Single Status Update
Since the last update, I've finished the remaining work left pertaining to the breakable glass textures. Frustrated by soundsequences, I also implemented a similar ACS system for custom door actions and sounds. With this in place, doors can be locked, unlocked with assigned specials, complete with custom sounds and textures for any stage. Nice.
A first attempt is being made at sketching out the last remaining big area of E2M3, after which this map will be pretty much feature complete.