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Everything posted by el zee
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This is so cool, nice work!
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I've been working on a Rise of the Triad TC for Zdoom for awhile now (with 5hfifty), it's coming along nicely. Anyway I've made a page about so here it is. You can see a few screenshots and there's a link to my youtube page with vids.
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I just finished this map the other day: and a new video of a deathmatch level I just completed: Nearly there, the release shouldn't be to far off :P
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You can extract them with XWE, just select the skies and then choose 'save as' from the entries menu. It saves them as BMPs.
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Here's another update of some levels I'm currently working on: and a crazy video by 5hfifty:
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looks awesome, I'll be waiting for this to come out.
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and a deathmatch video... http://www.youtube.com/watch?v=tfWmN0D7zPE
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Just a small update: 5hifity's Deathmatch map el zee's map - Map07
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First of all thanks a lot for the comments. I fixed the broken youtube link: see it here Well I started this just to see if it could be done, kinda like the wolfenstein 3d tc, and because I wanted to make some cool maps. I happen to like singleplayer maps?! especially non-linear ones, so I have made them fun to play with traps and the like. Maybe I went a bit overboard on the detail in some parts - maybe. heh There is multiplayer (you can view the vid on my youtube page), it's a blast - the extreme weapons make it so much fun.
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my bad... should be fixed if you refresh.
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How about this: http://en.wikipedia.org/wiki/Limbo_of_the_Lost I've never played it, but the blatant theft of other people's work makes it look awful.
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Has anyone made a mod where enemies secondary death involves flying gib objects
el zee replied to Xanthier's topic in Map Releases & Development
Dont forget 5hfifty, he's working on it as well -
Has anyone made a mod where enemies secondary death involves flying gib objects
el zee replied to Xanthier's topic in Map Releases & Development
http://www.wadsinprogress.info/?a=listwads&wad=619 It's a Zdoom mod currently underway. -
Has anyone made a mod where enemies secondary death involves flying gib objects
el zee replied to Xanthier's topic in Map Releases & Development
Click me! It took me quite a while to get that to work, all I did was make a shitload of decorate gibs and fire them all out in random directions (height and angle) at the xdeath state. -
Do you think you could get XWE to read the sprites from amulets and armor? They seem to be stored in a file within PICS.RES called OBJS.RES If I export OBJS.RES could you make XWE able to read the sprites?
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#16 is from 'frenzy'
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hey, do you think you could find some way of making the sprites in Amulets & armor visible/editable? It would be greatly appreciated
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This is to do with amulets and armor, In the PICS.RES file the objects(sprites) are stored in a file called OBJ.RES and I can't seem to view/find them, is there anything you can do about that?
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Yeah that demo's quite cool - some wierd stuff in it. the other two are called aademo2a.exe and aademo2c.exe I think, you could try a google search.
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Here's a demo link if anyone else wants to try the game http://www.giffer.com/public/dos/pgam2/Files/AMULETSA.ZIP
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You can actually edit the maps in A&A with a doom editor. I've done it and found there are a couple of enemies that aren't even in the game like a wolf and a huge dragon. You gotta be careful because if you make a mistake with an item number or incorrect texture name the game will stuff up. As for the graphics I've tried heaps to exctract them from the .RES files using al sorts of tools and hex editors but I haven't succeded. Too bad because it's such a cool game. EDIT: I made a basic info page elzee.tk click the amulets and armor link.
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Yes there is a doomer in NZ Earth [**]New Zealand [***]Wellington
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Sadly DCK doesn't wanna work on dosbox (well the latest one anyway). The only way I've found to be able to use it is to get a DOS boot disk and use that.
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"killer without a cause" http://www.geocities.com/leon_zawada/looking.gif thanks
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Community Weapons Mod- Submit your favourite weapon ideas!!
el zee replied to Nick Perrin's topic in WAD Discussion
how about a deviator like on dune 2000 - you shoot a missile at a enemy and he joins your side for about 30 seconds