map design that most people don't understand because the sight of hundreds of monsters and dying a lot is somehow off-putting to them. So they could use someone like yourself to explain it to them.
Fine, I get that.
What I'm saying is these types of people that you're indirectly referring to dont help you in any way to win them towards your side. I believe these people lump maps up into these very basic categories and stereotypes because they're not interested in putting the time and energy into exploring the genre in depth.
I say fuck those people! You and I dont need them!
Its totally normal for people to be opinionated, even when they're uninformed. If that's the life they're gonna lead, then they just are not going to have as fun with the game as you. And that's no ones business but their own.
Chainsaw spammer! ;-)
PSA wrt custom textures:
In case somebody asks how to include textures into their wads, it might be a good idea to ask why these textures need to be included in the wad to begin with. Or maybe just mention that it is entirely sufficient for a first or second ever map to point out that the map in question needs to be loaded alongside a texture pack like cc4-tex, for example.
I have had several cases in the last two weeks, in which a single map came with a whopping filesize of 13MB-14MB, because someone just slammed the entire cc4-tex into their wad for reasons unknown.
Eventhough we live in the era of fast internet and seemingly infinite space on harddrives, this is something I find to be rather annoying. Not only do some people not have infinitely large hard drives, some also have not so fast internet. Not to mention how pointless it is to download a texture pack several times over, just to be able to playtest and provide feedback.
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^None of this makes any sense in regards to texture packs.
When you grab stuff from realm667 and you toss like a dozen or so textures in when you probably only need 3, that's one thing. When you slam an entire exture pack like cc4-tex in, which basically everybody has, it's another.
There is no scenario in which cramming a texture pack that everybody has in a wad, prior to it being at least a release candidate. Since there's still tweaks and edits etc, you go through various iterations over time, and downloading something I already have like 8 times over is wasteful. That also counts for the mapper, in case there's backups of previous versions of a map etc.
When you're nearing release, or you have like a "public beta", I'm all for having the textures which are actually being used in the wad, because it's more convenient, until then though, there's no reason for single map (in boom format, mind you) being 14MB.
I don't have cc4-tex... I've heard about it just a handful of times and never had a need to look for it or download it.
That said, I didn't see anything about the level formats in the original post, nor about a texture WAD that was decided on ahead of time. In those particular cases, I can see where some frustration might come about. What's the speed of your connection that 14mb is a pain to download? I haven't worried about downloading that size of file since I was on a 28.8K and AOL.
It's not the speed that is the issue here for me in particular, eventhough my connection can be finnicky at times, it's the notion that my PrBoom+ folder almost doubled in volume in the last two months or so, if I look at wads alone, and most of that volume stems from stuff that was/is to be playtested. Which makes it so I constantly need to weed out older versions of wads, if I want to keep things in check there. That's a two sided issue, in case mappers keep former iterations of maps archived as well, doubly so if versions don't even have a date added, so you can tell what's what.
High download speed basically serves to amplify the actual problem, because at some point you wonder how your 0.7GB folder, which you kept relatively clean and primarily used for demos, could get close to 1.5GB or so. That's when you take a careful look around and wonder how a single map is larger than entire megawads. Then you open that wad in an editor and see like 1.4k different textures in it and realize "Oh, cc4-tex", and this is coming from a person who doesn't map that much or uses custom textures alot, if at all to begin with.
Wrt cc4-tex, maybe you should have a look at it, since you're working on things at the moment. Not sure if there's anything in it that you'd actually need, but just the different marble colours it has justify a brief glance, in my opinion.
Made a speedmap:
Intended for: PrBoom+
Skill settings: UV only
Subjective difficulty: Easy to (barely) intermediate.
Genre: Slaughter, what else?
Theme: 50 shades of graytall hommage, but actually ugly.
MIDI: Battle of the Sinistrals from Lufia2. The MIDI's sequencer is unfortunately unknown.
