um.. hello there.
i've made my 1st wad.
port - GZDOOM, IWAD - DOOM2. in openGL render. tested with GZdoom g2.1.0.
tested with GZdoom g2.3.0.
map 02,04,05,06 - gameplay maps, 01,03,07 - cutscenes
jumping and crouching is allowed, since some of the secrets can't be reached other way.
but the game is beatable without that (if that's important).
P.S. some enemies are scripted, so mods for the monster replacement will eat scripts. Not recommended.
ok. an update.
replaying this, um, thing.. recently, i noticed that the old monster spawner i used
is not working.
uum, it worked for me then. dunno.
and i just can't let this map be unbeatable, so i'm updating it.. after.. a long time.
not much has changed, just fixed some (2) bugs. and small texture work.
i hope it's ok now.
V1.5 (119M) https://drive.google.com/open?id=0B17t3uSKrq9uLWxnVjRPSk9WV1E
so, yeah. hope you'll enjoy it.