Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About Manbou

  • Rank

Recent Profile Visitors

2787 profile views
  1. Manbou

    The Slaughter Spectrum - RC1 Release

    Thank you very much! I can play the wad now.
  2. Manbou

    The Slaughter Spectrum - RC1 Release

    Hello, I can't find TSS.pk3 in the TSSv1.0 file. Is that really included in the zip file?
  3. Manbou

    [FINAL RELEASE] Eviternity

    I've found some bugs in MAP31 and MAP19. I think it's impossible to finish MAP31 because of the door which requires blue key. Considering that there are red skull key textures around that, the door is supposed to be a red key one. Speaking of MAP19, I've found some black holes in the map. See graphics below. Regarding the final arena before the exit, No assault has happened. I played the wad with gzdoom.exe 3-7-2. MAP19 is very great. details in the map are really elaborate and there are a lot of interesting fights. I wanted some more medikits around the yellow key room. Oh that ceiling fans are very intriguing to see btw.
  4. Manbou

    [FINAL RELEASE] Eviternity

    The wad will be one of my favorite wads. I've got such a treat. It's so wonderful! So I'm here to report a texuture mismatch in MAP15. I hope the author of the map will fix this. This map is magnificent btw. I admire you.
  5. The answer is YES. You know, almost 25 years have passed since the DOOM was released so now it is really difficult to find people who still play DOOM here, I mean among the real friends. But what I can tell you for sure is that there were lots of DOOM players in Japan when the game was released. By the way I have been playing DOOM for around 16 years. I still like DOOM very much.
  6. I'm having so much fun with the wad. Great job!
  7. Manbou

    DOOM II: Hellscape

    Definitely 5 out of 5. I am so fascinated with the wad! All maps are incredibly designed and have traces that I have seen in doom2.
  8. Manbou

    The /newstuff Chronicles #537

    Thank you very much! I hope to see you with another my wad in the future! ٩(๑òωó๑)۶
  9. Manbou

    No End in Sight

    This wad reminds me of the good old DOOM. The tricks in this wad are really interesting and the secrets are really elaborate. My favorite map is E3M7. This is amazingly awesome. Great job.
  10. Water Spirit is now on idgames! Thank you for your opinions and reviews. https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/watrsp
  11. @SArais Thank you so much! I want to make more impressive maps in the future. @Darch I appreciate your review so much! Talking about map2, the enemy mobility that I've been turning over in my mind is priority in this map, so I'm glad to hear that you could feel that. :) After receiving the reviews, I made beta-3 version. I tested this wad with prboom-plus(complevel 9), zdoom-2.8.1 and gzdoom-bin-2-2-0-x64. But if you find any problem, please let me know. Download link is here. https://www.dropbox.com/s/lrdgdcchfadwa9e/Water%20Spirit%20beta-3.zip?dl=0 If I find there is no serious problem after this release, I'm going to submit this wad on idgames.
  12. @40oz Thank you very much for your review and demo! Making too hard map is not what I want to make. I want to make maps which the players can enjoy. That is my priority motto. :) I would really appreciate it if you give me the review of map2 and 3 because I need more reviews.
  13. @Job Actually,I wanted to add new monsters but I don't know how to make a new monster. Therefore I couldn't do that. :( I'm looking forward to seeing your review. @Revenant100 Oh my gosh.I had confidence about that. :(( I checked the voodoo doll tricks in each map again and tested the tricks in MAP2 with Prboom-plus-complevel 9.I really hope it works this time. :) Here is the download link. https://www.dropbox.com/s/5sk5yuxn4b0481i/Water%20Spirit-beta-2.1.zip?dl=0
  14. Water Spirit beta-2 is ready. What I changed is as shown below. MAP01 I fixed some HOMs and the voodoo doll trick problem. MAP02 I fixed the transfering sky texture problem and voodoo doll trick one. I added 12 cell boxes in this map. MAP03 I fixed the transfering sky texture problem. I changed the location of the rocket launcher in the BK side. I added 59 rockets in this map. I changed some positions of the teleporter in the YK side because I thought it's not good for the players. Water Spirit beta-2 has been tested in prboom-plus-, zdoom-2.8.1 and gzdoom-bin-2-2-0-x64. I hope the voodoo doll tricks in each map will work perfectly this time. The download link is here. https://www.dropbox.com/s/m9l30vvdt5djps1/Water%20Spirit-beta-2.zip?dl=0
  15. @Fonze @grouchbag Thank you very much! I appreciate it! I'm looking forward to seeing your review. @Memfis Yes,My another nickname is burabojunior. I lately prefer "Manbou" to "burabojunior". But when you call me,you can use both nicknames. Aside from that, I really appreciate your reviews and demos! MAP01 I apologize for the serious bugs. I'll adjust the speed of scrollers and fix HOMs. I'll quit using invisible walls because it's really difficult to hundle them. MAP02 I'll add more rockets and cells around the BK. I'm glad to hear you enjoyed the scrolling chaingunners. In fact,there were 2 arch-viles in old version.But it was super difficult.So I changed the type of monster.Ahaha. MAP03 After watching your demo, I decided to change the position of rocket launcher in the BK side and I may add more ammos. Talking about the trap at the start, you must have been surprised to that,right? I also feel keeping the arch-vile closets reopening is a bit funny.Ahaha.:D By the way,you're very good at playing DOOM.You are definitely a veteran. @Mr. Trotl Thank you very much for playing. I'm glad to hear you had no problem when you played this wad. And I'll definitely consider your opinions. @Job Is this title weird? :( Anyway,I hope you'll enjoy this wad. @tourniquet I really appreciate your demo and review! I'm glad to hear you enjoyed this wad. ;) MAP01 I apologize for those serious bugs.I'll definitely fix them. MAP02 I've decided to add more ammos around the BK.And When I watched your demo,I found the BK switches didn't work perfectly.The blue stone tower(sector 1514) had to go down to the lower floor.I suppose this bug is also a kind of the scroller problems. I'm going to fix the bugs you mentioned. @Not Jabba I'm honored with that. I'm glad to hear you enjoyed my maps in JPCP. I hope this wad is memorable for you. :)