Demo is included, in case somebody feels like it's not doable. Par time is 1m:10s:54 and can still be improved on. I highly recommend not watching the demo, unless you really feel like there's no way you can do it. This isn't rocket science, though...
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Well, thanks a bunch for the demos everybody.
@bzzrak 6,5/10 because slaughter, or was there something about the map you though was dreadful?
@42PercentHealth, make sure that PrBoom's speed is at 100% all the time. Sometimes people press +/- without noticing. It changes the speed of the game. Other than that, check if always run in on etc.
^ ^ Yeah, partly the slaughter, but more the FIREBLU. GRAYTALL is the better texture, let's face the facts. :]
(I might have made a typo and written 6 instead of 7, not sure.)
A "feeler" status update:
<Insert super awesome likebait.jpeg here>
What's the big idea?
We've probably all had experiences with pWADs which were unpleasant in some way shape or form. This project aims to encourage mappers of any skill to improve on maps they've played, or even made themselves some time ago. This is an opportunity to hone your mapping skills, see how much they've improved, and give these maps a more modern polish while still being respectful towards the original map and its author.
Rules of engagement (early draft):Spoiler
-Mappers of any skill level are welcome to join in. In case you've quite a bit of experience with mapping, but don't feel like doing an overhaul, please consider teaming up with a less experienced mapper and share some of your thoughts and expertise.
-If you choose to participate, please include a link to the WAD you want to overhaul and write a short paragraph that roughly explains why you pick the map in question as well as what you have in mind in regards to improvements. Please understand that this project is not intended to "shoot down" maps made during an era of mapping in which people had much less convenient tools at their disposal than we do these days.
-Maps allowed per participant: 1 min - 3 max
-IWAD: Doom 2
-Mapping format: Boom
-Deadline: no more than 6 months from june-1st-2017
-sign ups: Preferably within the first two weeks after june-1st-2017. If you're late to the party for some reason, but you still feel you can stick to the deadline: Welcome aboard.
-Difficulty: Nothing "chillax". UV should be kept in line with commonly known and accepted megawads like Ancient aliens, resurgence and the likes.
-Difficulty settings: Mappers should at least put HMP and UV in a proper place.
-The map you choose to rework must be "legal" to rework, meaning the readme of a downloaded WAD should ideally state that you have permission to modify the contents of the WAD. If you choose to overhaul your own project from some time ago it's obviously up to you.
-No custom monsters, no custom weapons, no custom SFX.
-New textures and flats are allowed, provided you include them in your wad and rename them with a 3 character prefix from your nick-name. Example: "NINxxxxx". Note that whatever new texture you add, it should be in line with the original WAD. Don't transform a green marble area into a blue tech-theme, "just because". Do not leave any unused textures in your wad, so whoever compiles this has an easier time with it. It will also keep "volume" to a minimum. In case of using an already released texture pack (let's say, cc4-tex for example) include a link to that texture pack you use for avoiding double entries in the megawad compiling.
-Custom music must be MIDI-format.
-Overhauls must respect the original idea of the map, meaning: You are not allowed to turn a corridor into a wide-open area for freewheeling slaughter. If you choose to make a terrywad enjoyable, these would be the exception to this rule for obvious reasons.
-If you add new areas to the map, these must respect the general idea the author of the original WAD had in mind. Don't pick a map01 remake for example, and add an open 2048x2048 section for whatever.
-The genre of the map in question is up to you. If you want to rework a slaughter map, it's fine as long as it stays a slaughter map. Terrywads are the only exception to this rule.
-Don't use slot 07 or slot 30 for your map, because maps may get compiled in a random order.
Inspiration: This thread.
So far, this idea seems to have created some gravitation already. Benjogami, Doomkid, Walter confetti, MysteriousHaruko, bzzrak and CrazyDoomguy have shown some interest to participate, and I'll also contribute something. If some more folks rally around this idea, I'll create a proper thread and keep the OP up to date among other things like playtesting for instance. The compiling work is also going to be taken care of, and OutrageousVideos has kindly volunteered to do some DEhacked work as well should the need arise. The reason I'm posting this is because the person who had this idea does not want to do the "administrative" part of the work, and curious enough about how this turns out that I'm morethan willing to devote some of my spare time to hold things together.
