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About SO19

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  1. So after making hostage rescue, twilight warrior, covert ops and CQB, I thought I'd do something different...actually, not so much.

    I'm working on a little project based on Navy Seals - probably just one or two maps (first map is based on OBL's Abbottabad hideout) but is a hostage rescue rather than trying to kill bin Laden.

    Appreciate any feedback or comments

    1. geo


      Hostage rescue is a nice touch, but really its just a story objective rather than 'go to room X.' I'm not sure if this is a mod or a game you're making yourself. I'd think with several hostages, hopefully they can be in different locations and spread out with different circumstances like a terrorist using one as a human shield or another having a bomb strapped to his chest that you need to disarm (by holding space). There could even be a time limited hostage where no matter what they will be dead in 5 or 15 minutes. Plus consequences of a dead hostage too. Instead of having it end with 1 dead hostage, I think it would be nice to have a grade. 5 hostages alive? grade A. 5 hostages dead is a F.

      If you are programming your own game or if the tech allows it, make the hostages in random rooms in the map so its not always the same. Since it will be a 2 map game, this will help your game's longevity.

      While I do think a hostage rescue is nice, depending on the name of the game, people might expect to kill Osama. But really there's just so much more depth in rescuing hostages than killing 1 man. The only real depth I can think with an Osama battle is shoot his knees and bring him to justice?

      As for the screenshots, they're good. Nothing wrong. The breaking glass shows promise of changing the map. Breakable objects and all might add some fun. Shooting through doors or cover might make things interesting.

      So with it being called Navy Seals, do you command a squad or is it multiplayer co-op? Seal Team Solo might be a better name :-)