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Riccardoman

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Everything posted by Riccardoman

  1. Riccardoman

    What do you guys think of the monster designs?

    Every demon that has crab or insect armor on it didn't feel much doomy to me, so: 50% meh 50% Doom Don't know who's better between the Cyberdemon and this random crap I googled one minute ago at least this guy has some muscles and isn't fucking FAT! Now I'm mad angry However, best monster designs in the game: Revenant and Spider Mastermind by a country mile
  2. Riccardoman

    DOOM 4 makes me want to quit gaming - DWTerminator

    I hate to say that and be mean to everyone but yeah... It is blatant that Doom 4 was primarily made with gamepad controls in mind, and this "go towards the money" marketing attitude is downright disgusting. Oh well, DWTerminator, welcome to the real world! "It’s Better Than Nothing" Keiji Inafune 2016
  3. Riccardoman

    Errant Signal - Doom (review?)

    I love this guy, he has some really good points https://www.youtube.com/watch?v=4DT7xa-G9bA
  4. Riccardoman

    how do you double jump in single player?

    Double jump (like rocket jump) is meant to be tricky. You have to press Alt+F4 while upside down But don't worry, after a good dose of training it will be much simpler!
  5. Riccardoman

    What new acheivements could possibly be added?

    Name: "I don't care" Gamerscore: ∞ gg Type: My pants are on fire Description: Don't get any achievement
  6. Riccardoman

    Guys...check this new Quake video out

    Talking about machinegames. They made a chapter for quake to celebrate its 20th anniversary. Download it now!!! https://twitter.com/machinegames/status/746363189768650752
  7. Riccardoman

    Why are the new Hellknights...

    I tried to to test their AI making them fight but they just cook themselves! *DA BUM TSSS*
  8. Riccardoman

    What do you want to see in the next Doom?

    You don't have to wait so long. It will be a feature in a free update for DOOM 16 this summer
  9. Riccardoman

    What do you want to see in the next Doom?

    Was pondering if answering every point of his discussion (and some of them are interesting ideas) but thanks to you I don't have to squeeze my brain and agree to everything you just said +Deimos
  10. Riccardoman

    Why are the new Hellknights...

    That's pretty cool too! Nice choice!
  11. Riccardoman

    What do you want to see in the next Doom?

    No vehicle, no no nono nonono. A "train" section, maybe?
  12. Riccardoman

    Why are the new Hellknights...

    Someone put a good effort on the Doom 1 IMP to make it decent while maintaining the main features
  13. Riccardoman

    Anyone else "done" for now?

    That is the worst idea ever and I love it!
  14. Riccardoman

    Guys...check this new Quake video out

    You know, since I registered to this forum there were already 2 threads about whiny people whining and insulting other idiots (you'll find them easily).. We are Zerg already About quakecon. A Quake 1 reboot from Machinegames would be really interesting, with the main character constantly questioning the meaning of life while dismembering nightmarish monsters XD Wolfenstein TNO cit. "This ain't war, but the breaking of Seals. The undoing of life itself" SUCH DRAMA, SUCH PASSION
  15. Riccardoman

    Why are the new Hellknights...

    a dishonest or unscrupulous IMP
  16. Riccardoman

    Anyone else "done" for now?

    It is clunky... Still better than every IDTech4 game though. You can feel that is a game made in eastern Europe.. But the weapons! The stake gun! The setting and the sound design were also pretty cool
  17. Riccardoman

    Guys...check this new Quake video out

    Pretty much what I was thinking, which is interesting and refreshing to me. Let's hope they won't make the difference between characters too substantial. Knowing ID, I'm eager to see what they'll come up with the animations. No more sticks moving around like inanimate objects.. It will be glorious
  18. Riccardoman

    Why are the new Hellknights...

    I think he was quoting my image taken from the e3 2015 gameplay ID changed dramatically the IMP design after that presentation. From meaty and "skully" (idk if it's the correct terminology) to insectoid
  19. Riccardoman

    Anyone else "done" for now?

    I will never get tired of Doom. Neither of Painkiller or UT or Quake. They're too damn satisfying
  20. Riccardoman

    Guys...check this new Quake video out

    Each champion having different passive attributes like different movement, hp, armor, air control, strafing, rocket jumping, hitboxes, etc makes the game almost impossible to balance. I could get used to one active ability for each class and even like it, but this seems like a questionable move by id. I would like every champion to behave the same under the good "restrictions" of the classic quake arena style gameplay. Sorry I meant powerups that activate abilities for a limited amount of time. Wich he confirmed... or not.... The ability part is extremely confusing Can you clear it up for me Jaxxoon? Good game modes but the engine was rough. And Quake 4? There were even tournaments on it for a while... "TW: What 4? Are you sure you're not talking about 3!?" hehe
  21. Riccardoman

    Guys...check this new Quake video out

    TW: [laughs] So there are millions of people that love playing Quake Live. I must be playing the wrong game...
  22. Riccardoman

    Guys...check this new Quake video out

    Guys there's a new interview http://metro.co.uk/2016/06/21/quake-champions-tim-willits-interview-people-are-afraid-of-quake-which-is-kind-of-awesome-5958340/ Everything seems perfect, except: "Now, we have passive abilities and we have active abilities. And we know that people play first person shooters differently. Some people love the strafe jump, some people don’t rocket jump, some people don’t use air control, and some people are more aggressive or defensive. So you could pick a character that has some passive abilities, maybe one that’s a little faster, say, that fit with your play style. Then you take that active ability and that’s what you use in specific situations, but it doesn’t change the way you play Quake" No timed powerups it seems. Characters will have limitations
  23. Riccardoman

    Why are the new Hellknights...

    Don't worry I'm with you
  24. Riccardoman

    Why are the new Hellknights...

    I agree with you but... As you might say I've never been a big fan of glowing eyes hehe, at least if you want to impose me some kind of threat Event Horizon iconography always intrigued me. When you're in hell, you don't need eyes
  25. Riccardoman

    Why are the new Hellknights...

    A metaphor to describe that their appearance and behaviour is unthreatening. The fact that their AI is remarkable and they deal some good damage is not an excuse
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