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Rathori

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Everything posted by Rathori

  1. Rathori

    Sunlust + Summer of '69 demos [-complevel 9]

    Holy crap, congrats on achieving this! Any chance of a YouTube upload? I don't think I'll be able to manage a 3-hour long in-engine sitting to watch the demo.
  2. Rathori

    Things about Doom you just found out

    From now on in my head the "slow door opening sound" is gonna be the "disappointed door sound".
  3. Rathori

    Any possible Doomguy actors of your choice?

    If we can't get an IRL actor to do the role, Shrek in his human form would do quite nicely, IMO:
  4. Damn, this looks so good.
  5. Rathori

    Things about Doom you just found out

    I mean, I've yet to play a level that lasted that long :P
  6. Rathori

    PrBoom+ 2.6.66 (Jun 20, 2023)

    Sorry, gotta stop running those workflow now -- gotta keep the nice round number :P
  7. Rathori

    PrBoom+ 2.6.66 (Jun 20, 2023)

    This functionality kinda already exists: https://www.doomworld.com/forum/post/2277217
  8. Rathori

    Things about Doom you just found out

    Btw PrBoom+ has a command-line argument that lets you set the saves folder, so you can have separate set of save slots per WAD, or multiple sets of saveslots per WAD, or whatever you want. Just add "-save <folder name>" to your shortcut/batch file/GOG Galaxy custom executable/whatever else you use. Here's an example for Sunlust: prboom-plus.exe -file sunlust.wad -save saves-sunlust I named my saves folder "saves-sunlust", but you can call yours whatever you want, and make sure you create that folder in your PrBoom+ folder before running the game, otherwise it won't work and it would just save in the default location. I've never checked if other source-ports support this, but I wouldn't be surprised if they do too.
  9. @P41R47 here's a bunch of older versions I had on my hard drive: https://drive.google.com/drive/folders/1fVajDHwNlH3hCHOCnHLG49n0qyJ8yhNN?usp=sharing The plain DOOMZERO.zip is 1.0 IIRC.
  10. I basically agree with all the points in P41R47's posts. I think the puzzles are just the right difficulty. In fact, for me the level and puzzle design defines what's so good about Doom Zero. You have to use your brain just a little bit and pay attention, but it never took me more than a few switch presses to figure out how a puzzle works, and solving them has only been satisfying, never frustrating. The only thing that I remember being somewhat tricky was navigating Suspension, but it wasn't due to puzzles, it was just remembering where I have and haven't been and whether I pressed a certain switch or not. Ironically, it is in this very map that I explicitly remember knowing for sure that the final face switch would open the final face door.
  11. Yeah, in those screenshots it's obvious that a switch with a certain face corresponds to a door with a certain face. If they are in different parts of the map, though, then I probably won't remember which face I've seen in which place before (although note to self for the future to pay more attention :P). Speaking of problems the players have: is this the intended way of getting the blue key in Abandoned Compound? (15:42 in case the URL timestamp doesn't work.)
  12. @DASI-I I think the pentagram is where the enemies teleport to, and as far as I'm concerned, face switches are just switches. I usually don't pay attention to specific switch textures used, so if those have any special semantics - it was lost on me (sorry).
  13. Looking really good, can't wait for a playable release.
  14. Rathori

    What Video Game Are You Currently Playing?

    I have played 2 hours of Empire of Sin and filed a refund request - the controls and UI feel really awkward, and the game just doesn't feel like fun. @paturn I highly recommend going through the "DWMegawad Club" and "DWIronman League" threads in "WADs & Mods" section of the forums as good starting point for community WADs exploration.
  15. Rathori

    PrBoom-Plus, ver. 2.5.1.4

    @karlpet You can set DOOMWADDIR environment variable to point to the directory where you keep your wads (and make sure PrBoom-Plus.wad is in that directory too).
  16. Rathori

    What Video Game Are You Currently Playing?

    I've played through the Classic Redux version last year without any problems, but I've seen a lot of people complaining in the reviews, so YMMV I guess. It's also quite pricey, especially since the Classic Complete version is completely free.
  17. Rathori

    Sunlust + Summer of '69 demos [-complevel 9]

    That's was simply beautiful. No LMP download, though?
  18. Rathori

    Things about Doom you just found out

    @Gerolf I suspect he's a leftie since he also loads the shells into SSG with his left hand, and he's pretty efficient at it.
  19. Rathori

    Questioning the stigma towards DOSBox

    DOSBox is great in general, but for Doom specifically, source-ports are a much easier and better to use option.
  20. Rathori

    What Video Game Are You Currently Playing?

    That sucks, it was also my source port of choice. Luckily they have an archive with all the binaries versions they've ever released, so you could try getting Yamagi 7.30, which still has the original HUD and white crosshair.
  21. Rathori

    What Video Game Are You Currently Playing?

    Thanks for the tip, I'll try it the next time I play.
  22. Rathori

    What Video Game Are You Currently Playing?

    BTW I found that OpenGL mode with disabled texture filtering is the sweet spot for me in terms of Q2 looks. This way you get both high resolution and nice crisp pixels instead of smudged mess. That's the setting I use: gl_texturemode GL_NEAREST_MIPMAP_NEAREST To me it just feels wrong to disable the visual bells and whistles, since Quake games were always cutting edge in terms graphics (at least until Unreal came along :P) but both Q1 and Q2 benefit quite a lot from disabled filtering. Pixels - good, blurry mess - bad.
  23. Rathori

    What Video Game Are You Currently Playing?

    I've found out that Elasto Mania has been released on Steam. That's a blast from the past, and I've completely forgotten how much fun this game was. And how hard.
  24. I don't recall having any ammo issues while playing on UV.
  25. Well, you're playing with a mod that changes gameplay balance. What did you expect?
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