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  1. ... Or specify in the .txt file that it is intended for BD and may not be balanced otherwise. I think Major Arlene is correct in saying that the majority of the community plays without BD/PB.
  2. When a cyberdemon rocket turns the screen so red that I can't see well enough to avoid incoming damage, so I die. When a cyberdemon rocket or a bunch of other missiles hit me, and I think I'm dead, so I quit running. Then I realize I wasn't quite dead, but now I am 'cuz I just stood still in the middle of a fight.
  3. @damerell Solved! I just had to name it "doom2.wad" instead of "DOOM2.WAD." Wouldn't have seen that if you hadn't suggested strace... Thanks a bunch! :-D
  4. Whoa. Real retro gaming experience here, I guess. :-P My OS stopped getting support/updates about a year and a half ago, which probably means the repo is out of date.
  5. @stru I remember being so overjoyed when I learned that...
  6. Normally, that's only mildly annoying. What's really annoying is when you don't have the weapon yet, like when the game is making you pistol down chaingunners you can't reach. JUST GIMME A CHAINGUN ALREADY!!
  7. Tried it -- it seems that prboom wants freedoom.wad, and nothing else will do unless I specify from the command line. So I'm wondering how it knows to look for that file in that location. Apparently it's not in prboom.cfg...
  8. Hey guys, I just installed prboom on my linux box, and it came with the freedoom WAD. If I don't specify an IWAD via cmdline, it uses freedoom, but I'd rather it use Doom2. I've place doom2.wad in the same directory where freedoom.wad lives and renamed freedoom.wad, but I get an "IWAD not found" error. Can anyone tell me if there's a way to set doom2.wad as the default IWAD in prboom? In case it matters, I installed version 2.5.0, since the newer version apparently has some dependencies incompatible with my OS... Thanks!
  9. Eh, I kinda like slaughtermaps, but I understand that they are an acquired taste thing...
  10. Hey all, is there a way to set the default iwad in prboom, so I don't have to use the -iwad parameter each time? It defaults to freedoom (which came with the .rpm installation -- Linux user here), but I'd rather it default to Doom2.

    1. Spectra


      Rename freedoom wad to something different?

    2. 42PercentHealth


      I thought about just deleting it or moving it elsewhere... but surely there's a line in prboom.cfg I can edit, right??

    3. 42PercentHealth


      Didn't work anyhow:


      > cd /usr/share/doom/
      > ls
      DOOM2.WAD  freedoom.wad  prboom.wad
      > mv freedoom.wad nothere.wad
      > prboom

      prboom v2.5.0 (http://prboom.sourceforge.net/)
      I_SetAffinityMask: manual affinity mask is 1
      M_LoadDefaults: Load system defaults.
       default file: /[path to]/prboom.cfg
      IdentifyVersion: IWAD not found

    4. CzechMate29200


      go into Options > General > under Miscellaneous, set "Use in-game launcher" to always. That way you can choose what you want to use before PrBoom starts

    5. 42PercentHealth


      I must have an old version... that's not an option in my menu. :-\ I got the one recommended for my outdated OS...

    6. MysteriousHaruko


      If zdl works in your computer, you can use this before you launch prboom+. 

    7. bzzrak


      Why the hell do you need Freedoom if you have doom2.wad?

    8. 42PercentHealth


      Like I said, it just came with the installation.

    9. Nine Inch Heels

      Nine Inch Heels

      Why don't you post that question here and see what people respond?


    10. 42PercentHealth


      Sounds like an idear... will do!

  11. I, for one, really appreciate blind-plays of Doom content. I should probably give your channel another visit....
  12. I also appreciated the fact that the zombies had to be gibbed in order to be eliminated. It made gibbing a part of the gameplay, rather than just an aesthetic touch...
  13. I wonder if "big numbers" sometimes come into play because it makes certain internal calculations easier. If your base damage is 10, and you get a 10% bonus from a perk, and you get a 3% bonus on top of that for being a <whatever> class, and you also have +15% damage against enemies with red eyes (but that only applies to base damage, not bonuses), and a 42% bonus because you have 42% health (but that only applies to your bonuses, not your base damage).... the math becomes rather "chunky." It is a bit more elegant in such a case to make the base damage 1000 and multiply everybody's HP by 100. ... And then hide all the numbers and just give everyone a health bar. ... And then I wouldn't play the game 'cuz I can't see any numbers. :-P
  14. I have a '666' on my car license plate. :-o
  15. Aw, c'mon guys! A little philosophical discussion is food for the soul. ;-)