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Nine Inch Heels

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Everything posted by Nine Inch Heels

  1. Is this real? It's finally here? ;-)
  2. Nine Inch Heels

    Flotsam - 12 hard boom compatible maps

    Here's a 14:25, including a vile jump to skip the switches on the platforms. Probably the last demo I record for this map until the next version, that is. flotsam_beta2-07_1425.zip A last thing I noticed was that the drip feed of monsters lasts quite a bit. I still had stuff spawning in at 10:30 in this demo. I dunno how these spawns are timed and set up, but I think that, if people really push the map to 12:xx or lower, these spawns need to happen faster in order to not cap the UVmax potential the map has. I guess the last thing people might want in a really good run is to wait for the last few things to show up.
  3. Believing isn't knowing. And just because a million parrots sing the same song without providing any sort of evidence, it doesn't make it real. Evidence for evolution has been provided time and time again over decades, evidence that supports intelligent design is non-existent. And that's the end of that discussion as far as I'm concerned. For the record I am a religious person, believe it or not, but trying to force the idea of a celestial diety into fields of science is something I find preposterous. Also, for future discussions here's some good advice: If somebody tells you that intelligent design is fact, just because science can't explain absolutely every little detail about what happened when during evolution, said somebody - who constructs arguments like that - is full of shit.
  4. Nine Inch Heels

    Flotsam - 12 hard boom compatible maps

    Are you sure they can't hear players before they teleport in? I'm quite certain I tried using a silent BFG trick there in my demo. Also, beftore I forget... Vile jumps for map 7 can fail at times because viles get caught in infights, imo the platforms should be raised to make them at least slightly more reliable. I would also like it better if that "assembly of uselessness", aka the weapons that are only there to avoid forced swaps later were stacked underneath the player start, and ideally that door to the invul could also open faster to make the map more "agressive reset friendly".
  5. Nine Inch Heels

    Flotsam - 12 hard boom compatible maps

    Maybe I can make this work at some point: I_tried.zip Unfortunately I got bumped into a cybie rocket.. Might be more doable than I thought it would be, but god help the poor soul who wants an optimal max, heh...
  6. Nine Inch Heels

    Flotsam - 12 hard boom compatible maps

    I tried that a couple times, the reason I couldn't make it happen properly at all is that the cybies are really prone to just knock back before you get your hands anywhere near the switch, and even if that worked out, there's still the issue that grabbing the invuln near that switch is gonna be down to chance as well. I'm not sure I would wanna grind the map that way, to be honest. Seems like a recipe for frustration
  7. Nine Inch Heels

    Flotsam - 12 hard boom compatible maps

    So here's another demo for map 07, finishes in 16:xx, so it's probably less annoying to watch, though I played it pretty lame from a certain point onward. I wouldn't be surprised if the map can be maxed within 12 minutes with hardcore dicerolling. flotsam_beta2-07.zip What happened this time was that some turreted trons and mancs survived, admittedly I basically forgot to kill the mancs when going for the switches where all the pinkies are "stashed", but as it stands I think the map could use crushers which activate after the sequence that opens the exit has been completed. Clean-up duties are fine and all, but I feel like knowing that at least everything that's turreted outside the "playspace" is guranteed to be dead at a certain point would help with the actual clean-up in the playable area, because people can concentrate solely on the playable area instead of looking for turrets that somehow didn't get killed during infights or something. It's a minor point though.
  8. Nine Inch Heels

    Flotsam - 12 hard boom compatible maps

    So here's a demo of map 11, got killed by the last 3 cybers, they literally all took a step forward and fired simultaneously, leaving me with no way to react properly at all. I'm not super butthurt, since it's a short map, but I can't help but feel that I deserved better than not having a realistic chance in that moment. On a side note, I'm not sure if the way I played that map was correct/intended in the first place, but I guess it kinda works out if one is willing to roll the dice. flotsam_beta1-11.zip
  9. Nine Inch Heels

    Slaughterfest WADs: Pro or Anti?

