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Adonis: Escape from Urania (cl9 Boom megawad)
Leonard replied to riderr3's topic in WAD Releases & Development
I did some digging around and it seems that indeed it's not possible at all, at least not on arbitrary maps. That's too bad I guess. For ZDoom you don't need to go into decorate at all. All you need is the mapinfo lump. Here's a link that should explain how to achieve this. Don't forget this part too. I guess I'll just stick with a patch wad. It's fine if you keep it separated considering this is a boom/vanilla wad. -
Adonis: Escape from Urania (cl9 Boom megawad)
Leonard replied to riderr3's topic in WAD Releases & Development
Yes, the door that leads to the outer ring, I know. Ok, this is what I was missing. I was not aware killing the cyberdemons meant doors would open. I dug around a bit to try and find out why the doors would not open for me and finally I found it. It's because of your dehacked patch changing A_BossDeath to A_KeenDie. I am using Zandronum with a gameplay wad. The problem is that since your maps are expecting A_KeenDie to be called rather than A_BossDeath, the gameplay mod fails to trigger the doors. I mean, don't get me wrong, I have played many vanilla/boom wads using this gameplay mod and even those that have a dehacked patch always worked. Was there any reason you used a "ugly hack" like that instead? Aren't there ways to do this without dehacked patches? In general, people expect vanilla/boom wads to work with any gameplay mods (because they are vanilla after all) so hopefully you could fix the way your boss triggers work? Otherwise we would need yet another one of those annoying extra patch wad to rely on. -
Adonis: Escape from Urania (cl9 Boom megawad)
Leonard replied to riderr3's topic in WAD Releases & Development
Excellent wad so far. What's up with map10 and map11 being unfinishable though? On both of them I reached a door which can only be opened from the outside. Am I missing something here? -
"Lost civilization" pre-release. Feedback would be nice :)
Leonard replied to Jaska's topic in WAD Releases & Development
Hello. I'm a big fan of your maps. I have played pretty much all of them and I loved every single one of them (not just this wad). In my opinion you should definitely keep the Boom compatibility. If you were to add new enemies, weapons, etc.. that would definitely turn me down. I have always enjoyed the vanilla gameplay. -
Ultimatum - Riding on the Backs of Giants [Now on /idgames!]
Leonard replied to Death Egg's topic in WAD Releases & Development
Sure of course, just do it whenever you release an update. Thanks a lot. -
Ultimatum - Riding on the Backs of Giants [Now on /idgames!]
Leonard replied to Death Egg's topic in WAD Releases & Development
Could you actually rename the .wad rather than just the .zip file in which you put the wad when you update stuff? I've seen people from this forum do this often and I don't get it, all it does is create a lot of confusion when people actually want to play your wad in multiplayer online. Which version is the correct one? Where to get it and who has it?