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Nine Inch Heels

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Everything posted by Nine Inch Heels

  1. Nine Inch Heels

    Cacowards 2018 Mentionation Thread (don't toot your own horn ffs)

    Magnolia by ribbiks, obviously ;-)
  2. Nine Inch Heels

    How to make levels (not maps)

    Alternatively to rd's method you can open the different maps in SLADE, and rename the "map markers" in it to MAP01, MAP02, MAP03 etc. When done you can simply copy the whole map into another WAD of your choosing by selecting all the relevant entries. This method might be more prone to mistakes, because it requires you to pay attention to how parts of data are "placed", but if you know what you're doing it's both quick and reliable. Find out what works best.
  3. Nine Inch Heels

    Cyberdemon vs Maledict

    Let's ignore the soulcube like the OP wants, because it's a cop out and also because it could make some actual bloody sense: Just because doom 3 calls the cybie "Hell's mightiest warrior" it doesn mean Hell itself lacks the means to kill it. The way I remember it, Maledict was more difficult to beat than the cyberdemon from the player's perspective. Even if you didn't need the soulcube, but rather had to kill cybie "conventionally", the odds of getting wrecked by the cybie were pretty much nonexistent in spite of all the fodder that was around. The cybie fight in Doom 3 is a huge disappointment as far as I'm concerned. Maledict however would become a problem if you ran out of resources for the artifact, and health pickups, for that matter. The cybie is slow, and its attacks are predictable. Therefore it seems reasonable enough to conclude that Maledict is more likely to inflict damage to begin with, doubly so in this matchup, since the cybie is a much wider target, which means it would get hit by the meteor rain much more often than players would, also including direct hits. To make matters worse for the cybie, the meteor attack is the only situation in which the cybie is able to hit Maledict reliably with a volley of rockets to begin with, to which you also need to add the factor that the cybie does not move while shooting, making it even more of an easy target. And since we're ignoring the soulcube, we might as well ignore the demon heart as well. That being said, there is no doubt in my mind that Maledict would win this matchup each and every time. TL;DR: Higher HP, better odds of inflicting damage and a smaller likelyhood to get hit make this a clear case from my point of view.
  4. Nine Inch Heels

    What do you think comes after death?

    After death comes afterlife (:P). Do I get my washing machine and my new refridgerator now, or will those get sent over to my house?
  5. Nine Inch Heels

    Any good levels with huge open spaces?

    Miasma has cool outdoor areas that deliver lots of "scope". Sunder has large areas with open geometry. Newgothic movement 2 has some nice outdoor areas. Deus Vult II has cool open outdoor stuff. Valiant has nice outdoor areas as does Ancient Aliens. There's lots of stuff with large open areas in many megawads... just gotta IDCLEV around a bit and see what's there.
  6. Nine Inch Heels

    magnolia.wad

    Sloppy and unoptimized pacifist max (it's not often one gets to do these) of map02, basically just me having fun with the gimmick: magnolia02_NIHpMax.zip
  7. Nine Inch Heels

    How would you, if you would, rebalance the pistol?

    I think valiant's pistol is quite alright. Don't mind lack of accuracy personally, but making it a tad more accurate would sure be nice to have. EDIT: Also: Holy necrobump, Batman!
  8. Nine Inch Heels

    Commissioning mods?

    None of the doom mods you can download for free from the archive have been commissioned, for crying out loud. When's that important little detail gonna make it through? We're stuck here in merry-go-round-town, because you think the fact that people build what they like and choose to share it for free means that people will also work for somebody else and not ask for money. You have proven exactly nothing, let alone have any basis on which to declare anything. It doesn't in this case. If you want one person's labour, then "the market" is actually limited to exactly this one particular person, because you want that one person to do the job, not somebody else. What are you gonna do when you want Slayer to play at your birthday party? Are you gonna tell them you're not paying 12,000$, because Lady Gaga shows up for 9,000$? Because that's what you think is how "the market" works, but it doesn't.
  9. Nine Inch Heels

    Commissioning mods?

