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DOOMGABR[RU]

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Everything posted by DOOMGABR[RU]

  1. DOOMGABR[RU]

    EGREGOR

    I present to your attention a pre-beta version of the first episode of the project "EGREGOR: Vanilla Edition", consisting of 11 passable maps. Plot: You play as a mercenary commando who has traveled to Earth's satellite, the Moon to be overseer of maintaining order in a branch of the UAC. After the incident on Phobos, Deimos, and Earth, the corporation has been working out their failures. Despite the "taboo", the corporation's Board of Directors decided to develop convenient compact teleportation devices with the way "Orbital Center - UAC Headquarters" to reduce the enormous fuel costs and recognized Earth-Moon shuttles as an expensive technology. By freezing the terraforming of the satellite, a huge cash flow was freed up... On Day "X", an overseer with vast military experience and rescued on ships during the The First Invasion (DOOM II plot), takes over for his subordinates who are sick with something, as a recriut, on one duty, not far from the main hu. But, after falling asleep from boredom, the hero wakes up to a noise in his left ear! "Oh boy!" In the archive you will find a packaged bundle with source-ports Chocolate Doom and Doom Retro + a separate folder with the main WAD file of the project, and deh modification. Deh-mod requires EXTRA.WAD file to work correctly! Don't forget put your DOOM2.WAD in the folders with DRetro and/or Choco! To play on modern source-ports, for example with Beautiful Doom, is enough only file EGREGOR_EPISODE_ONE_(PRE-BETA).WAD, it is found in the folder for_modern_source_ports and, after reading README, unnecessary questions will disappear. Friends, I'm waiting for your feedback and bugs! It is necessary for me to continue and please you with my work! Source-port: Any (!) (I recommend DOOM Retro or Chocolate Doom) with my little dehacked modification! You can understand how to run it properly yourself by clicking "Modify" on the .bat file and seeing the startup parameters. Using modifications for Doom 2: Any (!) except levels IWAD: DOOM2.WAD Difficulty: Ultra-Violence only! MP/deathmatch: no points and spawns yet, delayed until the release of the first two episodes! Jumping and crouching: Forbidden (!) ZScript protection included, because wad designed for Vanilla Doom 2. And I'm so lazy to make MAPINFO lump... Not tested in: DOOM2.EXE (MS-DOS / Dos-Box) DOWNLOAD: https://mega.nz/file/yJ0X2BaB#YcN7w-SnWDAKk_SnyRYlaEBGy440TNuxw97xSN1CC-0
  2. DOOMGABR[RU]

    EGREGOR

    https://mega.nz/file/yJ0X2BaB#YcN7w-SnWDAKk_SnyRYlaEBGy440TNuxw97xSN1CC-0
  3. DOOMGABR[RU]

    EGREGOR

    I present to your attention a pre-beta version of the first episode of the project "EGREGOR: Vanilla Edition", consisting of 11 passable maps. Plot: You play as a mercenary commando who has traveled to Earth's satellite, the Moon to be overseer of maintaining order in a branch of the UAC. After the incident on Phobos, Deimos, and Earth, the corporation has been working out their failures. Despite the "taboo", the corporation's Board of Directors decided to develop convenient compact teleportation devices with the way "Orbital Center - UAC Headquarters" to reduce the enormous fuel costs and recognized Earth-Moon shuttles as an expensive technology. By freezing the terraforming of the satellite, a huge cash flow was freed up.... On Day "X", an overseer, in a high position and with vast military experience, rescued on ships during the First Invasion (DOOM II plot), takes over for his subordinates who are sick with something, as a recriut, on one duty, not far from the main hub, near the base's transit hub. But, after falling asleep from boredom, the hero wakes up to a noise in his left ear! "Oh boy!" In the archive you will find a packaged bundle with source-ports Chocolate Doom and Doom Retro + a separate folder with the main WAD file of the project, and deh modification. Deh-mod which requires EXTRA.WAD file to work correctly! Don't forget put your DOOM2.WAD in the folders with DRetro and/or Choco! To play on modern sours-ports, for example with Beautiful Doom, is enough only file EGREGOR_EPISODE_ONE_(PRE-BETA).WAD, it is found in the folder for_modern_source_ports and, after reading README, unnecessary questions will disappear. Friends, I'm waiting for your feedback and bugs! It is necessary for me to continue to please you with my work! > > > Source-port: Any (!) (I recommend DOOM Retro or Chocolate Doom) with my little dehacked modification! You can understand how to run it properly yourself by clicking "Modify" on the .bat file and seeing the startup parameters. > > > Using modifications for Doom 2: Any (!) except levels > > IWAD: DOOM2.WAD > > > Difficulty: Ultra-Violence only so far! > > MP/detmatch: no points and spavens yet, delayed until the release of the first two episodes! > > > Jumping and crouching: Forbidden (!) ZScript protection included, because wad designed for Vanilla Doom 2. And I'm so lazy to make MAPINFO lump... > > > Not tested in: DOOM2.EXE (MS-DOS / Dos-Box) > > > > > DOWNLOAD: https://mega.nz/file/yJ0X2BaB#YcN7w-SnWDAKk_SnyRYlaEBGy440TNuxw97xSN1CC-0
  4. I, who do not live in St. Petersburg, but not far from Moscow: "Why am I so far away?"
  5. DOOMGABR[RU]

