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Classicgamer6

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About Classicgamer6

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  1. Classicgamer6

    Desecrated Station (Gzdoom Map) Out now! (Final Version)

    Just finished playing through on UV. Overall it was pretty good but a little too easy, like meapineapple mentioned there were a few surprise encounters that could of been a little more aggressive. Visuals were great but there were a couple instances where I could traverse terrain I probably shouldn't. For example there were a couple computer monitors in the wall I could walk into because the lines below weren't set to impassable.
  2. Classicgamer6

    Level design tropes you use

    Starting a map and never finishing it. Plus I worry too much about the architecture making sense.
  3. Classicgamer6

    Perilous Cavern

    An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
  4. Classicgamer6

    Innermost

    Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
  5. Classicgamer6

    The Hangar

    Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
  6. Classicgamer6

    Under a Freezing Sea

    I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
  7. Classicgamer6

    Energy Flux

    Playing this level brought up memories of playing Half-Life 2 with my GeForce 250 on ultra low settings what with the fullbright lighting. This level could seriously benefit from having less bright indoor/outdoor areas and some detailing to reflect that since as is this level has a rather basic look that is not complemented by the lighting. Each of the monster encounters are rather uninteresting with large groups of monster attacking all at once, however, these trivialized by ample ammo pickups
  8. Classicgamer6

    Could the CDI run Doom?

    So I did some light Googling and this is what I turned up thanks to vidgeogameconsolelibrary.com. I'm not an expert in computer hardware so someone please correct me if I am wrong in my analysis. The CDI has a faster CPU than Snes does with a 16/32 bit CPU running at 15.5 MHz compared to a 16-bit CPU running at 3.58 MHz for NTSC. Note that CDI had several different models thus explaining why it can have a 16 bit or 32 bit processor. Another thing to note is that the CDI came with 1MB ram and the SNES came with 128KB of DRAM and 64KB of SRAM. The CDI has the benefit of using CDs so storage space won't be as big of an issue as it would on the Snes. The CDI also could have 32,768 colors on screen while the Snes was limited to 256 which according to my research was one of the reason why the Snes port of Doom lacked texture mapping. Snes Doom also includes the SuperFX2 chip which is another 16-bit processor running 21MHz designed to render 3d graphics that the Snes couldn't run on it's own. It is my conclusion that the CDI might be able to run Doom however considering that Snes Doom used the SFX-2 chip to run the a limited version of the game, one with out texture mapping or rotating sprites, a CDI version would run poorly due to having an overall slower CPU. As I said I am by no means an expert in computer hardware and all knowledge I have is rather basic. So someone knowledgeable please correct me if I wrong.
  9. Classicgamer6

    fart

  10. Classicgamer6

    Post Your Doom Picture (Part 2)

    I had inspiration to make a small hell map but I decided to incorporate my ideas from that into another project I am working on.
  11. Classicgamer6

    Post Your Doom Picture (Part 2)

    The puzzle on map 30 of TNT would of been a lot harder for me if my automap didn't show the teleport lines. Also I really like these gifs.
  12. http://2000ad.com/post/4322 Carlos Ezquerra, one of the men behind the long running future law-man comic book series Judge Dredd has passed away. I never read any of 2000 AD other than Dredd, which has always been my favorite comic book series. While Judge Dredd has never been a big of a name as Superman or Spiderman but he still has influenced other works of fiction such as being the main inspiration for the character Robocop.
  13. Classicgamer6

    what are you working on? I wanna see your wads.

    The graphics are the most realistic I have ever seen in a Doom level that's for sure.
  14. Classicgamer6

    Post Your Doom Picture (Part 2)

    I like the idea of the moving camera for the menu background definitely helps set your level apart and is a nice take on custom menu images.
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