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HALFRATS PS4

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Everything posted by HALFRATS PS4

  1. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    New play-through video from UltraZangiefZ of the latest Cyber Hell level E2M5 Lust (BETA) enjoy! https://youtu.be/N_hYlGAmV-Q
  2. CYBER HELL NEWS UPDATE - 3/3/2017 Thought I would get one more map out before Ghost Recon Wildlands invades my life. Cyber Hell E2M5 Lust (BETA) is out!!! Bring your A-game. Let me know what you think. Map code: 4k3BC9QL [img][/img] -------------------------------------------------- GREETINGS MARINE! Hey all, thought I'd show my appreciation and link gameplay videos of Cyber Hell from a few Youtube Snapmap streamers. These guys are sifting through all the crap levels out there. They are a great source to find excellent Snapmaps without all the footwork of actually searching and praying what you just loaded up doesn't suck. https://youtu.be/FfMS02wZ840?t=2m18s https://youtu.be/e1sh0HOuZwQ?list=PLeMUvzKiGhqW2wv5k5KiXbnbc0kSBIGWE https://youtu.be/Yrzj8edtY2s https://www.youtube.com/channel/UC9MkboJUKNFuLR3PhHSfd_Q https://www.youtube.com/channel/UCHa14nRoDSLXnnct-6JVp_g Entire series @rockhardgamer 45 https://www.youtube.com/playlist?list=PLeMUvzKiGhqW2wv5k5KiXbnbc0kSBIGWE -------------------------------------------------- Its been awhile since my last post. (To many games!) I'm reworking past levels with all the new content so please be patient. I will eventually get newer maps out for you all to play. But if you'd like a taste of the reedit check out. E1M1 - UAC Foundry - N8CGFPQU - v4.0 E1M3 - Sub Basement - AUUSZMEH - v4.0 E2M3 - Envy - NWDFX3MG - v4.0 If you run into any hiccups let me know. I did test play it quite a bit and never ran into any problems. But your feedback is always appreciated. Also I revamped the Cyber Hell Engine 4.0. I condensed the map and its contents to the core elements as to cut down on memory and data usage at the start of creating. Its all you need to get started making your own campaign style 4 player cooperative maps. Check out the link below for a video on the Cyber Hell Engine. Cyber Hell Engine v4.0 - Template map with all of my code - ER9DM689 https://youtu.be/DOZtg2psczg Tips on how to make your levels stand out. https://www.doomworld.com/vb/post/1656680 --------------------------------------------------------------------------------- CYBER HELL EPISODE 1: HELLBOUND ETERNAL 8 FULL FLEDGED CAMPAIGN STYLED MAPS Creator Rating Overall 90% Over 1000 plays total CYBER HELL EPISODE 1: HELLBOUND ETERNAL E1M1 - UAC Foundry - N8CGFPQU - v3.0 - https://youtu.be/DbB4KhXZ1sM?list=PLeMUvzKiGhqW2wv5k5KiXbnbc0kSBIGWE E1M2 - Factory - R8QFXJYP - v3.0 - https://youtu.be/BDrZbpl8_8s?list=PLeMUvzKiGhqW2wv5k5KiXbnbc0kSBIGWE E1M3 - Sub Basement - AUUSZMEH - v3.0 - https://youtu.be/FxDRxznEhDQ E1M4 - Central Processing - B5WM9GKM v3.0 - https://youtu.be/J__sqSL2N9w?list=PLeMUvzKiGhqW2wv5k5KiXbnbc0kSBIGWE E1M5 - Power Facility - 834TYNFL v3.0 - https://youtu.be/9pWoDB-54Vc?t=2s E1M6 - UAC Labs - B793B7BD v3.0 - https://youtu.be/e1sh0HOuZwQ?t=1s E1M7 - Reactor Core - E4MV2Y7F v3.0 - https://youtu.be/ifZERzfByMM?t=1s E1M8 - Hell's Gate - YU56WLJE v3.0 - https://youtu.be/mD9CMOvRKxI CYBER HELL EPISODE 2: AGONY'S GARDEN E2M1 - Sloth - K8EATTUQ - v3.0 https://youtu.be/cd5hAOyHlag E2M2 - Gluttony - MJAD49U3 - v3.0 https://youtu.be/hn_iJSeXvl4 E2M3 - Envy - NWDFX3MG - v4.0 - https://youtu.be/x45nDtXpTNQ E2M4 - Pride - ZCEP47RH - v4.0 - https://youtu.be/wEHOSlIa2Eg E2M5 - Lust - 4k3BC9QL - BETA - https://youtu.be/N_hYlGAmV-Q --------------------------------------------------------------------------------- Further updates, tweaks, and new episodes to come. --------------------------------------------------------------------------------- The Rules: 1 - 4 cooperative 12 lives total 15 gun slot weapon wheel (start with pistol and combat shotgun) Grenade equipped Campaign loot drops Armor is pickup only Run Button - L3 (Ps4) Hold for constant boost, tap for 1 second of boost. --------------------------------------------------------------------------------- Cyber Hell Patch Notes: v1.0 Checkpoints Waypoints 2 guns (keep weapons on death) Revive Grenades Secrets v2.0 10 lives (-2 live for every player joined) L3 run button HUD score for friendly competition. Sky boxes added More environment sounds, lighting, and special effects Reworked demon spawns and wave variations Added null demon spawn zones for botched random wave spawn points and areas. v3.0 Hellscape Patch Elements added Weapon Wheel Chainsaw Touch pick up weapons 12 Lives total no penalty for additional players 800% demon health buff on 3 players or more v4.0 White Collar Patch elements added Past levels updates with gore and white collar patch elements Classic Doom Sounds added to player death, SSG and Chainsaw Pickups. --------------------------------------------------------------------------------- Video overview of the Cyber Hell Ultimate Boss Wave https://youtu.be/l-I7PAUPOfQ --------------------------------------------------------------------------------- More level to come @ #cyberhell *Note not all of the code is up to date with the final rules of the campaign. Every level is 100% playable with checkpoints and waypoints. Please let me know of any errors or glitches you run into.
  3. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    NEWS UPDATE - 3/3/2017 Thought I would get one more map out before Ghost Recon Wildlands invades my life. Cyber Hell E2M5 Lust (BETA) is out!!! Bring your A-game. Let me know what you think. Map code: 4k3BC9QL [img][/img]
  4. HALFRATS PS4