    EGREGOR

    I present you a demo version of the wad, which consists of 8 passable maps. I'm waiting for your feedback, friends. SOURCE PORT: Any (I recommend Vanilla/Chocolate DOOM) with my small dehacked modification IWAD: DOOM2.WAD Using modifications for the original iwads: allowed Jumping and crouching: disallowed Save more often! EGREGOR_DEMO_3.zip
  6. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    D3 | Doom 2 mod for GZDoom engine | To be announced D3 is a planned mod with 32 maps for *ZDoom source-ports. You was arrested after refusing liquidate the witnesses of secret experiments in Delta Complex. From the prison you heard an alarm and yells. The lamps started to blinking. The door opened suddenly and you got a chance to escape. So, now you must survive and put an end to that gross failure of the UAC Government. Team: Some screenshots:
  7. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    Yes, we need. May you show example of your music stuff? Best regards, GABR
  8. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    Greetings, friends. I am ready to actively work on this project, as I have settled multiple domestic and financial issues. I and my buddy, which actively reminds me of this project, as well as your fresh comments encourage me (given that the topic was considered abandoned).
  9. DOOMGABR[RU]

    EGREGOR

    [deleted]
  10. DOOMGABR[RU]

    EGREGOR

    The project continues. Now 32 levels are being made, compatible with any ports up to and including Chocolate/DOS DOOM. Two levels are complete, with plans to release the first episode (11 levels) by the end of 2022.
  11. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    I plan to return to development. I was just disappointed with the performance and * gh-ghm * GZDoom development policy
  12. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    Concept arts for this project. By team's concept artist Mikhail Vasyukov. Pain Elemental: Cacodemon: Vocher (from DOOM II RPG) Tentacle Commando:
  13. I really liked the environments. Impressive work, playing is quite interesting. Soon I will write off the bugs that I discovered. Decent work, keep it up! The music seems a little strange in the background, but it's a matter of taste.
  14. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    Materials will be added to this project and will be loaded separately. The first version already looks impressive. Many thanks to Diaz for the work done.
  15. DOOMGABR[RU]

    Doom Pictures Thread 2020

    Looks perfect. I gonna play it with Beautiful Doom 7 Preview 1
  16. DOOMGABR[RU]

    Doom Pictures Thread 2020

    It's GZDoom Engine
  17. DOOMGABR[RU]

    Doom Pictures Thread 2020

  18. DOOMGABR[RU]

    What was the first Doom source port you have used?

    DOOM95. In childhood I played it with my friend who liked use IDDQD cheat and fire with pistol only to save ammo xD At a conscious age, I first played on the console via PSXDoom in 2008. upd: The most amazing thing is that he somehow found Master Levels. In Russia, at the beginning of the 2000s, there was a particularly difficult economic situation and 95% of the products of the gaming industry were distributed through illegal sales of discs. And he somehow found this mappak Master Levels. Many years later, I showed him the original levels from DOOMU and DOOM2, but he did not recognize them. But playing in Master Levels, I barely pulled him from the computer.
  19. DOOMGABR[RU]

    D3 | GZDoom mod | TBA

    I hope, that our team will release alpha of the 1st episode by new 2021 year
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