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TECH_PH33R

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About TECH_PH33R

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  1. TECH_PH33R

    SnapMap Wishlist?

    Thanks, I spent quite a bit of time trying to get the list to a point where it didn't look like a bunch of random requests. I added the Gore props and decal layers. I also assume they will be adding stuff like that, but I's rather be safe and spell it out for them. To be honest I've got tons of questions about the more shitty parts of the game. Like why did they release such a barebones version of snapmap, because they knew mapmakers wouldn't be happy with it. Why restrict it to four players? Also want to ask them to their face why they thought it was such a good idea to make the supershotgun a class weapon instead of a power weapon, really getting tired of the cheapass tesla rocket/supershotgun wombo. Hell why classes to begin with? ID needs to get on the ball like last week, they've been smoking too much celebratory reefer. I love the base game for what it is, but they really skimped on the parts that can make it last and this first patch is doing surprisingly little. The only thing I'm glad about right now is that Snapmap is getting free content updates for the foreseeable future. Only stuff I've seen about the patch though mentions the rocket launcher, combat shotgun, and chaingun being rebalanced, and something about logic fixes, which provides no details as to what they will actually be fixing yet, we will just have to see, but I hope they get these out/inputs fixed up properly at the very least tired of having to work around missing options with a mess of filters and stored activators to get shit done.
  2. TECH_PH33R

    SnapMap Wishlist?

    Already Covered
  3. TECH_PH33R

    SnapMap Wishlist?

    I have an account on their forums, and I can post it if no one else already has. I took the time to compile our thread's item into a condensed list, and tried to remove as many redundancies as I could without missing anything. I wanted to post the list here just to make sure that I didn't leave anything out before I posted it on their forums. - Add Jump-Pads, Automap, Pistol, Chainsaw, and Beserk to SnapMap - Add modules with 45 Degree and Ceiling/floor (vertical) connections - Add a Custom room editor, with placeables walls and ceilings to divide rooms up, Computer maze props, smaller doors - Add the Archvile, Unwilling, and the Arachnotron (*for the person who wanted a small spider demon*) - Ability to setup demon rune, so we can select which demon players are going to become - Fix weird camera circuit-pausing behavior (camera activations pause other nodes for no reason) - Add Gore props and decal layers - Make signal 'on-remove' outputs for the rest of inventory Items not just droppables - Add output/input signal for all node activations (covers previous) - Fix the filtering system to make it more robust, add a filter for activator. (ie. weapon spawning, so that only the activator can pick it up) - Fix how the whole system can snap together one annoying unit off, regardless of the Jog or coupler used. (add more size variants or something) - Add camera caption, pathing, and effects. Allow cameras to be tested in the editor. - Add variable strobe lights, new lighting effects, and allow manipulation of a modules lighting not just post-processing - Add a module proxy (To trigger post-process effects, module lighting from previous, etc.) - Additional Miniboss customization options (HP, Damage, special effects (damage Auras, explosive attacks) C'mon, seriously) - Add Map Connections, ability to make campaigns, Open Map Hubs (Hexen Style), and Storylines - Add more Vega Phonetics (Basic Nouns, Verbs, and such) - Make all sounds available through every type of speaker - Allow editing of multiple selected objects of the same type. - Make a feature where you can bookmark your codes for future use in other maps. - Allow authors the option to share the ability to customize (and access bookmarked codes) their maps to friends, or for public use - Make Volumes more robust (Pitch rotation, different geometric shapes, themed textures (UAC, Hell), and make a volume that blocks everything demons too) - Add Gun customization (damages, special effects (ie. Insta-Gib, Rocket Jump, Incendiary, Electric, Explosive, Plasma, and Disodium Rounds)) If I missed anything let me know, I wanna post it ASAP.
  4. TECH_PH33R

    SnapMap Wishlist?