    BETTER WAVES the Cyber Hell way

    I've come up with a way to have more control over how your waves play out. Its the wave system I use in my Cyber Hell series https://www.doomworld.com/vb/snapmap/88891-cyber-hell-new-play-through-video-of-new-map-e2m4-pride-beta/ and its set up to keep the pressure on the entire fight instead of thinning the heard out and trying to hunt down that last weak link imp or lost soul somewhere hiding in the room. It keeps a constant flow of runts like imps, soldiers, and scientist low levels pouring in while you dictate how many and which big baddies come to wreck havoc on you. It also has a node for a boss that once eliminated kills all remaining demons in the wave. Below is a picture of the line of code and a quick overview video on how it works. If you have any questions hit me up and if you yourself have come up with alternative wave types post them I'd love to see what others have come up with. Video overview of the Cyber Hell Ultimate Boss Wave https://youtu.be/l-I7PAUPOfQ
  5. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Here is some game play of the latest Cyber Hell map E2M4 Pride (BETA). Thanks to Casual Gaming for the video. https://youtu.be/wEHOSlIa2Eg
  6. HALFRATS PS4

    Snapmap loading times seem unreasonable?

    Ive made a post with youtubers who post great levels they find. That way you dont have to waste your time. https://www.doomworld.com/vb/snapmap/88891-cyber-hell-gameplay-vids-e1-hellbound-eteral-e2-agonys-garden/
  7. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    NEW!!! Cyber Hell E2M4 Pride (BETA) is out!!! Be prepared for a fight. Have a go at it, let me know what you think. Map code: ZCEP47RH
  8. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Here are all the maps played through. Thanks to all the youtube streamers and the snapmap community. Stay tuned new level coming soon. CYBER HELL EPISODE 1: HELLBOUND ETERNAL E1M1 - UAC Foundry - N8CGFPQU - v3.0 - https://youtu.be/DbB4KhXZ1sM?list=P...KiXbnbc0kSBIGWE E1M2 - Factory - R8QFXJYP - v3.0 - https://youtu.be/BDrZbpl8_8s?list=P...KiXbnbc0kSBIGWE E1M3 - Sub Basement - AUUSZMEH - v3.0 - https://youtu.be/GaFNsVsUZ6o?list=P...KiXbnbc0kSBIGWE E1M4 - Central Processing - B5WM9GKM v3.0 - https://youtu.be/J__sqSL2N9w?list=P...KiXbnbc0kSBIGWE E1M5 - Power Facility - 834TYNFL v3.0 - https://youtu.be/9pWoDB-54Vc?t=2s E1M6 - UAC Labs - B793B7BD v3.0 - https://youtu.be/e1sh0HOuZwQ?t=1s E1M7 - Reactor Core - E4MV2Y7F v3.0 - https://youtu.be/ifZERzfByMM?t=1s E1M8 - Hell's Gate - YU56WLJE v3.0 - https://youtu.be/Iq1tBFmWG_E CYBER HELL EPISODE 2: AGONY'S GARDEN E2M1 - Sloth - K8EATTUQ - v3.0 https://youtu.be/cd5hAOyHlag E2M2 - Gluttony - MJAD49U3 - v3.0 https://youtu.be/hn_iJSeXvl4 E2M3 - Envy - NWDFX3MG - BETA - https://youtu.be/x45nDtXpTNQ
  9. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Yeah the streamer Rockhardgamer finds some real gems. I recommend checking out his channel.
  10. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    CYBER HELL NEWS UPDATE - 1/12/2017 -------------------------------------------------- GREETINGS MARINE! Hey all thought I'd show my appreciation and link gameplay videos of Cyber Hell from a few Youtube Snapmap streamers. These guys are sifting through all the crap levels out there. They are a great source to find excellent Snapmap levels to play without all the footwork of actually searching and praying what you just loaded up doesn't suck. https://youtu.be/FfMS02wZ840?t=2m18s https://youtu.be/e1sh0HOuZwQ?list=P...KiXbnbc0kSBIGWE https://youtu.be/Yrzj8edtY2s Entire series @rockhardgamer 45 https://www.youtube.com/playlist?li...KiXbnbc0kSBIGWE -------------------------------------------------- Its been awhile since my last post. (To many games!) I'm reworking past levels with all the new content so please be patient. I will eventually get newer maps out for you all to play. But if you'd like a taste of the reedit check out. E1M1 - UAC Foundry - N8CGFPQU - v4.0 E1M3 - Sub Basement - AUUSZMEH - v4.0
  11. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Yeah the AI conductor is set to spawn a hi level demon ever 110 seconds. So the longer you hang around the more often you will run into bigger stronger baddies. But its set to only spawn 5 monsters at a time. Yes the Baron in the stairwell is buffed to 400%. Both Sawed off and chainsaw are hidden in their own secret rooms as well. I hide them in every level so it helps to be nosy. Ill keep an eye on how its received. It is the first time Ive legitimately used the AI conductor. Im liking it do to its variation adding to the replay value. Ill play with it. Thanks for the feedback
  12. HALFRATS PS4

