masterneme

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About masterneme

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  1. Awesome, thank you for taking the time to clarify it, I'm extremely cautious with licensing stuff, it's a tricky subject.
  2. When you say binary distribution you mean somewhere on the installation folder, right? In other words, something like a readme.txt (or more appropriately license.txt) but with the licensing terms you just posted, correct? Thanks for the answer!
  3. I found this: Commercial exploitation of Freedoom: an FAQ. So I guess that what I'm thinking to do is what is asked to be done. Edit: I don't understand this part: "The Freedoom license (the modified BSD license) requires that a copy of the license be distributed with all copies. This guarantees attribution to the Freedoom team." How exactly do I do that?
  4. Hi there, I'll use this thread to introduce myself and to ask some questions. I use Unreal Engine 4 to make game prototypes. I also like to make walkthroughs of buildings I create with Sketchup, because I'm a draftman. I'm finishing a game and I'll release another product on Epic's Marketplace soon. Looking for textures and sounds I remembered Freedoom, I have the WADs on my Zandronum folder but I downloaded the source with all the assets. When UE4 was released I thought that it would be cool to make a Doom total conversion or something like that. One guy made a remake of the first Doom 2 map but didn't continue with the project. A couple of weeks ago, with the release of the new Doom, I thought that I could make that total conversion myself, but I don't want to use any of the original assets to not get into legal trouble. So that's why I'm here. I read that I can use Freedoom assets without any limitations but I wanted to be 100% sure. This is my plan: First off, I want to create a Doom clone using Freedoom graphics and sounds, with UE4 and with levels I'll make. It will be a community project that I'll put on the Marketplace for free, so anyone wanting to design levels or to learn how to make an FPS will have the chance. I'll maintain and update the source code. I'll release a packaged game anywhere I can to showcase the project, including Steam. I won't sell the game, the money I'd have the chance to make would come from donations, Ad revenue on Google Play, AND I'll send the project to the Unreal Dev Grants, so if they decide to give me money that would be another source of income. Everything I learn from having the game on different platforms will be put and documented on the project, and if I learn how Github works I may upload it in there too. Now the question is, am I totally free to use Freedoom assets however I want to accomplish my objective? Are there any conditions I have to meet first? Of course I'll say where the assets come from and that may be possitive to increase awareness of the project, just imagine it on Steam. I'd like to know what do you think about this. Thanks in advance!