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Nine Inch Heels

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About Nine Inch Heels

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  1. I've recently warmed up a bit on danmaku shooters, thanks in no small part to Crimzon Clover and the DoDonPachi series. I still prefer more traditional shooters, but I find these games to be pretty enjoyable, provided I'm playing on the easier difficulty settings. I consider myself to be pretty good at shooters, but when I play danmaku shooters on their intended settings, my eyes just kind of glaze over and lose focus when the screen becomes populated with curtain fire.

     

    I think some of my previous criticisms on the genre might have just stemmed from my own personal inadequacies. I typically prefer playing games on higher difficulty settings, so I can't help but feel a little emasculated when having to relegate myself to playing something on easy mode. 

    1. Nine Inch Heels

      Nine Inch Heels

      If you haven't already, look up Prometheus's "The full extent of the jam".

      It's a guide to playing danmakus, or any other shmup, really, written well and illustrated properly.

      It explains things like identifying what a pattern does, where to look, how to plan and practice runs, basic principles of movement etc. It's good. ;-)

    2. Ajora

      Ajora

      Guide looks pretty good. Thanks.

       

      I have to wonder how some people can play through Crimzon Clover on Unlimited without using any continues or restarts. Stuff like that doesn't even seem humanly feasible. 

    3. Nine Inch Heels

      Nine Inch Heels

      I beat most of crimzon clover on unlimited, save for stage 5's final part. When I eventually had the problem that it wouldn't accept my scores anyomre due to experience some lag after killing bosses (invalidates scores if framerates drop below a certain treshold) I stopped practicing Unlimited, because only reason to play it is, imo for scoring.

       

      You also gotta realize killing stuff with "rockets" on unlimited makes it such that projectiles get cancelled, so for unlimited you basically plan a survival based run around where the important cancel sequences are, where and when to break-mode, and where and when you may have to emergency bomb.

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