    Future maps

    Nice work man, thats impressive. How much memory does a room like that eat up?
  13. HALFRATS PS4

    Lets revive this, ill start hosting coop servers

    ADD ME HALFRATS Here is what ive created. Its also 4 player coop. 12 levels so far. https://www.doomworld.com/vb/snapmap/88891-new-map-cyber-hell-e2m3-envy-beta-e1-hellbound-eteral-e2-agonys-garden/
  14. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    CYBER HELL NEWS UPDATE - 10/2/2016 -------------------------------------------------- NEW!!! E2M3 BETA IS UP!! E2M3 - Envy - NWDFX3MG - BETA -------------------------------------------------- GREETINGS MARINE! Well this October is saturated with titles. WWE2k, Mafia 3, Battlefield 1 and hell lets throw in a re-release of Skyrim while we're at it. SO, I thought I'd squeeze another Snapmap in for you all before my life is consumed by the pre-holiday release drops. I tried a few new AI ideas and I'm running an AI conductor for the first time in one of my levels. E2M3 - Envy - NWDFX3MG - BETA If you run into any hiccups let me know. I did test play it quite a bit and never ran into any problems. But your feedback is always appreciated. Also I revamped the Cyber Hell Engine 4.0. I condensed the map and its contents to the core elements as to cut down on memory and data usage at the start of creating. Its all you need to get started making your own campaign style 4 player cooperative maps. Check out the link below for a video on the Cyber Hell Engine. Cyber Hell Engine v4.0 - Template map with all of my code - ER9DM689 https://youtu.be/DOZtg2psczg Tips on how to make your levels stand out. https://www.doomworld.com/vb/post/1656680 --------------------------------------------------------------------------------- E2M3 - Envy - NWDFX3MG - BETA
  15. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Thanks for playing and the feedback. Did you guys by chance find the chainsaw and super shotgun?
  16. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    CYBER HELL NEWS UPDATE - 9/18/2016 -------------------------------------------------- NEW!!! E2M2 BETA IS UP!! E2M2 - Gluttony - MJAD49U3 - BETA -------------------------------------------------- HEY ALL! First off, thanks so much for playing Cyber Hell. It takes a lot of TLC but it's a blast creating and hearing all the great feedback. With that said, the NEW! Cyber Hell E2M2 BETA map is published and ready for your help in beta testing. As of now the level is 100% playable and is set to single player for beta testing. Finalized lighting, atmosphere, props, and proper map flow will be present in the final version. Feedback is welcome and encouraged. Cheers, HALFRATS
  17. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Cool glad you like them. Wasnt really impressed with No Mans Sky which I thought would hold me over until Battlefield 1 drops. Ill get back on snapmaps in the up coming weeks to get Episode 2 rolling.
  18. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Thanks for the input, Ill have to look into it. You should be able to pick up all the guns as Ive opened the weapon wheel completely. They are also touch pick up only so I dont know how you are repicking up guns. Are you sure they arent just respawning back in. I have the guns set to respawn back in at 1.5 seconds so all the players can pick up the guns.
  19. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Should be good to go now. Ever since the last update that room stopped working.
  20. Hey all! I'm sure most of you know that finding a great snapmap is like finding a needle in a haystack. I've started this thread to give and get some ideas specific to atmosphere. What I find when playing most snapmaps is the lack of atmosphere be it ambient noise, lighting or even music. These element when left out leave your map feeling lifeless and stale. You would be surprised what a little atmosphere can do to your level. And since we are limited to a certain amount of modulars its important to spruce up what we all will be walking through a thousand times over and make it your own. So here are some ways I've found to spice up my snapmaps. If you have anymore ideas or great little tricks let us know. Sound ---------- Nothing is worse than starting a map and it is just void of sound outside of your character and the demons. Ambient noise ---------------- One way to remedy this is on your map start up launch a 2D sound with an atmospheric sound. This sound will be heard through out your entire map. It can be turned of with pretty much any trigger. With wanting a particular ambient atmosphere in a certain room use the start map launch in the modular you want and connect it to a room