Wario64

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About Wario64

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    Green Marine
  1. I shifted the DM maps to DOOM 1, since they were released with DOOM 1 on GBA. Effingham was right, the MAPINFO showed incorrectly in SLADE because of extra files. It still read correctly, but I fixed it just to be sure. As for the title graphics, as far as I know, all source ports that can read MAPINFO should show autogenerated title graphics when entering the new levels. If there are any that can't, tell me please.
  2. So I opened the .wad file in Slade and MAP36 is present there, MAP 33 isnt duplicated and MAPINFO is present. The three textures you listed are indeed listed as unknown, but it doesn't seem to have any effect ingame. I made and listed a new upload for the file anyway, just to be sure. If you still run into any problems, check for conflicting WADs and try other source ports. Another bug fix: Wrong spawn in MAP16.
  3. That's strange. Everything works fine on my computer. I will check it out when I'm at home. Are you sure you aren't using conflicting WADs?
  4. Just made a hotfix to fix some small issues in Club DOOM. Just redownload the DOOM II wad from the link provided in main thread.
  5. A custom WAD that naturally incorporates Console Exclusive levels into PC DOOM, using only original textures, monsters and engine features. Download: The Ultimate DOOM DOOM II Levels included: The Ultimate DOOM E1M10 - Sewers - Microsoft Xbox - Secret Access from E1M1 E2M10 - Hell's Gate - Atari Jaguar - Access from E2M7 E2M11 - Hell's Keep - Atari Jaguar - Access from E2M10 E4M10 - Twilight Descends - Sony Playstation - Access from E4M8 E4M11 - Threshold of Pain - Sony Playstation - Access from E4M10 E4M12 - The Marshes - Sony Playstation - Secret Access from E4M10 DM01 - Deathmatch 1 - Nintendo Gameboy Advance - Accessible only via console commands DM02 - Deathmatch 2 - Nintendo Gameboy Advance - Accessible only via console commands DM03 - Deathmatch 3 - Nintendo Gameboy Advance - Accessible only via console commands DM04 - Deathmatch 4 - Nintendo Gameboy Advance - Accessible only via console commands DM05 - Deathmatch 5 - Nintendo Gameboy Advance - Accessible only via console commands DM06 - Deathmatch 6 - Nintendo Gameboy Advance - Accessible only via console commands DM07 - Deathmatch 7 - Nintendo Gameboy Advance - Accessible only via console commands DM08 - Deathmatch 8 - Nintendo Gameboy Advance - Accessible only via console commands DOOM II MAP33 - Betray - Microsoft Xbox - Secret Access from MAP02 MAP34 - Redemption Denied - Sony Playstation - Access from MAP29 MAP35 - The Mansion - Sony Playstation - Secret Access from MAP16 MAP36 - Club DOOM - Sony Playstation - Access from MAP35 MAP91 - The Earth Base - Microsoft Xbox 360 - Start "No Rest For the Living" Episode MAP92 - The Pain Labs - Microsoft Xbox 360 - Access from MAP91 MAP93 - Canyon of the Dead - Microsoft Xbox 360 - Access from MAP92 MAP94 - Hell Mountain - Microsoft Xbox 360 - Access from MAP93 MAP95 - Vivisection - Microsoft Xbox 360 - Access from MAP94 MAP96 - Inferno of Blood - Microsoft Xbox 360 - Access from MAP95 MAP97 - Baron's Banquet - Microsoft Xbox 360 - Access from MAP96 MAP98 - Tomb of Malevolence - Microsoft Xbox 360 - Access from MAP97 MAP99 - March of the Demons - Microsoft Xbox 360 - Secret Access from MAP94
  6. DOOM 2 is up. Club DOOM isn't very faithful, but I wanted it not to rely on zDOOM tricks etc. So this is the best I could do in vanilla.
  7. Maybe, possibly. I have not delved into Club DOOM yet as I'm researching all the tricks the DOOM engine allows.
  8. I was cleaning my mega folder and must have deleted it by accident. Fixed.
  9. Alrighty people, The Mansion is done and only Club DOOM remains. This is gonna be tough to do.
  10. I'm already balancing a thin line by porting official ID software levels and releasing them for free. I have also started work on DOOM II. The level order is as follows: MAP02 > (Betray) > MAP03 MAP16 > (The Mansion) > (Club DOOM) > MAP17 MAP27 > Redemption Denied > MAP28
  11. I have found out today the exit to E1M10 doesn't work properly. I apologize. I uploaded a fixed version with the secret exit functioning.
  12. Can't wait for it to be finished. Even if it's too intensive for my PC now, in future this will be much appreciated.
  13. Thank you. Finally a sensible answer
  14. I don't understand how Quake having worse graphics has anything to do with anything. You seem to forget Quake also had to run at worse COMPUTERS. There is a huge list of games with non-dissapearing corpses. Even have a game from the same publisher that came out just two years before DOOM - Wolfenstein: The New Order. And it didn't have dissapearing corpses, unless you piled up a fuckton of bodies. And that game looks way prettier than DOOM. Hell, RAGE was even developed by the same studio. AND it was open world. And it still didn't have dissapearing corpses. These games didn't struggle with non-dissapearing corpses, then why should DOOM? DOOM doesn't do anything differently.