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Classicgamer6

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About Classicgamer6

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    Junior Member

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  1. Classicgamer6

    Just for fun: Subtitles for hypothetical pwad sequels

    Newdoom Community Project 3: Where Did Everybody Go?
  2. Classicgamer6

    OTEX texture set released!

    OTEX is amazing. Some of these textures fill the dark oppressing aesthetic Quake provides while also having enough variety to cover about every setting I can think of! I can't wait to use this in my upcoming level.
  3. Classicgamer6

    Top 25 Cacoward Snubs

    Glad to see A.L.T get some apprecation, one of my favorite user levels ever.
  4. Classicgamer6

    The Top 100 Memorable Doom Maps of All Time

    My favorite thing about this list it that it helps contribute to my never ending backlog.
  5. Classicgamer6

    12 Levels only?

    You can create the MAPINFO lump within Slade itself by naming a new entry MAPINFO and click "View as Text" to edit it.
  6. Classicgamer6

    TeamTNT

    According to the doomwiki both Casali brothers did work on commercial products outside of Doom. Milo would work on Global Operations a tactical fps while Dario would work for Valve and create levels for Half-Life, its expansions, and Team Fortress Classic. Dario Casali is also credited with making Crossfire, TFCs Dustbowl, and parts of Ravenholm.
  7. Classicgamer6

    Return to Hadron

    Return to Hadron is an episode 1 replacement that provides equal bits of fun and challenge. Each level looks and plays good, the levels are open ended and have challenging encounters. My only complaint is E1M6 feels more like a gimmick than a regular map. Overall a high quality level I recommend if you're looking for a challenge just be prepared to die a few times.
  8. Classicgamer6

    Facility of the Damned - map

    I have to pretty much agree with Pierrot. There are too many doors you can't open and quite a lack of monsters considering the size of the level. One thing I noticed in your level and something new mappers do is struggle with sense of scale. Often what will happen is people create rooms/hallways which are often much bigger than what the mapper is trying to do. Now the problems with this, besides making the level look like a rat maze, is that the player can simply ran around monsters due to all the room. To counter this problem I recommend comparing the height of the tallest monster you expect to be in a room and the overall room height. Overall you do show potential especially with some of your smaller details and I do recommend that you look at other peoples level to see what they did as inspiration for you own future levels.
  9. Classicgamer6

    Post Your Doom Picture (Part 2)

    A slight update now that I'm satisfied on the room in the first picture. I decided to not worry too much about the level being too squarish as I feel that I can make each room interesting enough.
  10. Releasing more than one map a year or figuring out how to make more realistic location that doesn't have a ton of doors.
  11. Classicgamer6

    Post Your Doom Picture (Part 2)

    Some pics from my 3rd take on a map I started in May. Partially inspired by Suspended in Dusk and Black Mesa.
  12. Classicgamer6

    Desecrated Station (Gzdoom Map) Out now! (V6)

    Just finished playing through on UV. Overall it was pretty good but a little too easy, like meapineapple mentioned there were a few surprise encounters that could of been a little more aggressive. Visuals were great but there were a couple instances where I could traverse terrain I probably shouldn't. For example there were a couple computer monitors in the wall I could walk into because the lines below weren't set to impassable.
  13. Classicgamer6

    Level design tropes you use

    Starting a map and never finishing it. Plus I worry too much about the architecture making sense.
  14. Classicgamer6

    Perilous Cavern

    An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
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