noise node. This sound will play over your 2d atmosphere (described above) both sounds will play simultaneously. If you want to go the extra step addng random bangs, scare noises and one time audio is a great way to keep the player on their toes. An occasional machine bang noise in the back drop or crying moans from hell bring the level to life. A good way to accomplish this is to put the noises on a repeater with a good amount of seconds between repeats. Adding noises to set pieces already built into the modular is also a great way to create ambiance. For instance if the modular has massive pipes running through it give those pipes a pipe noise. Music ------------ Blows my mind how many DONT use this amazing soundtrack they gave us. If anything put music in your level. TIP: Try using the same music theme throughout your level. Each Theme has 3 songs. Idle, A, and B. I usually start the map with no music. Once I see my first epic room or low level monsters Ill start the idle song. On my waves I use song A, and on the Boss or final battle of the level I use song B. I also calm the song back down to idle after the waves and boss battles, nothing sets the pace better. Song B always seems to be the heaviest and most dramatic of the music themes. Using one theme such as UAC 01 or INDUSTRIAL 02 constantly throughout the level will result in better transitions between songs in the theme and give your level a more defined character. Lighting --------------- Lighting can take a modular you've seen 100x over and make it new again. Note the pictures below. Once the Gore Nest explodes the trigger turns the red lights off as if the gore nest was lighting the room. Another is to magnify your light sources by adding more light to them. Notice the green light stretch across the room from the green flame source. Another way to use light is dynamically. Below for instance once the switch is hit the flames rise and a green light is cast across the room with placed lights. Props ------------------------ Props are also a great way to take a modular youve played through over and over and make is something new. It is also away to make your level feel like its been lived in and can also create a sutto narrative.
  21. Yea no music can be atmospheric I agree. But you can tell when its being used that way and when the creator was just being uncreative or lazy. You know when youre playing a map with a vision behind it and when you are playing something someone just wiped up. Most who dont put music in their maps also dont bother to put any other atmosphere in their maps such as lighting and ambient sounds. Its just "lets see how many big rooms and doorways I can use and how massive I can make my map" because bigger is better.
  22. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Yeah aware of that one. I put an anti AI spawn box around it and all the way up to the next floor and the damn thing still spawns there sometimes. Little out of my hands at that point its on the snapmap code. Thanks though.
  23. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Yeah thats E1M7 Reactor Core, E1M8 Hell's Gate is what I'm referring too. E1M8 is from the 3.0 update. If you enjoyed Knee Deep in the Dead you like the ending of E1M8.
  24. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    First I start up the cyber hell engine map I made and pull my start up code out of it, then save it as my new maps name. I do one of two things when I start a map. I either base it off a certain flow or what I call the EPIC room. For instance in this new E2M1 map I based it off a four port "big" modular. Knowing this was an M1 map I reserved myself from making it to difficult and to long. I knew the flow that I wanted was for it to loop back on itself. Its starts with layout and flow first for sure. I also use alot of small modulars in between my big rooms. Going into big room after big you end up just getting the player lost. Especially if you dont code waypoints. AND DONT USE EVERY PORT the modular offers. Just because its a door way doesn't mean you need to use it. Keep the player on the path whether they know it or not. I have used the mod environment change once in the last level E1M8 of HELLBOUND ETERNAL. I tend to bring in the special effects more toward the end of episodes and more epic moments. I do magnifiy lights to a degree. I thought of lighting each tourch but thats also a great way to eat resources. Glad youre digging my stuff. Thanks for the feed back
  25. HALFRATS PS4

    CYBER HELL - NEW NEW NEW!!! MAP E2M5 Lust BETA

    Ill be casting it on twitch 11pm central. https://www.twitch.tv/halfrats/profile
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