    Sorry then. As you can see with some of my other postings, I'm not here to hinder people. I just don't like people looking to benefit from others' work without thanks or credit, which if done improperly that feature would enable. I took the emphasis on Donut Steel in offense after seeing some of the memes/vines on the internet. You have truth to your posts, you're right ID can do whatever they want, which is why I wanted to just put it out there what kind of possible negatives a feature like that would have. The diffusion of ideas will happen quickly enough, true. But there will always be great ideas that shine, and like a magician I don't like to reveal my tricks so easily, unless it is someone willing to learn the trade through their own effort and experimentation, because that's how most great things happen, by accident. If copying was enabled, a great deal of variety would be lost, because people would take the short route, instead of coming up with their own ways around roadblocks. I was only trying to provide constructive criticism in a thread about features, while voicing my opinion, that was all.
  5. TECH_PH33R

    SnapMap Wishlist?

    First off, my first comment was innocent, I never mocked anyone, only said that the idea was worded like it was to steal, which is something you and him seem very interested in making happen for your own personal benefit. Second, this has nothing to do with what ID can or can't do, already said that. ID can do whatever and I will still play the game. I never disputed the EULA or any of the laws, because I know how that shit works and you are right they can put this feature in and there is nothing I can do about it except voice my opinion exactly like I did here in a thread about the topic. It has everything to do with the fact that right now I have rights to my shit because no one can copy it. You act like because ID has the right to the game, you have rights to my ideas through the game. But people like you who want to just pull shit with no limitations are exactly why I felt like I had to say something, just because ID has an EULA and rights to my ideas within their game, doesn't mean you should have rights to take what you want because ID can make a feature so you can. Third, that damn DONUT STEEL shit, look online and see what you can find, then you might realize why I took it as an attack. It was pretty obviously a mock.
  6. TECH_PH33R

    SnapMap Wishlist?

    I'm only inconveniencing people looking for handouts, apparently that's what you both want if you don't see the point of my argument. Never called anyone a thief directly, not even the poster I originally made my comment to. I never said anything bad about the idea other than it can be used to thieve ideas, and I supplied an effective potential compromise so the feature couldn't be used to steal, and if that made you so upset then you must be one of the people I'm talking about who just likes to pick the good ideas out without doing any work of their own. I only started using words like dumbass after I had been mocked by both of you for wanting my current rights protected from a potential feature that would take those rights away, in a discussion about potential features.
  7. TECH_PH33R

    SnapMap Wishlist?

    If you activated the kill AI and the camera at the same time, I would attribute it to the bug. I had the same issue with giving loadouts, have the boss trigger the kill AI input on the proxy when it dies, then do a separate output that is delayed (I usually do .5 to be safe) to activate the camera.
  8. TECH_PH33R

    SnapMap Wishlist?

    Is the particular monster a wave monster? or is it uniquely placed/a boss? EDIT: also it might not have been clear, but this bug or whatever it is, doesn't effect any inactive circuits that are in the background long term, it shouldn't effect anything that I know of in terms of activation after the camera turns off. The pause is only when the cameras are active, what I meant about connected timers, was that they were working correctly, otherwise the cameras would have been on forever (paused disable timers). I couldn't get a clear rule with the rest of the logic. Common sense would be they would continue as normal in the background, but after the timer fiasco with my waves I know they don't. All of the timers I am talking about were all activated by the same node, so they were all essentially part of the same circuit. The timers on the cameras worked, the timers on the wave that were supposedly activated at the same time, didn't activate until after the camera was disabled.
  9. TECH_PH33R

    SnapMap Wishlist?

    You are an idiot. You don't seem to understand that yeah at the basic level most things will be coded the same way. That's not even part of my damn point, which is why both of you are dumbasses. My point is there might be a set of circuits that exist in a map, that are unique because of their ultimate function. You are talking about the normal inside the box bullshit. But because of the sandbox nature there is no "predetermined" amount circuits, it's whatever you can come up with, there are millions of variations. For an example. I have a machine in one of my maps that is basically a bigass pack-a-punch that detects what weapons you are holding and adds a mod to them in a predetermined order, and since there are only two mods max if you hit it again it will switch them, if it's a gun with one mod it will buzz and do nothing. Originally I thought such a circuit impossible because you can only flag droppables, and "on-weapon remove" outputs don't exist in the inventory options as of this moment, but after three sleepless nights I figured it out. My point is, that circuit might not be a "thing" for a long time because it is ultimately very intricate and included a lot of work arounds because of logic limitations in the current version of snapmap. I am not against someone "inventing" the same circuit from scratch, kudos to whoever has done it and will do it, my problem with this scenario is that someone could easily come by and just yoink it, no effort. That's my issue. There are enough tutorials on the basics that idiots like you should figure it the fuck out, and if you can't, tough. There shouldn't be a feature where you can just pull whatever you want. Once you do that everything will be boiled down to the same shit over and over, because NOTHING will be unique anymore, and I don't like that picture so I'll happily stand my ground.
  10. TECH_PH33R

