Jump to content


  • Content count

  • Joined

  • Last visited

About 42PercentHealth

  • Rank
    Senior Member

Recent Profile Visitors

5396 profile views
  1. Doom Streams

    Let's keep blasting demons by the thousand! More SlaughterMAX ahead... https://www.twitch.tv/42percenthealth
  2. Share a random fact about yourself

    Also same. I'm mostly just a water drinker. My vices are pizza, video games, and that good ol' blues, gospel, funk, boogie, soul, and rock of years gone by. :-)
  3. Pacifist Archviles??

    Ah, okay. So I just need more map then. Thanks a bunch! (I was about to call a priest)
  4. Pacifist Archviles??

    Not sure... I could probably include an SSG to make that happen.
  5. Pacifist Archviles??

    These viles are in a small room with the player, plenty of space, plenty of LOS time. I am already aware of the limitations you mentioned, and they aren't the issue.
  6. Pacifist Archviles??

    Hey guys, not sure if this is truly an "editing question" because I'm not sure if it is the result of something I did when making the map. I was playing around with an idea for the opening room of a map, and this room has only a berserk, 2 viles, and 2 pillars for cover. When testing, I noticed something very strange... the viles never attack me. I've attached the map and a demo. Can anyone explain to me what's going on? This happens in every run... it's not just "getting lucky this time". Thanks! testingstuff.zip
  7. Impromptu Minidido

    EDIT: Saw your edit, @Nine Inch Heels, I see what you mean now. That should improve my chances... thanks!
  8. Impromptu Minidido

    This is cool, because all I ever get is ideas for areas, and never ideas for complete maps. Might try my hand. I also won't claim a slot number though, since I'm pretty slow at mapping still and don't know if I can make anything worthwhile in 2 hours.
  9. So I'm doing a research project for college...

    27, male USA (I don't care, it's a big place) 1 and 2 Doom 2, for several reasons. One is the greater variety of enemies. Most of the new additions require specific strategies to defeat them, or movement patters to dodge them. Another is the departure from "realistic" settings to more abstract ones, which gave the devs more freedom to build maps around fun and challenging encounters, without feeling the need to explain their design choices in the context of a setting. Also, the SSG. (One does not need a reason to appreciate the SSG.) I've not played Dooms 3 and 4, but I've seen LP's of them. Just as base games, I would rank them as 2, 4, 1, 3. If we consider the potential for modding and custom mapping, I would say 2, 1, 4, 3. Doom 4's monsters and maps were more interesting overall than those of Doom 1, but snapmap does not compare with the mapping tools for the original. Also, I'm not really a fan of linearity, scripted events, cutscenes, cinematics, etc. I'm just here to play a game, not to watch a movie. That was a huge issue for me in Doom 3 -- gameplay was too slow, and interrupted too much by story exposition stuff. Eh, Doom 2 was an improvement on Doom 1, and Doom 4 was an improvement on Doom 3. But to me, Dooms 3 and 4 don't really seem like true successors to the originals. Not sure what to say here. Technically, they have definitely gone up. Gameplay-wise, I think Doom 2 was the best. No, but I only started playing Doom about 3 years ago. So there isn't much for nostalgia. I think it's misunderstood nowadays. Many people think of it as a mindless shooter where edgy kids can get their fix of violence and gore. Take a look at Doom 4, for instance... In trying to capture the "spirit of classic Doom" the devs made it more gruesome than ever, However, the gameplay seems to have suffered. The game now gives you mobs of low-tier enemies just for the pleasure of gibbing them, rather than to serve as any kind of threat. Glory kills are a thing. IMO, the "spirit of classic Doom" lies in its subtle tactical challenges... things like target prioritization, learning and taking advantage of the subtleties of monster movement and attack behavior, managing monster infighting, managing health and ammo resources, managing movement space, etc., etc. Some of these things are present in new Doom games to varying degrees, but it seems to me that they just "missed the mark" a bit. I started playing it once. I was disappointed when I had to play for 10 minutes or more before I was able to shoot anything. The game was beautiful, but gameplay was too slow. There were too many dialog sequences, cutscenes, Half-Life styled puzzles (which I'm not opposed to in a game, but not in a game claiming to be Doom), and story exposition in general. Also, the game engine did not allow for large encounters, so by the end of the game you were still fighting 1 or 2 imps at a time in small rooms (sometimes you'd fight 1 or 2 different enemies though). Yes. (Vague question gets vague answer.)
  10. Doom Streams

    Ironman attempt, then some more SlaughterMAX: https://www.twitch.tv/42percenthealth
  11. I got spanked, 21-35 in Doomkid's favor. Doomkid_vs_42.zip
  12. The Official 'Trying to Find a Specific WAD' Thread

    Xyz ma bro! You found it!! :-D Thank you kindly!
  13. The Official 'Trying to Find a Specific WAD' Thread

    Hey everybody, I had a Hexen slaughter WAD recommended to me some time ago... I was told it was called "Hordes of Chaos" and that it was the sequel to a Heretic slaughter WAD. I found the Heretic one, but can't find the Hexen one. Anyone know anything about it? Thanks!
  14. Ok... wouldn't mind getting some practice in beforehand though. ZD still feels awkward to me, as I've gotten quite used to Zan and its netcode.
  15. Oh, crap... my first game is against @Doomkid!