    Unless you ask any mapper who knows they're worth their salt to build you a map according to your specifications, you have no proof that the currently asked price is precisely zero. What is happening is that people build the kind of stuff they enjoy playing, and they share it for free. That is not the same as you coming to me, asking me to build you something that you enjoy. Why is that so hard to understand? That's the whole bloody point. You want one certain person, to do one specific thing, in just the way that you want it done. When was the last time ribbiks asked you if you're okay with the difficulty of SunLust map 25?
  10. Nine Inch Heels

    Commissioning mods?

    As Essel has been pointing out: It doesn't matter how many mappers release content for free as long as that content isn't what the customer in question is looking to get. That is why it's called "custom made". If you hire a painter to paint you something you wanna have, you hire that painter because it's that particular painter's style and way of doing things that you wanna get. If that's not something you can relate to, then I don't know what to tell you at this point. Besides: If someone were to ask me to create a map in a certain way, and the price I asked was to steep, I could spend that time on something else instead. So for me it wouldn't even be a loss if someone said they don't wanna pay me 600$ (Yes, sixhundred) for a medium to large slaughter map, I just earn that money elsewhere, as in IRL, and don't look back. I have been self employed for well over 6 years by now, and I have plenty competition, depending on what the person in question is looking for there's some variance, but I can always ask a decent pay for my work, because first of I'm good at it, and second of people want me to get that stuff done the way I do it. You're not paying for "just a random map", you're paying for that person's style and skill. That's how it is. If these things don't matter to you, good for you, makes life easier, for others it might be important. This is straight up wrong. You bloody well don't get to decide how much an hour of my lifetime is worth. I make that call, and if you don't like it then maybe we negotiate for something a bit more within the confines of your budged, but I'm not selling my time under value just because you think you, or anybody else, is in a position to dictate the terms. This isn't a buyer's market, you want me to build a map, then you want something from me, not the other way around.
  11. Nine Inch Heels

    Why game makers like EA are nowadays evil?

    Everybody who blames EA for being shit, or UbiSoft for being shit, or whatever other AAA studio there is... Did you never wonder why it is that these guys have gotten away with their shit for long? Yeah, I get it, games nowadays cost more to make. Why not slap a price on the product that pays for it entirely, rather than creating yet another "MTX-platform"? Because customers are willing to suck it up, just like enough of them are still willing to preorder their games in spite of knowing nothing about the final product, other than there's a "preorder bonus". I'm not saying these companies aren't greedy, but who is it that gives them the money willingly, time and time again even?
  12. Nine Inch Heels

    Commissioning mods?

    That's the thing. No matter if you charge by the hour or based on finished products, you still gotta know how much an hour of your work is worth on average.
  13. Nine Inch Heels

    Commissioning mods?

    higher speed = higher price per hour
  14. Nine Inch Heels

    Commissioning mods?

    I don't pay anybody to make a map for me, I make maps for myself, just so we got that out the way. Moving on... If I want anything made a certain way, I hire a professional, not someone who doesn't even know what their time is worth.
  15. Nine Inch Heels

    Commissioning mods?

    If your logic is that I shouldn't ask more than a dollar for a map that I make just because I have a day job, then I still disagree. Matter of fact: Since I have a job, my spare time is proportionately more valuable, not less. Might as well apply then instead of waiting on the freak chance of "getting found". Not sure how to phrase it any better but: The world isn't waiting for you. You want to make money with building maps/levels or writing music for games? You put together an application and send it. Nobody is sifting through millions upon millions of sites when they always have someone knocking at their door.
  16. Nine Inch Heels

    Commissioning mods?

    At the end of the day it's about making ends meet. Recognition buys you nothing, at all. You mean the same triple AAA companies who have hundreds of coders, graphic artists, and musicians applying each year?
  17. Nine Inch Heels

    Commissioning mods?

    The consequence of mark_IV's paywall was that some corporate overhead chimed in and said "you can't sell mods" the way MARK_IV did, because he still used id's IP. Shit like that threatens modding, just fyi. That said, your point is invalid.
  18. Nine Inch Heels

    Commissioning mods?

