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Wario64

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About Wario64

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    Green Marine

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  1. Wario64

    DOOM Console Levels to PC Version

    Update: Fixed mistake in Doom 2 where No Rest For the Living Music and Name would load over Hell on Earth Maps
  2. Wario64

    PSX levels intergrated into PC DOOM

    DOOM 2 is up. Club DOOM isn't very faithful, but I wanted it not to rely on zDOOM tricks etc. So this is the best I could do in vanilla.
  3. Wario64

    PSX levels intergrated into PC DOOM

    Maybe, possibly. I have not delved into Club DOOM yet as I'm researching all the tricks the DOOM engine allows.
  4. Wario64

    PSX levels intergrated into PC DOOM

    I was cleaning my mega folder and must have deleted it by accident. Fixed.
  5. Wario64

    PSX levels intergrated into PC DOOM

    Alrighty people, The Mansion is done and only Club DOOM remains. This is gonna be tough to do.
  6. Wario64

    PSX levels intergrated into PC DOOM

    I'm already balancing a thin line by porting official ID software levels and releasing them for free. I have also started work on DOOM II. The level order is as follows: MAP02 > (Betray) > MAP03 MAP16 > (The Mansion) > (Club DOOM) > MAP17 MAP27 > Redemption Denied > MAP28
  7. Wario64

    PSX levels intergrated into PC DOOM

    I have found out today the exit to E1M10 doesn't work properly. I apologize. I uploaded a fixed version with the secret exit functioning.
  8. Wario64

    So...about the disappearing corpses

    Can't wait for it to be finished. Even if it's too intensive for my PC now, in future this will be much appreciated.
  9. Wario64

    So...about the disappearing corpses

    Thank you. Finally a sensible answer
  10. Wario64

    So...about the disappearing corpses

    I don't understand how Quake having worse graphics has anything to do with anything. You seem to forget Quake also had to run at worse COMPUTERS. There is a huge list of games with non-dissapearing corpses. Even have a game from the same publisher that came out just two years before DOOM - Wolfenstein: The New Order. And it didn't have dissapearing corpses, unless you piled up a fuckton of bodies. And that game looks way prettier than DOOM. Hell, RAGE was even developed by the same studio. AND it was open world. And it still didn't have dissapearing corpses. These games didn't struggle with non-dissapearing corpses, then why should DOOM? DOOM doesn't do anything differently.
  11. Wario64

    So...about the disappearing corpses

    All they say is that computers wouldn't handle it even though there is bazillion games which do not have dissapearing corpses and computers can handle them with ease.
  12. Wario64

    So...about the disappearing corpses

    The same was true for Quake in 1996.
  13. Wario64

    So...about the disappearing corpses

    If Quake in 1996 could do it, why can't DOOM in 2016?
  14. Wario64

    PSX levels intergrated into PC DOOM

    I have put up download link for PSX levels of The Ultimate DOOM. They need to be ran with zDOOM based ports, such as zDOOM, GZDOOM or Zandronum. There is issue with blood splatters on intermission screen which I hasn't been able to fix. If anyone knows what is causing the issue, PM me please. If you meet any issues with the maps, comment here or PM me please. The final 2 maps, Marshes and Threshold of Pain, are quite different from their PSX counterparts due to the PSX version using DOOM 2 weapons and enemies. Please keep this in mind.
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