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Carlos_Lastra

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Posts posted by Carlos_Lastra


  1. Dragonfly said:

    @Carlos_Lastra: Wow. This map was a blast to play through! Not too hard, not too easy, a definite contender for the map02-map04 area in the megawad in my honest opinion. The visuals for me had a Doom2 map01 meets Doom1 Episode 1 feel - something I can certainly get behind. The floating hex-floor with the hanging body kind of irked me but it's probably because I feel 'surrealism' doesn't have a place in techbases. Very, very minor point probably exclusive to me :P I said at one point 'predictable trap' and then was immediately killed by the unpredictability of it. Well played, heh. All in all I had a blast playing through this little map, and if I had to change one thing, it would only be marking the RL as a secret, heh. :)



    Thanks!

    Now that you write this, I should mention that I also wanted to make the RL an easy secret to find. But, since I liked the title "All Guns Blazing" and put Hell Knights and Cacodemons there, some weapons were needed to make sense, he, he.


  2. https://dl.dropboxusercontent.com/u/57713107/blazing.wad

    (I hope the link works properly)

    Author: Carlos Lastra
    Map name: All Guns Blazing

    Compatibility: Doom 2 Settings, but there are many sectors.
    Playtesting: ZDoom, GZDoom
    Allow jumping and\or crouching: Jumping and Crouching are disallowed
    Skill settings: Easy, Medium, Hard

    Build time: 2 weeks
    Tools used: Doom Builder 2 and Slade3

    Resources: Doom 2
    Music track: D_E1M1

    Bugs:
    Comments: There are many hitscanners in this map, so the level is a little bit random. Sometimes, it it's hard; sometimes, easier.

    I hope you like it!

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