    I wonder what constitutes being a professional mapper though. We can consider ourselves fortunate that people like ribbiks, essel, Dobu, et al have been around for as long they were. The maps these guys make nowadays are way beyond iWAD standards, regardless of mapping format. Commissioned or not, you hire any of them to build something for you, and I'd argue that paying them in a such a manner that -if they were to live off of mapping alone- they could actually live a decent life and sustain themselves properly without constant risks of burnouts. That's what doing something professionally means, and I don't see how you couldn't consider ribbiks, for example, a professional mapper when all you need to do is to take a look at SunLust to realize that you get high quality. Speaking for myself, I am what would be considered self employed in most countries, even though that term isn't 100% accurate it fits for the most part. If I were to do less of my actual work so I could get a map done that somebody wants made, I don't see why I shouldn't expect the same pay for the same amount of time spent. Obviously I'm not a particularly "acclaimed mapperâ„¢", but the point still stands: I know what an hour of my labour is worth on average, and I don't see why I, or anybody else, should settle for less at the bottom line. Simple, it's for the same reason why some people pay a lot more for any other custom made product. I own several corsets, for example, 2 of which are custom made by a professional corseteur. The "normal" ones go for somewhere between 120 and 250 $ a piece, the custom made ones cost me more than 500$ a piece. Worth the money? Absolutely, yes. What is "worth it" is always subject to the eye of the beholder. Unless you are extremely popular, and actually mod a game that is, for lack of a better term, "less niche" than doom, worthwhile isn't a state that is gonna be easy to achieve. Let's look at Miasma, that map took several months to build and playtest (a bit over 3 months, I think it was). Let's just assume 2 hours per day have been spent on that map at least. How much does it cost to have someone work for 6 hours per day for an entire month where you live? And what amount of money would you consider "worthwhile" with that in mind? That's kinda missing the point, IMO. People have always been willing to pay extra for something they want tailored towards them.
  19. Then it's still one map in a large bundle that you don't happen to like. And instead of just accepting that some stuff just isn't for you, and moving on with your life, you're creating a thread to throw around your frustration with how one thing out of 32 rubs you the wrong way. To make matters worse, you keep beating the same damn drum which is basically "RRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEE! How dare they make maps I don't like?" even though your question's been answered on the first page already. Get over it, or git gud. Your choice.
  20. Okay, dude, we get it... You don't like slaughtermaps. I get the picture. What's the problem now? That one map out of 32 isn't to your liking? Man, I wish I had enough time to get upset about shit like that.
  21. Maybe you should learn how to crowd shape, or get good enough at dodging so that you can get by.... Man, I get the sense the only actual reason you complain is because those maps kick your rear end.
  22. How many traditional slaughtermaps existed at the time plutonia was released I wonder. Why is that a problem? Doom has enough slots for saves, level select cheats and more. Again, people can save their game beforehand. Frankly, I enjoy "go 2 it" more than most other maps in plutonia to begin with, but you don't hear me complain about how plutonia doesn't have enough slaughter. There's zero reward for completing any map in doom, unless VGA resolution pictures of beheaded bunnies are something you consider a reward. This point of yours is moot. Something tells me most (if not all) of these maps have ample enough health and armour so that players can usually exit in good shape, and carry on with their playthrough as if nothing happened.
  23. Nine Inch Heels

    Commissioning mods?

    It's not the number of mistakes (not that I would think you are aware of all of it), it's the magnitude of the fuckups. And just because I point out something I don't like it doesn't make me a hater. But since you're obviously oblivious: Putting lines akin to "Turns a Zombie into a N****r" into the resources for the fun of it does not make him seem particularly mature as far as I'm concerned. Also not giving credits to people doing work that he used is a pretty shitty move, doubly so when he rakes in the money but doesn't share any. What else was there? Oh, right remember when he put a script in his resources that would cause his mod to create a loop in a script that would cycle indefinitely when BD was used with PB? Oh, hey, do you remember when he claimed he was doing more work in terms of modding than the entire ZDoom community combined? Dude, I could go on here quite a bit. Next time you think you're supposed to point your finger at anybody and call them hater or whatever, do your homework first, mmmkay?
  24. As far as I can see, that question has been answered several times already. Plutonia did it, and it seems people enjoyed it enough to copy that trope, and that's all there is to it. People have also given plenty reasons as to why a map like "go 2 it" is better suited for a "super secret slot" than it is suited for the main progression of the WAD. Don't like it? Don't play it. Now I'm gonna leave you and Arctangent to your honeymoon.
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