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DoctaCaffeine

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About DoctaCaffeine

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    Green Marine

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  1. DoctaCaffeine

    Map that functions in gzdoom 2.4 is broken in 4.2 *updated*

    Well, I wasn't using the right format. Just converted to the right format and now everything is what the tutorials have said. Still weirded out to why 2.4 and 4.2 acted differently with the tagging error, but it's irrelevant now that I fixed the format.
  2. DoctaCaffeine

    Map that functions in gzdoom 2.4 is broken in 4.2 *updated*

    Okay, removing said actions didn't fix it but deleting that entire corridor of faces did. Not exactly sure why, but I think I now have a clue. When I removed it, everything functioned as it should. Although I am confused to why gzdoom 2.4 had it functioning while 4.2 didn't. I am kind of a noob to things such as 3d floors (my most complex maps in the past were on par with Episode 3 maps.) I think I may have made some config error, as I used a different 3d floor option than all of the tutorials. It worked for me until this cropped up. Still, have a direction on what went wrong. If you notice anything else going wrong with it, please tell me. Thanks for your time. Also, apologies about the title image. That's a placeholder, and I just grabbed a random image off my computer. I forgot I put it in until I did some troubleshooting after the fact. EDIT: Did some MORE trouble shooting and it turns out I didn't fix all the improper tags. So, I improperly tagged something using functions that aren't compatible, and for some reason, one of them worked in an old version of gzdoom 2.4, and both worked in 4.2. Feel kind of goofy about that, but glad it was caught.
  3. DoctaCaffeine

    Map that functions in gzdoom 2.4 is broken in 4.2 *updated*

    Appreciate your time. This is what those are supposed to be. Although the second was a mistake, fixing it sadly did not fix the map. Also am not sure why it functions in 2.4 and not 4.2. Am I using dummied out definitions, or something?
  4. DoctaCaffeine

    Map that functions in gzdoom 2.4 is broken in 4.2 *updated*

    Sorry about that, I've attached it now.
  5. So, lately I've been wanting to get back into making WADs, but I haven't updated GZDoom in ages. So when someone with the latest version tried to run it, the map was completely broken. I tried for myself and sure enough, got the same problem. (Luckily I made a small test map just to house NPC's, items, and concepts I plan to edit, so i didn't lose too much work if it's SOL) Not only does my 3d floor seem to act like some impenetrable fortress throughout most of the map (in the main hallway) , but all my linedefs act like walls. Teleport linedefs, linedefs to lower lifts, all solid. Yet, in gzdoom 2.4, it all functions perfectly. I've attached screenshots comparing the two, as well as how I made the offending floor. When the hud has the bricks to the sides, it's 4.2, and when it doesn't it's 2.4. At first I thought it was just the 3d floor, but why are the linedefs broken as well? I am using GZDoom: Doom 2 Format. Edit: Swapped the shots for the map. Edit: In my attempts to troubleshoot, I found even removing the 3d floors didn't fix the issue. Is this a compatibility thing? I am running the latest version of GZDoom builder, though. Test Map.rar
  6. Quake needs its own chubz

  7. DoctaCaffeine

    Eating Demons (demon BBQ)

    Human BBQ in TNT made me wonder about the reversal. What would a demon taste like? Are they poisonous. Some demons seem to bleed red, meaning their blood has iron in it, possibly. Although a cacodemon bleeds blue, signifying copper perhaps. (Barons bleed green, which might mean uranium.) And assuming you can eat it, could one cook it rare, or do demons have demonic parasites and pathogens you worry about? And after all of this, it goes down to texture. Demons seem to be physically active. The meat would probably be quite tough and gamey, with some exceptions, like the mancubus (although its legs might be more lean). Any takes or thoughts on the edibility of demons?
  8. DoctaCaffeine

    Best Map in All of Ultimate Doom, Doom II, TNT Evilution, The Plutonia Experiment

    I'd say E3M6. I always liked doom levels that had a bit of spectacle, and I always liked hellish levels. That, and Map28 of Doom 2 sorta give this cool feeling, and I'd say those two maps are the closest Doom ever gets to hell, at least for me. I also have this weird love for E2M9, just because I have a love for dumb maps.
  9. DoctaCaffeine

    Doom Builder 2 moving map files.

    Whenever I save a map in doom builder 2, or even open one to edit if I remember right, it moves the map files to the bottom of the wad. This causes the map to not exist, and hence it just loads whatever doom 2 map is supposed to be there. The only way to fix this is to go into SLADE and move the files back up manually. I have no clue what causes this.
  10. DoctaCaffeine

    Post Your Doom Picture (Part 2)

    Always play any mod with chex quest. always
  11. DoctaCaffeine

    The Official™ Doomworld Age Poll

    16 here, first experience with doom was the 64 version when I was like 4. Then when I was around 10 I played the shareware version of Doom 1 over and over until I bought it on steam like a year later, then another year after that I got zDoom. Now I'm here.
  12. DoctaCaffeine

    Favorite Chip Brand?

    Bruh has no one mentioned Combos yet? I guess they kinda don't care but I don't care fuck it! I'll make a favourite type of combos thread in case...
  13. DoctaCaffeine

    *** The "ask a miscellaneous editing question" thread ***

    I am using ZDoom. I would suppose there would be something to put in MAPINFO, then.
  14. DoctaCaffeine

    *** The "ask a miscellaneous editing question" thread ***

    How do you make the death of an enemy end the level, for example, killing the Cyberdemon in E2M8? I am using Slade 3 and Doom Builder 2, and am modding Doom 2.
  15. DoctaCaffeine

    *** The "ask a miscellaneous editing question" thread ***

    How do you put text blocks in between levels, (i.e. the message after killing the icon of sin or right before Dead Simple/Map07), and how do you edit said text? I am using Slade 3, Doom Builder 2, and have SlumpEd.
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