    SnapMap Wishlist?

    I like the ideas, and I touched on it before, but they need to fix the weird logic pausing when cameras are activated. I found out the other day through a complete accident, that while cameras are active everything else pauses, don't know why. I had a map with a 30 second timer before it starts the wave timer for my survival encounters, and I increased it to 45 so it would count 30 seconds after my 15 second camera intro reel finishes. Instead it went through all 5 of my 3 second cameras, then paused for 45 seconds before spawning waves. Further experimentation with buffs, music changes, and logic placements showed that pretty much everything except specifically placed demons won't activate while a camera is rolling. The only things that seem to ignore this are timers or switches directly connected to said cameras, but I can't seem to find a solid rule, because sometimes things bug out. Definitely a glitch or maybe just an intended pause with unintended consequences, but it's annoying if you want to do something while cameras are rolling. They should just pause damages and AI actions, and allow circuits to continue operating normally, for the sake of consistency.
  11. TECH_PH33R

    SnapMap Wishlist?

    Yeah I took it as an attack, because a short post that does nothing but call me out is an attack last time I checked. You didn't contribute to the conversation other than to tell me that DOOM wasn't a subject for me to be talking about not stealing stuff, which is basically telling me my opinion is invalid to my face in a forum in front of everyone else, and that's literally ALL THAT POST DID. You didn't even voice an idea or take on the subject, you literally just called me and what I said out on the basis of law, which doesn't even play into said topic. Text is ambiguous and doesn't carry mood, so I'm sorry if you didn't mean it as an attack, but I don't play those games. Beyond that learn how to read and fully understand what people are saying, loss of a unique idea is losing something that I value, and the value of anything is determined by the person themselves. Obviously you don't care about your own ideas or value them that much, just like I don't care if people who don't want to spend the time to learn can easily take whatever they want and use it, because that's not the way the world works in the first place. This system should cater to the ones with the ideas, not the people who want to steal them. I see your point, collaboration would happen, but thieving ideas is a big thing. I don't want people taking MY map ideas and "improving them" without my permission because those are MY ideas and ingenuity not yours or anyone else's, and I sure as hell don't want someone creating variants behind my back. If an idea is popular and you like it you should support the creator, help them improve their own ideas instead of trying to get a system enacted that would allow you to steal the spotlight from them instead. And like I said before, the option is fine to me if I can turn it off. I don't want to cut off collaborators or people who want to teach. I just wanted to point out idea thieving is a huge thing, regardless of platform or legacy. If someone wants to steal ideas, I want them to have to make it from scratch with their own touches, because by then it's something of their own, not something built from anyone else's hard work.
  12. TECH_PH33R

    SnapMap Wishlist?

