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Mordeth

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About Mordeth

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  1. I've been keeping busy refactoring the yellow key area of E2M3. Originally a pretty bland straightforward area, a few key changes made the gameflow and -play interesting again. So far, I'm pretty happy how this latest incarnation turned out.

     

    Still haven't experimented with moving linked (edge) portals yet - for shame. First objective is to determine if I can redesign the current cross-portal 3DMidTex elevators (based on the same principle seen in the Vaporware demo) as a true 3D object.

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