This status update is intended to get the wheels spinning a bit more before creating a new thread that winds up "born dead", for lack of a more elegant term. It's also here to allow some beforehand discussion in regards to any of the rules. So if you want to see something added/changed before the thread is up, this would be a good opportunity, because I'd kinda like it if the thread itself isn't getting cluttered up within a matter of minutes.
If you feel like would actually qualify as a good OP already, let me know and I'll put it up within the next few days.
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(ran out of likes goddammit)
Since so far not much has happened with this status update, I've decided to launch an OP either later today or tomorrow to get some more people interested. Before I do I would like to know if there's anything in regards to the set of rules that you guys think needs further explanation or maybe even slight changes, to keep the thread from becoming too much of a platform for debate, so to speak. :-)
If people keep pumping status updates like 3/4/5 times a day, I think these updates should either be "ignoreable" (meaning there isn't even an indication that somebody posted something), or status updates should be limited to a set number per week/day. The way it is now, I can consider myself fortunate, if I get to see something that is more than a non-content one-liner during "rush hours".
Sure, I can have a list of people whose status updates I best skip in my own interest, but that doesn't change the fact that potentially interesting stuff gets pushed away by "DWitterers", because the usual suspects just can't help themselves. I find this abuse, or rather overuse of status updates seriously frustrating at times.
Put non-content in a status update for all I care, everybody does once in a while, I'm guilty of that as well. It's also what they're there for I believe. Seriously though, non-content several times a day just isn't necessary, let alone interesting, or contributive.
Did people forget that "everything else" exists, or am I oversensitive here?
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Heeeyyyy, I complimented on your avatar via status update.
I'm so homesick, it physically hurts. It's not long until I am on my way back, but the few months I have left, they really seem like a long period of time for me at the moment.
I really can't stand this constant brick+mortar+concrete "look" anymore, not to mention the weather here.
All I can think of is this:
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Most recently my work has had me reading up on Trinidad (following Miller and Slater) which has been very illuminating in terms of culture, but the development of Haiti as a sovereign nation is an informative history, and actually in many ways foreshadows USA foreign policy towards several revolutions over the following centuries/decades, most specifically in my mind Vietnam. Back in my undergrad I used to be more focused on history and my school had more or less a focus on "the Atlantic World" which centered around issues relating to the Caribbean.
I have many friends and contacts from various islands (mostly Antigua, Trinidad, and Jamaica though), and interacting with their extended families and friends gives me a little bit of insight to their cultures and relationship to their home. Maybe one day I'll find the time to go there.
I was having a bad day, nothing was going my way...
I couldn't wait to get my pay ‘cause it was quite late.
Sat at my desk, waiting for the bell.
As soon as it rang I let out a yell.
Just that day everything was going wrong,
as each problem happened, the day became real long...
I went to the “playground” to find my friend,
its only been two days since I’ve last seen him.
Always makes me feel like I'm on a vacation,
always there to give me a good sensation.
600 cells to hang out with my buddy,
but I don't care, ‘cause its worth the money.
He always makes me happy, never makes mad
He can make me feel great, even when I'm sad.
So if you're looking for my friend he will be next to me,
‘cause he's a blast field generator called BFG.
That's right, this poem is not about a person,
it's about a big fucking gun called BFG...
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bfg is bae
Do you draw your forum avatars yourself? You always have quite cute ones.
A married couple of "elderly folks" just told me and my girlfriend that homosexual relationships aren't natural. They did that in a very "rude" manner, to put it lightly.
I told them their pacemakers aren't natural either.
They didn't like the answer I gave them.
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Posting on Doomworld ain't natural either, btw
Of course it is, Doomworld is a naturally occurring phenomenon
Depending on how elderly they are, they aren't natural either. Probably jealous of youth and freedom they didn't have.
You know what's up, lady! ;-)