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Mordeth

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About Mordeth

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  1. Real Life stuff, including landing a new job, has been holding my attention for these past few months so there have been very little creative juices left for my favorite pastime. So, I've kept busy with mostly 'technical' stuff, including rewriting scripts.

     

    However, I've also turned my attention to monster sprites. Currently busy with several variations (Imps, Lost Soul) based on their Doom64 counterparts but vanilla'fied to my needs (WIP image linked below). Based on how well this goes I might be able to commission the more difficult stuff (human zombies) to a professional who actually knows how to sprite.

     

    Also, at long last, encounters are being implemented. Stuff I envisioned long ago but just couldn't implement at the time has finally become possible. Level details are being filled in; replaced if need be. And there's stuff that's seriously in need of attention (E2M2...) because I'm holding out for certain better / improved Eternity features.

     

     

    etrn03.png

    1. Memfis

      Memfis

      Are you going to use both imp versions at the same time?

    2. Mordeth

      Mordeth

      @Memfis No. Above screenshot is from an earlier WIP test to see how the new sprite holds up to the regular one. Main difficulty, apart from the palette adjustments, is to reduce detail so the new higher-resolution sprite does not look totally out of place next to vanilla stuff. I've found that's about 0.7 scale max for monsters.

    3. Memfis

      Memfis

      Ohh, it's great to hear that you're thinking about the harmony in detailing. I've seen so many projects where hi-res stuff clashed with the original graphics badly.

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