    There are non-slaughter maps by ribbiks in SunLust or the Stardate sets, obviously I'm not gonna go through all the mapslots here for the sake of being lazy :P
  10. Nine Inch Heels

    Slaughterfest WADs: Pro or Anti?

    just play ribbiks maps that aren't slaughter
  11. Nine Inch Heels

    simple Question

    D:\your\GZDoom_path_here\GZDoom.exe -iwad doom2 -file bdyaddayadda -skill X -warp XX -record whatever
  12. Nine Inch Heels

    Flotsam - 12 hard boom compatible maps

    Here's a slow play through of map 07 (UV). Ended up loosing my sense of orientation several times because of how the map looked the same to me in every direction when I was standing in certain spots. Also ended up looking around for random remaining monsters a bit, the two stuck former humans at the exit that I overlooked all the time sure did confuse me, because I thought there's gotta be something turreted somewhere else that I didn't find or whatever. Anyway, fun map. Have a demo, it's nothing special and anything but optimized, just the first exit I got: flotsam_beta1-07.zip
  13. Nine Inch Heels

    Flotsam - 12 hard boom compatible maps

    Good pillars: flotsam01_pillars.zip
  14. Nine Inch Heels

    Flotsam - 12 hard boom compatible maps

    Oh, this makes me feel warm and fuzzy inside...
  15. Nine Inch Heels

    Why the first 3 maps of Plutonia are so bad?

    Quick reminder that people back then didn't have the powerful map editing tools that we take for granted these days. Regardless of what your personal opinion may be, the fact remains that id was willing to pay money for the maps which the Casalis were able to put together with their rather lacklustre editors (compared to modern editors that is).
  16. Nine Inch Heels

    Slaughterfest WADs: Pro or Anti?

    Nobody is denying you your personal preferences. But when you say that you're *disappointed* when a map does not cater to your personal preferences, it does come across as if you felt like mappers needed to design their content with your preferences in mind, and that's what I think was the point rd tried to get across. The way you phrased it just had a "weird" ring to it.
  17. Nine Inch Heels

    Slaughterfest WADs: Pro or Anti?

    You are allowed not to like slaughter maps. You have no reason to be disappointed over the fact that people create and share what they themselves enjoy.
  18. Nine Inch Heels

    Diablo Immortal

    I see it differently. In my opinion it is much better not to use physical copies of games. Every box that doesn't need to get shipped is a good thing. Less emissions, less packaging, etc... Physical media, or lack thereof isn't the problem. Never mind that some games, which came on DVD, also had content that was gated behind a paywall in spite of it being on a DVD. People found this out while "datamining" the discs... Content was already there, on the disc, but the unlock had to be paid for. I don't remember which game exactly it was, unfortunately, but it was a thing a couple years ago. Maybe somebody remembers this and can say more about it. Warning! The following spoiler may contain "hints of rambleā„¢.
  19. Nine Inch Heels

    Diablo Immortal

    I gotta agree with Kristus here. Adding insult to injury is that the devs aren't the ones who decide which games to make anymore, it's the higher ups, the dudes in the suits. Sure, devs can choose not to make what corporate tells them, but it comes with the loss of their jobs and as a consequence the potential loss of their house if they own one, plus the problem that now the dev also can't feed their family any longer because their source of income is done for. Fact of the matter is that at some point in people's lives they settle down somewhere, and build their lives and their daily routines around job, family and friends. So you can't just quit and do something else, especially if you're working in a highly specialized environment with lots of competition (for relatively few jobs in the first place). Surely unions may prevent developers from just getting laid off once they're burnt out or just not needed any longer (as is the case with graphic designers), I agree 100%. But the one thing unions won't solve is how the power hierarchies in these big companies are structured around the interests of their share holders. Established structures in these large businesses always puts the devs in the position of "labourers" with no say whatsoever over the company's course. Historically gamers have always been exceptionally bad at "voting with their wallets". Most people who are now complaining about a mobile Diablo game will download it anyway, and of those who do a considerable number of people will throw money at the game while raging at the greedy shareholders: "Fuck you and take my money!" is how this goes, it always has... People always complained about "pre-order bonuses", but they pre-ordered anyway, people always complained about micro-transactions, but paid for those anyway, people always complained about "lootbox-gambling", but bought them anyway, etc... Core problem here is that many gamers are too young and/or naive, they don't care/know that they're inviting publishers to dive deeper into their wallets (using predatory methods) with every release that comes out. At the moment it looks to me like as if the warning voices were a vocal minority. A majority in this case appears to be the silent paying customers. How else could ie EA have gotten away with their shit for so long while making loads of cash with it at the same time? Even though gamers are the victims of these greedy and cheap tricks, we (as a whole) need to stop playing the victim card, realize that we quite literally played a part in all of this, and stop playing it. We can't wait for the government to fix the situation with laws that deem ie lootbox gambling illegal, because government is always reactive in these cases, and it reacts too slowly to begin with.
  20. Nine Inch Heels

