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About Jesric1029

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  1. Jesric1029

    1up bonus for high scores.

    Interesting problem. Unfortunately I can't think of an easy way to solve this. You really have a couple options. The first is to not use the score but instead do kills, this would be easier. Create a resource called "kills" and also set it on the his. Now create a demon proxy and select "on demon death" add 1 to the resource. Also create a counter with whatever amount of kills you want to earn the player an extra life. Now select the counter and put "on count reached" and give one to your player lives resource. Also make sure the counter resets on reached. That's the easy and probably the most efficient way. If you really want to use the actual score there are a few ways to do it. Now I'm not 100% sure if this will work or if there is a better way but it's the first thing to come to mind. Create a player proxy. Also create a timer with something reasonable like 5 seconds (don't make it appear on hud). Also create a Boolean called "Award Life" set to false by default. Now, set the timer to start on player spawn. When the timer is finished have it test the Boolean. If true then award player a life and set Boolean false, for true or false set the timer again (may have to use loop here not sure). Now use the player proxy to set "on score reached" and set Boolean true. You have have to set several of these on scored reached proxies depending on how much points a player can get. That is my idea.
  2. Jesric1029

    Hud timer

    The custom variables could be things like team resources. On my map I wanted to display the current funds in the hud.
  3. The logic can get confusing. Originally the objects from both those images were in the very large observation arena module and it was easier. I had to move all the custom wave objects to the hallway because they were not spawning properly with the "in connected modules". As far as how I kept track, I was careful to change the name of every wave to reflect the current round. During testing if I encountered a problem I knew exactly what round was at fault. Then I could use the logic train mode to see exactly where it goes wrong. I probably had to do that about 15 times during testing. When you have that many objects and are creating them at 3 AM after a lot of beer it's easy to forget to connect the first and second waves of a round together. I also had to make sure to add 1 to the round counter at the right moment and make sure the play was actually rewarded their funds.. The most frustrating part though was getting the demons to spawn how I waned (as many at the same time as possible). Here is how I originally had it. The module bug was really annoying. I had all the demon waves set to spawn in adjacent module (the small hallway) but for some reason they would only spawn 1 at a time in the same spot and only if the player was close (but not too close or they wouldn't spawn till the player moved). I tried everything but finally just moved the demon objects into the hallway. Here is how it looked before. sv=2014-02-14&sr=c&sig=%2B4MEd0vK5Vdhcu%2Fy6ARuYCBhVxxBPkvJ9GrACpllACg%3D&st=2016-06-25T00%3A52%3A26Z&se=2016-06-25T01%3A57%3A26Z&sp=r&__gda__=1466819846_cb7f19c305e4ad3507d1763fc9cb7f73
  4. I think I'm going to try that once the updates are released. Your probably right about the length. I probably just made it too long but I never thought it would take that long until I tested it lol.
  5. Thanks for your honesty. My old story based map got a pretty good amount of likes and plays but I really enjoy making this type of map. Maybe I should combine the two and have a map where there is a story.m but you can also buy updgrades. Does that sound more interesting?
  6. Well if no one wants to play this can someone tell me what is unappealing about it? It's very frustrating that I spend so many hours but get no plays and when I play other maps that IMO are of a lower quality they have hundreds of likes.. Can someone tell me what I need to do to improve I want to get better but it's hard with no feedback at all.
  7. Jesric1029


