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doomydoom

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About doomydoom

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    Warming Up
  1. doomydoom

    Cult film thread

    Night of the Creeps (1986) https://www.youtube.com/watch?v=HhLGYUYTTD0 Awesome movie. Cool special effects. The detective character is such a bad-ass and has great lines. The movie's budget was around 5 million(!) but only broke about half a million at the box office. What a shame. Return of the Living Dead (1985) https://www.youtube.com/watch?v=GkhCAV3wmIU Great spoof on zombie films, great soundtrack too. The sequels aren't very good, though. Love 80's horror comedy films.
  2. That script worked like a charm, thanks! I've never used a script before, so when I click Compile Script that means it's saved, right? Just making sure.
  3. So I'm trying to make a trigger where the player grabs an item and two actions happen simultaneously: http://imgur.com/a/HyCyG The door opens and the lights (the highlighted sector) shut off As you can see I have the soulsphere connected to the door but I can't seem to connect the soulsphere to the lights and get it to work properly. How would I do that?
  4. I know I can move things around in Visual Mode with the arrow keys, but can I move Things in Visual Mode by clicking and dragging them with the mouse?
  5. doomydoom

    Not sure how to set colored lighting

    Oooh, I finally get it! Thank you, scifista!
  6. doomydoom

    Not sure how to set colored lighting

    I'm still not getting it. I use the same Identification Tag for both the line and the door in order to make it work, correct? The door won't open when I cross the line. Do I assign "When player walks over" to the line or the door or both? and If the door_open action belongs to the line, what action belongs to the door?
  7. doomydoom

    Not sure how to set colored lighting

    Thanks guys. I'm not use to UDMF. It's a tiny bit more complicated to me than other formats. :/ And so I have another question. How do I make triggers? Say there's a closed door you can't access unless you walk over a linedef that will open it. What sort of Flags, Actions, and Tags do I need to set in order for that door to open?
  8. Hello everyone. I don't know how to activate Pick Sector/Light Color in GZDoom Builder. It's not letting me choose it. What are the steps in order for it to work? I'm using GZDoom: Doom 2 (UDMF) format if that matters.
  9. doomydoom

    The Official 'Trying to Find a Specific WAD' Thread

    WOW. Thank you, I really appreciate it!
  10. doomydoom

    The Official 'Trying to Find a Specific WAD' Thread

    I'm looking for a WAD dump compatible for Doom 2; Just hundreds of different textures to choose from including things like glass and whatnot because Doom 2's WAD doesn't have many options. Is there anything like this? I'm being pretty vague, but I just started level editing for Doom yesterday and I just need someone to point me in the right direction.
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