    Diablo Immortal

    A classic example of how gaming journalists will stop at nothing to get in some clicks, even if it is something as inflammatory and baseless as sexism or elitism. Guess what? Assholes exist in basically every scene, but that's not exactly a surprise that is "news worthy". In the last few days I've seen a good number of hastily thrown together Youtube videos emerge, and not just a few of those YouTubers are trying to talk themselves up to some higher moral ground by throwing anybody who's critical of DI into that elitist/sexist/entitled-basket. Evidently people like to think that there is no objective reason not to be content with a mobile release, because to those people smartphone screens are just as big as a PC-monitor, and these people also think that smartphones are dedicated gaming devices suited for sessions of several hours at a time. It also seems people are forgetting that some mobile games are watered down versions of former PC titles, which now serve as a platform to make revenue off of micro-transactions. How naive are these people to think even for a second that there will be no attempt to milk people for their cash in DI? Every recent Blizzard game has them: Overwatch, Hearthstone, WoW, Heroes of the storm... They even attempted to get real money MTX into Diablo 3 with the real-money auction house, and now we're supposed to believe that a game that's being co-developed (on an 8 year old game engine no less) by a chinese company, of all things, isn't gonna go down the way so many other "pay-to-win" or rather "pay to grind less" games went on mobile?
  21. Nine Inch Heels

    Slaughterfest WADs: Pro or Anti?

    No, the few slaughter(-ish) maps in it do not make it a slaughterwad. Slaughter is the thinking man's game. It's about figuring out how to beat fights consistently and efficiently. Slaughter requires certain techniques most "normal maps" don't require, and that's why people appreciate them. Want more thoughts on slaughter maps? Here you go: http://doomradio.org/ Listen to the interview with Benjogami and Mr. Zzul. It has the info you are looking for.
  22. Nine Inch Heels

    I HATE the Doom 64 lost soul

    A lost soul that is more than just a cobblestone? Wow! Incredible that these stupid game designers thought threatening players in a game about killing or being killed was a good idea. /Sarcasm
  23. Quick reminder that the first Amendment does not mean people can say what they want, where they want, and whenever they feel like it. Fact of the matter is that the United States Supreme Court has ruled time and time again that the government may impose limits on free speech regarding time and location for example. So, if you wanna walk around in a 3rd Reich Uniform in public, best have a seriously good lawyer on "speed-dial", because the odds that you'll need it are not exactly low.
  24. Nine Inch Heels

    Diablo Immortal

    That's fine and all. And yeah, the guy asking if DI was a joke wasn't "mature", but all the circlejerking about how he stepped out of line doesn't help candycoating the issue that once certain games made the jump to mobile, there was barely any resemblence of the original product left, not to mention the rather well known problems which gave these games their reputation in the first place. So while everybody is busy patting themselves on the back for being more mature than a triggered fanbase, let's remind ourselves real quick how games like "Dungeon Keeper" and Command and Conquer" look on a smartphone and especially how "good" those are. Did that help?
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