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About MyNameIs
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Warming Up
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what are you working on? I wanna see your wads.
MyNameIs replied to everennui's topic in WAD Discussion
currently i'm working on a Hotline Miami and Warframe inspired mod with focus on speed and vertical movement. map is not ready though, but gameplay starts to form i guess. also i'm gonna add some sort of a system to regain health from stylish combos, so there's no need to slow down, or something like that -
Holy shit! I.. I really did not expect that, wow
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so. updated that thing, hope now it's better also old version still exists, it's difficulty that called "ultra-violence 1.6"
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yay, thanks yeah, i need to change the health ballance it's just "i've played this map so many times so it seems too easy" thing :/ well, i need to keep that in mind in the future also i tried to speedmap a few times and my maps always was too easy, so i up the difficulty too harsh for this one aand i need to add a counter for the secret spheres.
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wait, why there's no music playing in 2.5pre um.. yea, so 2.3.2 definetly ok and 2.4.0 is should be ok too
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oh, sorry, i really should remove them. they are still allow launching, right?
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i kinda already did not everywhere though. maybe i need to add some more
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AUTOPSY, doom64 - styled map also, that's my second map and you can check out the first one here IWAD - DOOM2 port - GZDoom, tested with 2.3.2 map - MAP01 map includes: custom monsters custom weapons new music new textures ambient sounds changed physics (no slipping) new mechanic - dash brutaldoom64 is supported, but really not designed for screenshots: download link: v 2.2 https://drive.google.com/open?id=0B17t3uSKrq9uOFJ4b0tMRTRwRW8
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wow. that's super strange. and i never had feedback about these problems on the other forum, where i've uploaded my map previously. so i really don't know why my map is not working for you. sorry.
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umm.. red skull is supposed to drop after the cyberdemon's death have you turned on the energy and supply of water?
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wow, thank you guys. I've built this wad, like, two years, so yeah, maybe that's the cause.
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um.. hello there. i've made my 1st wad. port - GZDOOM, IWAD - DOOM2. in openGL render. tested with GZdoom g2.1.0. tested with GZdoom g2.3.0. what's inside: new textures, new enemies, custom music, custom difficulties, small story, secret ending(!) map 02,04,05,06 - gameplay maps, 01,03,07 - cutscenes jumping and crouching is allowed, since some of the secrets can't be reached other way. but the game is beatable without that (if that's important). P.S. some enemies are scripted, so mods for the monster replacement will eat scripts. Not recommended. Screenshots: ================== ok. an update. ================== replaying this, um, thing.. recently, i noticed that the old monster spawner i used is not working. uum, it worked for me then. dunno. and i just can't let this map be unbeatable, so i'm updating it.. after.. a long time. not much has changed, just fixed some (2) bugs. and small texture work. i hope it's ok now. Links: V1.5 (119M) https://drive.google.com/open?id=0B17t3uSKrq9uLWxnVjRPSk9WV1E so, yeah. hope you'll enjoy it.