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Posts posted by Carlos_Lastra
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Dragonfly said:@Carlos_Lastra: Wow. This map was a blast to play through! Not too hard, not too easy, a definite contender for the map02-map04 area in the megawad in my honest opinion. The visuals for me had a Doom2 map01 meets Doom1 Episode 1 feel - something I can certainly get behind. The floating hex-floor with the hanging body kind of irked me but it's probably because I feel 'surrealism' doesn't have a place in techbases. Very, very minor point probably exclusive to me :P I said at one point 'predictable trap' and then was immediately killed by the unpredictability of it. Well played, heh. All in all I had a blast playing through this little map, and if I had to change one thing, it would only be marking the RL as a secret, heh. :)
Thanks!
Now that you write this, I should mention that I also wanted to make the RL an easy secret to find. But, since I liked the title "All Guns Blazing" and put Hell Knights and Cacodemons there, some weapons were needed to make sense, he, he. -
https://dl.dropboxusercontent.com/u/57713107/blazing.wad
(I hope the link works properly)
Author: Carlos Lastra
Map name: All Guns Blazing
Compatibility: Doom 2 Settings, but there are many sectors.
Playtesting: ZDoom, GZDoom
Allow jumping and\or crouching: Jumping and Crouching are disallowed
Skill settings: Easy, Medium, Hard
Build time: 2 weeks
Tools used: Doom Builder 2 and Slade3
Resources: Doom 2
Music track: D_E1M1
Bugs:
Comments: There are many hitscanners in this map, so the level is a little bit random. Sometimes, it it's hard; sometimes, easier.
I hope you like it! -
Doom II Megawads that mimic the Ultimate Doom experience
in Doom General
Posted
I made a wad called From Home to Hell. It's only 7 levels (I wouldn't call it a Megawad), but I think it's similar to what you are looking for, Jer Del.
There are no Pain Elementals, no Arch-Viles... and no SSG.
https://www.doomworld.com/files/file/18551-from-home-to-hell/