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DOOMGABR[RU]

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About DOOMGABR[RU]

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    GABR

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  1. DOOMGABR[RU]

    EGREGOR

    https://mega.nz/file/yJ0X2BaB#YcN7w-SnWDAKk_SnyRYlaEBGy440TNuxw97xSN1CC-0
  2. DOOMGABR[RU]

    EGREGOR

    I present to your attention a pre-beta version of the first episode of the project "EGREGOR: Vanilla Edition", consisting of 11 passable maps. Plot: You play as a mercenary commando who has traveled to Earth's satellite, the Moon to be overseer of maintaining order in a branch of the UAC. After the incident on Phobos, Deimos, and Earth, the corporation has been working out their failures. Despite the "taboo", the corporation's Board of Directors decided to develop convenient compact teleportation devices with the way "Orbital Center - UAC Headquarters" to reduce the enormous fuel costs and recognized Earth-Moon shuttles as an expensive technology. By freezing the terraforming of the satellite, a huge cash flow was freed up.... On Day "X", an overseer, in a high position and with vast military experience, rescued on ships during the First Invasion (DOOM II plot), takes over for his subordinates who are sick with something, as a recriut, on one duty, not far from the main hub, near the base's transit hub. But, after falling asleep from boredom, the hero wakes up to a noise in his left ear! "Oh boy!" In the archive you will find a packaged bundle with source-ports Chocolate Doom and Doom Retro + a separate folder with the main WAD file of the project, and deh modification. Deh-mod which requires EXTRA.WAD file to work correctly! Don't forget put your DOOM2.WAD in the folders with DRetro and/or Choco! To play on modern sours-ports, for example with Beautiful Doom, is enough only file EGREGOR_EPISODE_ONE_(PRE-BETA).WAD, it is found in the folder for_modern_source_ports and, after reading README, unnecessary questions will disappear. Friends, I'm waiting for your feedback and bugs! It is necessary for me to continue to please you with my work! > > > Source-port: Any (!) (I recommend DOOM Retro or Chocolate Doom) with my little dehacked modification! You can understand how to run it properly yourself by clicking "Modify" on the .bat file and seeing the startup parameters. > > > Using modifications for Doom 2: Any (!) except levels > > IWAD: DOOM2.WAD > > > Difficulty: Ultra-Violence only so far! > > MP/detmatch: no points and spavens yet, delayed until the release of the first two episodes! > > > Jumping and crouching: Forbidden (!) ZScript protection included, because wad designed for Vanilla Doom 2. And I'm so lazy to make MAPINFO lump... > > > Not tested in: DOOM2.EXE (MS-DOS / Dos-Box) > > > > > DOWNLOAD: https://mega.nz/file/yJ0X2BaB#YcN7w-SnWDAKk_SnyRYlaEBGy440TNuxw97xSN1CC-0
  3. I, who do not live in St. Petersburg, but not far from Moscow: "Why am I so far away?"
  4. DOOMGABR[RU]

    EGREGOR

    I present you a demo version of the wad, which consists of 8 passable maps. I'm waiting for your feedback, friends. SOURCE PORT: Any (I recommend Vanilla/Chocolate DOOM) with my small dehacked modification IWAD: DOOM2.WAD Using modifications for the original iwads: allowed Jumping and crouching: disallowed Save more often! EGREGOR_DEMO_3.zip
  5. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    Yes, we need. May you show example of your music stuff? Best regards, GABR
  6. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    Greetings, friends. I am ready to actively work on this project, as I have settled multiple domestic and financial issues. I and my buddy, which actively reminds me of this project, as well as your fresh comments encourage me (given that the topic was considered abandoned).
  7. DOOMGABR[RU]

    EGREGOR

    [deleted]
  8. DOOMGABR[RU]

    EGREGOR

    The project continues. Now 32 levels are being made, compatible with any ports up to and including Chocolate/DOS DOOM. Two levels are complete, with plans to release the first episode (11 levels) by the end of 2022.
  9. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    I plan to return to development. I was just disappointed with the performance and * gh-ghm * GZDoom development policy
  10. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    Concept arts for this project. By team's concept artist Mikhail Vasyukov. Pain Elemental: Cacodemon: Vocher (from DOOM II RPG) Tentacle Commando:
  11. I really liked the environments. Impressive work, playing is quite interesting. Soon I will write off the bugs that I discovered. Decent work, keep it up! The music seems a little strange in the background, but it's a matter of taste.
  12. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    Materials will be added to this project and will be loaded separately. The first version already looks impressive. Many thanks to Diaz for the work done.
  13. DOOMGABR[RU]

    Doom Pictures Thread 2020

    Looks perfect. I gonna play it with Beautiful Doom 7 Preview 1
  14. DOOMGABR[RU]

    Doom Pictures Thread 2020

    It's GZDoom Engine
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