42PercentHealth

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  1. This is a good question, and one I'd be interested in seeing other people's answers to. From my own experience, I'd suggest that you have to play "cognitively." Don't keep trying the same thing over and over hoping to "get lucky" one of these times. And certainly don't play absent-mindedly -- in "auto-pilot mode" if you will. If you're dying over and over, then you're doing something wrong. Most fights have a reliable strategy which, if executed properly, will always result in a victory 100% of the time. Learn how to find these. I've heard people say that saving the game a lot hurts your ability to improve as a player, because you tend to rely more on that one lucky break rather than forcing yourself to find the reliable strategy. It also doesn't hurt to watch demos by skilled players, and try to learn their strategies. Ask questions about their strategies, if there's anything they're doing you don't understand. I don't think there are any maps which will magically make you better. I'd say play stuff you're interested in, but constantly be aware of how your position, movement, target selection etc. affects things like where monsters go, where projectiles go, how much infighting happens, etc., etc. When you find out what works, you'll be that much better prepared to do the same in the next map. On the other hand, if there is a specific skill you want to sharpen, then some maps might be good for that. For instance, I wanted to improve at 2-shotting cybers, so I just cleared a map with a large outside area, then spawned cyberdemons for myself to kill. If you want to practice punching barons, or rocketing hallways full of revenants, or anything else, just find a nice spot in some map (or make your own map), save, and then repeat that section until you are comfortable with it.
  2. Only the motherboard was falsely advertised. With the SSD, I saw its picture, and it came exactly as described -- I just had a panic attack when I saw the guy in the how-to video hooking up something that looked nothing like mine, LOL! I was too dumb to notice that there are 2 kinds while shopping around. :-P
  3. Eh, figured it out. Good news: There are a couple of mounting points on the mobo for this type of SSD. Bad news: The standoff for mounting it is missing. What's really frustrating is that the guy I bought the mobo from said it was new in unopened packaging. When I got it, not only had the box already been opened, but the board itself was covered in dust & hair. It was obviously used. Now I discover it's missing a part, which can be found NOWHERE! The internet is full of people singing the same song: Their standoff was lost/missing/broken, they contacted Asus to no avail, and they can't find one for sale anywhere. I was really tempted to return the board, but I did luck out and find a standoff on ebay for $20. Going with it for now, I guess, only because return shipping on the mobo would be more than that. But I'm gonna give the seller an honest review, which he won't particularly like. Oh well... life goes on.
  4. Uh, did I goof up? The SSD I got looks like this, which is nothing like the thing shown in my "How to build a PC" walkthrough: Is it possible to still attach it, or should I get one in a case? I DON'T KNOW WHAT I'M DOING!!!! :-O Other than that, I've got it all put together and wired up. Still no monitor, so no point in turning it on yet...
  5. That put a smile on my face... Thanks for posting! :-D
  6. I'll trust you on it... sounds about right.
  7. I don't think so. The theoretical max damage a BFG can do is 4280, and a cyberdemon has 4000 HP. But, due to the nature of Doom's RNG, this cannot actually happen. I don't know what the actual max is, though, or even if there is a way to know -- it might be entirely situational. If we knew that there were exactly n calls to p_random() between each damage calculation for the BFG, then we could just determine all 256 possible outcomes by choosing each entry as the first one. But that's assuming there is a fixed number n, which I'm not certain about... @Graf Zahl would know.
  8. I don't think it's an overlooked type, given the number of people here who enjoy them. They seem to have a small-but-devoted following. Other than that, you are spot-on. The good ones tend to get lumped together with the better-known bad ones and cast aside.
  9. It would be more intuitive, but I find the current implementation rather ingenious. It is easy to learn, but difficult to master. This keeps it interesting, even for the most seasoned players, to try to get the best usage out of every shot. You can't shoot and then run for cover, like you could with a rocket-launcher implementation -- it rewards aggressive gameplay, which is in keeping with the game's philosophy. You can't shoot from a "safe distance." I mean, you can try, but it's much more effective to get in the monsters' faces. Aggression, once again! The delay forces you to spend more time dodging, which highlights the strategic emphasis on movement over shooting/aiming. IMO, Doom wouldn't be what it is without these "slow-firing, hard-hitting" weapons like the SG, SSG, and BFG. They really define the gameplay.
  10. The shotgun comparison is actually pretty good.... So the regular pump shotgun shoots 7 hitscan tracers that "fan out" horizontally in front of the player. The BFG shoots 40 hitscan tracers that fan out horizontally in front* of the player. The key difference is that the BFG hitscan blast is delayed until 16 gametics after the projectile hits something. So timing is a thing, because like you said, it's not instantaneous. *This is assuming the player hasn't turned -- the hitscan blast actually fires in the same compass direction as the big plasma ball was fired, regardless of which direction the player is now facing.
  11. The obvious next question is, "Why not?" As somebody already said, slaughter maps are very much in keeping with the premise of Doom. The world has been taken over by a demonic invasion -- here are 32 maps where you can kill 50 at a time. 50 x 32 = 1600 monsters. This isn't very many -- all the world powers should be ashamed that they couldn't stop just 1600 monsters from destroying them all. I'm inclined to think that id would have toyed with the idea of Doom slaughtermaps, but the hardware of the time simply didn't allow for it. This was targeting machines with 486 processors and 8 megs of RAM. Try mapping with vanilla limitations, and you'll see why slaughtermaps weren't feasible. However, you can see that they began moving in that direction with Doom 2, where monster placement becomes more "free," the mappers weren't afraid to make you face multiple barons at a time in a non-boss context, and big traps are more "normal" (e.g. Suburbs, Tricks and Traps, Barrels o' Fun). Just because the vanilla engine can't handle it, I would not conclude that it wasn't meant for it. Even my cheese-ball laptop can handle up to 3000 monsters active at once (probably more, but this much has been verified). I'm currently trying to max a map that has over 21,000 monsters, and during the final fight about 15,000 of them are active. Amazingly, prBoom can run smoothly if I'm looking away from that monster horde, but chugs pretty badly otherwise. This indicates that prBoom's logic engine can handle that payload quite easily, but the rendering engine has a hard time with that many sprites. Compare this with the vanilla engine, and I'd say the port has done a pretty darn good job of "polishing" it.
  12. All the parts for my PC have arrived! :-o