    Note, I only said code because the person I was talking to used the term and my post was directed at him. The closest thing this gets to coding is UDK's kismet if even. I am not a noob when it comes to modding/mapamaking/leveldesign. My only point, was that I would not support a feature that allowed other people to directly steal creatively designed circuits on a whim, because let's face it this system is simple and everyone who actually knows how to fully use it knows that. The only reason to really create this feature other than to move circuits across your own maps, is to take something you think is cool from another map and "copy" it. While the system itself is simple, the time and effort to make something simple, do something complicated can be pretty intensive and by the end it's something unique to what you made yourself. Regardless of legacy and laws, that's taking a piece of my creativity. I spend a lot of time on my maps, so I voiced my opinion. I would like the idea if it's optional, that was my point on behalf of all people who aren't the sharing type, and would like to keep their stuff to themselves. When it comes to laws and actually adding features Bethesda and ID can do whatever they want it's their game, but before it becomes a tangible thing I figured I'd say something in this forum where everyone is equal, and laws to do with legacy shouldn't have anything to do with a discussion over a snapmap feature wishlist in a forum. The only reason I see for you making that kind of comment is to come in here and put me down for voicing an opinion you obviously don't like. Take your ridiculous slang/meme reference, step off my plate, and quit trying to get first blood. Last I remember I didn't call anyone out, I was just talking about a feature that was thrown into the mix, if anything doesn't fit the subject it was your comment. I couldn't say it better myself, exactly the reason why I am voicing my stance on this. Creativity is what makes it special, which is why that creativity shouldn't be marred by overcopying an idea and producing cheap knockoffs, it only hurts the original author, who was trying to get their own creation in the spotlight not produce an idea everyone can copy.
  13. TECH_PH33R

    SnapMap Wishlist?

    Surprised I'm the first one to comment on this, but that part of the suggestion is the root of all modding/mapmaking evil. As an author, I would not be to happy that someone can pull code that might have taken me a sleepless night to make, then copy pasta it all willy nilly into a map, change a couple things, then re-release it. The first part of that suggestion is brilliant, the second part only helps copycats and thieves, and the way you put it "pull other creators code" does even more to make this look like a tool for opportunistic thieving. Would approve of the idea if Authors had the ability to decide whether or not they want a piece of code to be openly shared, but otherwise I only see this creating problems for the dedicated snapmappers.
  14. I just finished my first serious map, and thought I'd post it here for everyone to enjoy and to get some general opinions. If anyone has any questions or concerns feel free to PM me. I'm on XBL (TECH PH33R) if anyone wants to run it with me, or collaborate. CODE: UQEZDLML The Pwn-Shop Welcome to the Pwn-Shop the only thing sold here is hot death. Step inside where the steel is cold and the bullets are free. Kill enemies and survive to earn credits. Everything is available in the shop for a price. Spend credits at terminals to buy enhancing drugs, guns, powerups, and even transform into a demon for a limited time. The BFG unlocks after wave 10, find the armor hall and it's yours if you can pay for it. Features - Endless Survival - Randomly generated waves and encounters, changes based on team size - Bosses every 5 rounds - Enemies get progressively harder, and get bonus damage and health multipliers at later levels. - Terminals for all weapons and equipment, full heals and armor, powerups. - Enhance yourself with drugs for player bonuses (400% health, armor, ammo, recharge. Double Damage and Speed) - Demon Form Available - BFG terminal unlocked after 10 - Ammo is placed freely on the map https://fyqxag-dm2305.files.1drv.com/y3moAmszRfYXYfX30_Vzl6PoR5KkZD-hAvBX2c_bb66gk36BU2vfjWCOPb-9JKwGIEsWwhlUDOSVs6wzutZD12nPNJJ56BXj-0qKTNGHYF7WBQNI0vL-fiuTbQgWw0O_6njM3MBT5sONQbY8aNripbSsw?width=1920&height=1080&cropmode=none
  15. TECH_PH33R

    SnapMap Wishlist?

    I'm for everything in this thread, but I have some things to add. A few of these are annoying and don't make sense Fixlist - Fix weird camera logic-pausing behavior - Make signal 'on-remove' outputs for the rest of inventory Items not just droppables - Add output signal for all node activations (covers #2) - Fix the damn filtering system to make it more robust, allowing for weapon or equipment filters (making weapon upgrade terminals possible) - Fix how the whole system can snap together one annoying unit off, regardless of the Jog or coupler used. Wishlist - Add camera caption, pathing, and effects. - Add more textures for Player-block Volumes (Better for free-form platforms and walls) - Add an Insta-gib option - Add Rocket jump optional gun effect - Add strobe lights (Variable blinking lights) - Additional Miniboss customization options (C'mon, seriously) - Add vertical module connections
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