    Exactly, they want their map to show up first. The problem with this is that when everyone does it then it no longer works. I'll confess I considered using this scheme but decided against it.. I'd rather just republish every so often so it goes on the newest maps, that and just try to make better maps.. Every map I've made I've strived to make better than the last.
  8. Hello everyone! Battle at Bunker 6 Map Code: PNAWRBKM I just completed work on my fifth map. This one is special, I put a massive amount of time and energy into it so I really hope a couple of you can give it a chance and give me feedback. This is like my previous survival map only with much more. I nearly maxed out the resources in an extremely small area and the logic train I think goes well over 200 or 300 objects in one place. So on to the details! The objective of this map is to survive 60 rounds (all custom created by myself) with a ton of unique tools at your disposal. Every round awards funds which you can use to buy base defenses, player upgrades and equipment.. This map is jam packed with features and I think there are at least 30 things to spend your funds on with only 4 or 5 being standard weaons.. I think the features can better detail what I have done. Features: -60 custom rounds. (Most contain more than one wave). Includes boss rounds and bonus rounds to take a break from the surviving. All programmed in a nightmarish 200-300 object logic train that was literally hell to debug -Teams share a pool of funds they can spend to improve their odds. As suggested co-op will reward 50% bonus funds payed every 5 rounds. -There are 12+ base upgrades that range from toxic gas to a turret you can fire every 30 seconds (fully animated). 7 traps to damage/slow enemies and Brutus is back and improved. Pay for your Baron comrade (I promise you won't be dissapointed). -Obviously by the name there is a bunker. The bunker as you see in the screenshot is 100% custom made and is like nothing I've seen. It gives you a great view of the enemy spawn. I used textured player-blocking volumes and demons can not shoot or move through the bunker walls! (That was the hard part). -Perk machines that grant a variety of perks to the player. Machines are Speed Tea, Plastered, Hard Headed, Helping Hand, Gun Pro and there is a hidden machine. -There are several secret achievements. Earning these grants access to a secret machine or weapon. I'll give you a hint on one - "Superhuman" - Buy all perks. -Tons of barriers to build that may seem trivial but actually have a serious benefit. -Radio choice. -At round 60 you can end the game or keep playing in survival mode if you want to earn everything. Now let me say a couple things. First, this map is lengthy to finish. I think 2 hours for all 60 rounds depending on your strategy l. It may seem to easy at first but I promise by round 25 things will become very hectic. Second, if you want a real challenge avoid buying the traps/Brutus and instead focus on the player upgrades. Last, I realize in the later rounds it does get too easy if you were good with your money . The map was huge and I didn't know how everything would work out till it was finished, so this is how it is.. I hope you enjoy the chaos and insanity of shooting turrets at enemies while Brutus is going at it but it isn't for everyone. So now my questions - Please let me know what you think of upgrade costs. Should I modify anything? Is the light effects good, etc. I want to perfect this map so anything is helpful. Thanks and I can't wait to hear what you all think. sv=2014-02-14&sr=c&sig=nsOODWInkMsbv8KIeGUN2nMYpi5c6835Y9l%2FxhvEV2M%3D&st=2016-06-21T02%3A35%3A38Z&se=2016-06-21T03%3A40%3A38Z&sp=r&__gda__=1466480438_0265ff87f4ce6b9f4a2d900cbdf333a2 sv=2014-02-14&sr=c&sig=t%2FuUkTC5pBPYW8uMvZ%2BWplU1hJ%2FVcHQCf8Uruw2xwUY%3D&st=2016-06-21T02%3A36%3A43Z&se=2016-06-21T03%3A41%3A43Z&sp=r&__gda__=1466480503_293a59e3e376fc7dff809629277c7aca sv=2014-02-14&sr=c&sig=i%2FlU5LqyC3ukX9e0yJW%2F5lPU%2F7S04h5c44dHxkbuBqo%3D&st=2016-06-21T02%3A37%3A26Z&se=2016-06-21T03%3A42%3A26Z&sp=r&__gda__=1466480546_5ee4bd8226e1e3fbc30b0b07284fbc82 sv=2014-02-14&sr=c&sig=HKryfTcyB7BVcnFzA8kCGTzY5I7guk6zRqAZgQMMt7s%3D&st=2016-06-21T02%3A38%3A25Z&se=2016-06-21T03%3A43%3A25Z&sp=r&__gda__=1466480605_163a4554e276b02007c810f44160ce28 sv=2014-02-14&sr=c&sig=HZD1qSKP4BoLt87oSdLvXLr9jUIFKFnwwiFrStcKqqA%3D&st=2016-06-21T02%3A39%3A01Z&se=2016-06-21T03%3A44%3A01Z&sp=r&__gda__=1466480641_51304e8b4bf70aef8aeb950bfb3ce726
  9. Thanks for playing! The options were kind of sparse. I'm working on a new version that will be a lot bigger and offer the ability to buy specific weapons and also upgrade the character with equipment. It will also have 60 rounds and be a bit slower in the earlier rounds. Also adding support for 2 players or more where you get extra funds if you have more than one player. Adding bonus rounds and achievements that give unique rewards.
  10. Thanks! I'm working on a new version that is going to have 61 rounds and over 120 waves as well as a total of 700,000 funds that can be earned and spent on a whole bunch of neat stuff. I also built a massive bunker but before I keep putting more work into it I'm really hoping for more feedback so I know what to improve from hold the line.. So far I got more music options, ability to buy specific guns, more money if you have 2 players all of which I'm incorporating.
  11. Anyone else have any feedback on this? I worked really hard hoping for more than one review :(
  12. Jesric1029

    Munitions boxes?

    Do you mean no one can open them at all or just the first time? That is really strange. I think an alternative would be to create 4 on top of each other assigned to each player.. Also to the other poster isn't it possible to re-enable the box using a timer or is it really just one time use then it's done?? That's an example of some missing logic. We should be able to take an item or object and use a loop to make it spawn on a variety of circumstances over and over.
  13. Jesric1029

    Please help me solve AI problem

    Hello everyone. I edited this post with a different but related question and I would appreciate any help.
  14. Thanks for your response! I just checked the leaderboard and saw that you had 200k points which I think is more than I got (I couldn't beat the map, died on final battle). Smart choice about Brutus. He's more of a Gimmick he rocks for a little while then he's dead and your still out the money. Also thanks for your suggestions. This map was sort of an experiment to see if anyone would be interested in playing it. I had so much fun making it and playing that I'm already working on part 2 and I certainly plan to incorporate all your suggestions (especially the music and choosing your weapons). Perhaps the biggest addition to the new map is a giant custom built bunker that players can camp in. The arena is much bigger and I'm going to try to make everything have more value. (so the turret is a one time price to build but can only fire every 30 seconds). I'm also going to add co-op support where you earn 50% more funds for each additional player, money is still a team resource because it's easier an then people don't have to worry about being kill greedy. I'm also hoping to add a feature where the player can transform into a demon for a price, their funds will slowly decrease while transformed. The arena is a great deal bigger but the concept will be the same - Lots of demons coming from a small area. I want to have close to 200 waves but I'll give the player far more things to buy with their funds and the higher level stuff will be extremely OP. (Respawning quad damage for example).. Here is a preview: sv=2014-02-14&sr=c&sig=dpCDR9n7uUlykuS9QvYcx%2B5NxNzpoAOczy0f2x9U6xQ%3D&st=2016-06-15T02%3A17%3A00Z&se=2016-06-15T03%3A22%3A00Z&sp=r&__gda__=1465960920_ca84393e70f4e80c0265478932530eb8 sv=2014-02-14&sr=c&sig=jAUr6P3dKXzg02AVma8azh9tyfNlnZATCRyAQ4jSmCI%3D&st=2016-06-15T02%3A19%3A30Z&se=2016-06-15T03%3A24%3A30Z&sp=r&__gda__=1465961070_9755ad8f50aed94922cbc918159c0804
  15. Sorry guys just realized I forgot to put in the map code. I added to the top, sorry!