    1. Myst.Haruko
    2. GarrettChan
    3. stru

      stru

      Be sure to wear a ton of jewelry and rub your feet on a nice carpet right before starting! Static electricity is supposed to help stimulate the components and make them work better ;P

    4. 42PercentHealth

      42PercentHealth

      That's one of the things that I'm not sure about -- the instructions I found online are saying to wear anti-static equipment, of which I am not in possession. How necessary is that stuff?

       

      A guy I work with has done this before -- maybe I'll hit him up for some advice.

    5. stru

      stru

      Very rarely did i ever work with antistatic equipment. I always used antistatic bags for storage and placed my components on them when putting them aside. It's probably not the greatest idea, but static electricity isn't as damaging as it was 10-15 years ago. Electrical engineering in PC components has gone very far so it's not as big of a threat.

       

      If you have an antistatic wristband that's grounded, wear it. If not, ground yourself the best you can and don't build your PC on a carpet. You should be fine :) 

    6. 42PercentHealth

      42PercentHealth

      OK, thanks! I'll keep that in mind.

       

      Also, are there any brands of monitors I should avoid? The internet gurus are not very helpful on this point -- they make it sound like getting a "good" vs. a "bad" monitor is pretty much luck-of-the-draw no matter which brand you go with. I'm mostly concerned with longevity, hoping not to have to replace my monitors every 2 years, if possible.

    7. stru

      stru

      I've never had a problem with any specific brand of monitors or TVs except for Vizio. Their customer service is atrocious and their products do not last very long. 

       

      I have a BenQ monitor and love it. My friend has two Samsungs and loves them. My coworker has an Asus and loves it. It's really about the model number. Do some research on the model number and make sure it doesn't have any known faults or anything. 

    8. 42PercentHealth

      42PercentHealth

      OK, thanks for all the help Stru! :-)

  13. I should revisit Holy Hell -- I remember it seemed pretty easy (up to a point) when I was brand-spanking-new to slaughter maps. I assume by untitled2 you mean the Okuplok map? I can't even complete the opening platforming sequence without falling off! XD I can only think of 2 or 3 fights in that entire map that I can beat without save-scumming.