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el zee

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Everything posted by el zee

  1. As much as I would like to say yes, it will probably never look as good as making something from scratch. However there are so many genius people in the doom community, someone might figure out a way to pull it off.
  2. Actually, the normal mapped + PBR sprites were the first thing we made in the game. It kinda went from there. I guess you could say "because it looked cool" was the reason we did it. ¯\_(ツ)_/¯ In case you haven't seen; here's what they look like:
  3. el zee

    New game 'Amid Evil' announced by New Bloods

    Here's a vid of me playing the game on twitch @ pax :)
  4. el zee

    New game 'Amid Evil' announced by New Bloods

    Hey Guys! This game is being made by me and @5hfifty! NewBlood is publishing (same guys as DUSK) If any of you are at PAX Melbourne you can come try it out and see. There should be some gameplay vids coming up over the weekend, will give you a good idea of what it's really like :)
  5. el zee

    [FOUND] Doom Sky source files

    The mountains themselves are CG. The clouds/sky look like they could be based off real images though.
  6. el zee

    [FOUND] Doom Sky source files

    Could be. Could also be a silhouetted mountain pic that goes with the clouds. I'll take a look tomorrow. Pic name is ZION.TIF. So I'm assuming somewhere in Zion national park.
  7. el zee

    [FOUND] Doom Sky source files

    Blackmantis just got some of the full CD's, we found the mountains in SKY2. More info coming later.
  8. el zee

    [FOUND] Doom Sky source files

    Yeah, it would be fairly easy with all these sources to make some nicer versions.
  9. el zee

    [FOUND] Doom Sky source files

    Found another source! seems like it was messed round with a little but it's definitely the source. The source file is MAJEST5.TIFF on the CD linked earlier by blackmantis.
  10. el zee

    [FOUND] Doom Sky source files

    Yep, you're right! I just stumbled on that image and was about to post it :) It's rotated 90 degrees in the game image.
  11. el zee

    [FOUND] Doom Sky source files

    We've found another one! The earth source from the press release beta SKY2. I feel like it's the same image on that computer screen of earth[patch TSCRN4, Doom.wad], but couldn't get it to line up.
  12. el zee

    [FOUND] Doom Sky source files

    Here's a link to the source TIFF's as well. Edit: New link because google would spam me with notifications
  13. el zee

    [FOUND] Doom Sky source files

    Hell yeah :D
  14. el zee

    Doom Turns 22, Community Runs out of Puns

    Happy Birthday Doom! I really look forward to the Cacowards every year; congrats to all winners, and thanks to everyone who put them together :)
  15. 5hfifty and I have decided to release a WAD that we've been working on for a long time, which probably would have been our magnum opus - "RAIN". This is an unfinished wad that has been developed over many years. Conceptualized by 5hfifty in mid 2004. He was working on it by himself for a few years, and I did a few tidbits, but then started working on it for a great deal after the ROTT TC was released. I also got back into my Amulets and Armor TC, as well, but I won't release that as it's just a massive bugfest. Unless some of you really really want to see it. We are unfortunately unable to continue with this project, as we have moved on to proper game dev (!!). My hope is eventually to make it into a full game, using a modern engine. You can use resources out of this, just don't try adding on/continuing this mod. Please. The main focus of this mod was atmosphere - and it has it in spades and shovels. and rakes. and other various gardening equipment. Please note the AWESOME features that we added: AWESOME Lightning!!!! AWESOME Lighting, flickers on and off dynamically. AWESOME Doors, 3d poly "glass" doors. AWESOME 3d train bridge. AWESOME Sounds. AWESOME various neat little things. Download here This is for Zdoom specifically, some things won't look right with Gzdoom. You'll need to warp/cheat to maps 2 & 3. All the maps are unfinished. Map 01 is TOWER 15, you are some sort of repair guy and head back inside, storms' a brewin. Map 02 was going to be a hydro dam. Map 03 is the research/office/labs set on the top of the mountain, you can see TOWER 15 from the windows. Lots more screenies here I hope you enjoy playing this, although brief it always feels great to be in the 'rain world'. Try and find all the tributes / easter eggs :)
  16. el zee

    Return of the Triad editing config

    I think I have a backup on one of my old PC's -- I'll take a look on the weekend, and see if I can find it for ya :)
  17. el zee

    Hotline Miami 2 is banned (i think) in Australia

    I'm in NZ, I had no trouble buying on steam.
  18. el zee

    Fresh Sandy Petersen interview... about Doom!

    Cool find! The narrator sounds like a vampire. :D
  19. There isn't many people in the Rise of the Triad community at the moment, the 3DRealms forum & the ROTT modding forum have pretty much died, so we set up a new site: Rott HQ Rott Forums If you're a fan of ROTT, please check it out.
  20. There have been some Amulets and Armor updates recently. amuletsandarmor.com < the new AA website. The original coder, Lysle Shields has released the full version of AA and updated it to run on windows. As well as released a special version of Doom Builder 2 to allow AA level creation. The first user created quest was just released and is pretty neat. Amulets and Armor is one of my favourite games. It's not a very well known game, as it suffered from poor marketing at release. It's a really cool RPG game which uses the doom map format - but a different engine. Since now there's a version of DB2 for AA that is pretty straightforward to use, I hope that some of you guys give it a go :)
  21. el zee

    Heretic: Curse of Darkness

    Looking amazing, can't wait to play this :D
  22. el zee

    Dear Esther

    It was pretty awesome, in terms of visuals. I especially liked the crystal caves and full moon when you exit the caves. The circuit diagrams made out of luminous paint are pretty neat too. The storyline is hard to follow, since there wasn't anything much in terms of interaction. You'd have to play it a few times to get what's actually happening. The slow move speed is the one thing that really annoyed me.
  23. Exactly the same for me! Music makes me much more creative, and sometimes when I'm playing through part of one of my maps, it will remind me of the song/album I was listening to. For example: in map01 of Return of the Triad, it always reminds me of 'Animals' by Pink Floyd because I listened to it a lot while making that map.
  24. I found an old book a couple of weeks ago, with some maps I drew with my friend 5hfifty, when I was a kid. We were probably about 9/10 years old when we did these around 1997/8. One of them was made into a map for doom 2 by my uncle back in the 90's. The other one never got made so I decided to give it a go and make a map with a 90's feel to it for doom 1. I have no idea what the hell we were drawing, there's no way of telling what all the different coloured lines and little symbols mean, so I kinda just went with the flow. So, here's some screenshots of the drawings and the maps side by side. 1990's map by my uncle: 2012 map by me: Download: http://elzee.co.nz/elzee/lz_drawn.zip Also, did anyone else draw maps and then make them? I would be keen on seeing how they turned out.
  25. Cheers, I'm glad you liked it. Tom Hall doesn't know about this as far as I know, it would be awesome if he liked it :D
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