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About CocoCaco
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Automap - How often do you use it
CocoCaco replied to vanilla_d00m's topic in Doom General Discussion
For me it fully depends on the source port lmao With Gzdoom or Nugget, I use the beige automap with the colored doors and pink secret areas a lot, if I'm playing anything with the vanilla automap colors I will not be able to comprehend it with my tiny possum brain and will basically never use it -
I want to ask about something that I've kinda struggled to understand, so I have a sprite replacement for the mugshot that's the same size as the original sprites, but ingame it sort of horizontally squishes it. I know this is the behavior of the default face, but is there any way in the wad itself to change the way it's rendered?
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Category: 2 Difficulty: HMP Dead on: Map07 Time of Death: 18:11 Kills: 69/75 coco-f_ate-cat2.7z
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Category: 1 Died on: Map02 Kills: 131/161 Time of Death: 15:34 coco-etrnyour.7z
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[Single Map for Doom 1] Reception
CocoCaco replied to IkonHero's topic in Map Releases & Development
Oh strange, when I played there was no skybox at all even with Doom 1 loaded as the iwad and your lighting looks more accurate than what I was seeing with default gzdoom settings. Unsure what happened there for me then! -
[Single Map for Doom 1] Reception
CocoCaco replied to IkonHero's topic in Map Releases & Development
Hi, I've played through your map on nightmare 100%! I thought it was a nice quaint small map, I like the look of the reception area you've named the map after, the couches are a cute touch. In terms of some feedback, my biggest issue was the extremely dark lighting. A lot of areas go from fully lit to pure black, and it looks very strange and becomes difficult to tell where enemies are, biggest issue being the hitscanners that hit you after you pass a corner because you still wont be able to tell where they shot from due to how far away placed they are in that darkness. The part where you collect the chainsaw, you put a trigger to open a door to two imps for ambush but I think it doesn't entirely work because rather than running along the thin wall to chainsaw the imps, my first thought was to dodge off the boxes and get out another weapon which ended up in the chainsaw not being used at all. I think it would've felt better if you put an ambush somewhere on the floor of that room! Last thing I wanted to add, lack of a skybox or secret in the outside area were a little disappointing! Overall, nice little map, do keep making them if you enjoyed making this one! -
Category: 1 Dead on: MAP01 Time of Death: 2:29 Kills: 75/108 coco_overboard.7z My first time attempting this, it could've gone better lmao (Hope I did everything right with the demo!)
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CocoCaco changed their profile photo
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This map was really cool looking and fun for the first half, but there was too much enemy spam in the second half