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Godfather38

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About Godfather38

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    Junior Member
  1. Godfather38

    Halo/Doom.wad (Delayed)

    Well, is suppose this is getting revived. SLS is back on the forums (although I haven't posted much either) and he seems back into it. Dear god my decorate script is a mess...
  2. Godfather38

    Seeking Help for a WAD

    So, we're back I guess? Lets get It done. Also, in response to VGA, I'm am aware of the difficulty, my leftovers from the old project will be hard to dive back into. But most of the code is done anyways so that's not much of an issue. As for sols, I think we should patch up the old thread so that it looks less abandoned. As a side note, you were the skin, organs(yes, I know the skin is also an organ but for the sakes of simplicity I made them separate), and the creative parts of the brain. Whereas I was the bones, muscle, and quantitative elements of the brain. The contents and fun things were you, the things that made it work were mine. I have immensely overthought that analogy. Either way, its time to bring this back baby!
  3. Godfather38

    Halo/Doom.wad (Delayed)

    Holy sh*t we are at over 3500 views! Yeah, I'm not letting this project die. even if the last few sprites look like they were drawn by a five year old with a broken hand, I.E if I have to open GIMP and select the pencil tool for anything.
  4. Godfather38

    Halo/Doom.wad (Delayed)

    Delayed, I have the second demo level in an unsatisfactory state, and classes are about to kick off. so don't expect too many great strides until December, (we may slip some things in until then, however) but I will at least get a period of a couple weeks to dedicate on this. Then until summer its gonna be another dry season, but when summer 2017 comes we should be able to finish and release with any luck. So not dead, but delayed by a big margin. If my brief google search on quasar told me anything, its that saying a project is indefinitely delayed leads to cancellation.
  5. Godfather38

    Halo/Doom.wad (Delayed)

    I wouldn't blame it on lack of motivation, we're just busy. (albeit we aren't exactly working on this every spare moment) he is working(at a job, I mean), I am getting ready for the massive chain of hunting seasons coming up, we just don't have the time to keep pushing this forward as fast. I would expect things to speed up again in mid-December(with spurts of progress until then) when all my tags are up and we have some more free time before the holidays. until then we will still be doing bits here and there, minor tweaks mostly. I am working on a second demo level so you will have some idea of what state this is in. Don't worry, this will be completed (we don't have that much left honestly, just art and missions). When I saw that we had reached 3000 views, I knew there was no way this would be abandoned.
  6. Godfather38

    Halo/Doom.wad (Delayed)

    BTW, if any community members want this finished sooner, yopu cas submit art assets. all the code is effectively done, so if you want to contribute you can just make some sprites. Also, I wouldn't say its on hiatus, there is still work being done, just VERY slowly. consider it delayed indefinitely.
  7. Godfather38

    Halo/Doom.wad (Delayed)

    The shipmasters are almost ready! just need to get the other perspectives and balancing done!
  8. Godfather38

    Halo/Doom.wad (Delayed)

    Well, since our original release setup has basically gone out the window, it looks like we will be done sometime by next Wednesday depending on what happens and whats left to do.
  9. Godfather38

    Halo/Doom.wad (Delayed)

    K
  10. Godfather38

    Halo/Doom.wad (Delayed)

    Well, we aren't dead people! here is the elite zealot, it needs some work and I have only added the front sprites at this second, but it works! oh, and what should I do for it in terms of balancing?
  11. I think its a sprite, not a texture.
  12. Godfather38

    Halo/Doom.wad (Delayed)

    splash damage would work, I suppose that's an idea for an Easter egg or multiplayer.
  13. Godfather38

    Halo/Doom.wad (Delayed)

    So, although I didn't bring it up earlier when it was more relevant. the gravity hammer would be a feasible weapon to implement. (aside from how to obtain it, since it would need to just be a random pickup off the ground) see, the effects it produces really aren't that difficult. having an enemy move backwards when hit has been done, and although I couldn't accomplish an AOE style effect, I could at least implement a stun and knockback for the one enemy you hit.
  14. You know, I am curious as to how 3d models work in GZDoom, I understand that its done with modeldefs, but how do I handle the models? do the animations need to be prebaked into the file, (which I know is in the quake 2 format), how do I use these on an actor, (I would assume that you define the model as a frame in the modeldefs and use it like a sprite in a state) and what are the best methods of producing these models (I currently am familiar with blender).
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