Single Status Update
Today I finished creating proper glass textures in various stages of breaking. This took way too long. The impromptu placeholder textures I had so far are now being replaced in all maps. So far I'm pretty pleased with the results. Will probably take a few more days before this job is finished.
Also, it turns out soundsequences can't duplicate the vanilla open-wait-close door sounds. There's no distinction between the 'open', 'wait' and 'close' periods. Meh :/