42PercentHealth

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  1. Quick question: This tutorial says

     

    Quote

    Now, let's set up a bit to prepare for adding flats and textures. Create the following entries as marker lumps, in order: FF_START, F_END, PP_START, PP_END. (Note how there's only one F in F_END, even though there are two in FF_START. This is one of the many little quirks that await the Doom modder.)

     

    And a bit later on...

    Quote

    Once you're finished, it should look like this:

    ImportTextures12.png

     

    So which is it? P_END or PP_END?

    1. rdwpa

      rdwpa

      It doesn't matter. Those markers aren't even strictly necessary. 

       

      Read this to learn more: https://doomwiki.org/wiki/Adding_custom_textures

    2. 42PercentHealth

      42PercentHealth

      Thanks, rdwpa! Perhaps you can tell me what I'm doing wrong here:

       

      In SLADE, I add the textures and save:

      Capture.PNG.b9dc4caca7953e235f264d5ff06d51cb.PNG

       

      But they don't show up in DB2:

      Capture2.PNG.07cebb56cc750ebb52269986a8eead3f.PNG

    3. rdwpa

      rdwpa

      You need a Textures lump. Seems like the tutorial you are using eventually gets to that: 

       

      Quote

      Select them all, then right-click and in the context menu, choose "Gfx → Add to TEXTUREx". This will automatically add them to the patch table, too. (Whereas if you choose "Add to Patch Table", it will not automatically add them to the texture list.)

       

      That will automatically create a Textures lump since you don't have one. 

    4. 42PercentHealth

      42PercentHealth

      Aha! Musta missed that. Thanks a bunch! :-)