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Denim Destroyer

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Everything posted by Denim Destroyer

  1. Denim Destroyer

    Post Your Doom Picture (Part 2)

    Played through the new Postal and found the obligatory Doom reference.
  2. Denim Destroyer

    Postal 4: No Regerts

    I just finished the first day which is all the game has at the moment. Pretty much the same as Postal 2 with a few new things such as vehicles and the ability to stack crates. If you are a die hard Postal fan and can't wait for more content then get it now, otherwise wait a little while till more content is added. Also I found this:
  3. Denim Destroyer

    what are you working on? I wanna see your wads.

    Personally I believe the best way to make terrain in Doom is to take advantage of the games blocky aesthetic. Making your rock faces jagged will not only lower your linedef count but will also prevent your terrain from looking out place in an almost three decade old game. If you want examples of good Doom terrain I would recommend checking out the later maps in Ancient Aliens first episode.
  4. Denim Destroyer

    Doom now officially set in Stone

    Apparently Bethesda is now selling a stone slab with the coverart of Doom. Personally I am glad that the Flinstones can now enjoy Doom.
  5. Denim Destroyer

    Saltwater: A single-map Boom WAD

    Played through on UV and thought it was quite a challenge until I started finding secrets. The rocket launcher and minigun obliterate any challenge present, now I am not saying to remove them as I feel it is the only way to deal with all the hordes of enemies that will be revived by the Arch-Viles. Finding the secrets is not the most intuitive thing in this level due to the lack of any indication that a wall can be activated. Overall I enjoyed what you made especially, with the simple but gorgeous texture use.
  6. Denim Destroyer

    Ion Fury, a new Build Engine game out now.

    Just beat Ion Fury. Overall I say it's great and I recommend you play it if you are a fan of any Build Engine game. It does however suffer from a lack of unique weapons and the last few levels feel rather samey. The soundtrack has got to be one of my favorite parts through, it really fits the game.
  7. Denim Destroyer

    Techtonic Habitat

    Played through on UV and get 100% kills and secrets. I like how the were multiple points of entry in a couple rooms and the use of elevation grab a few items like the chainsaw was a nice touch. The surprise Imp room next to the red key gave me a good jump but I feel the only way I survived was due to luck and not skill. I also feel the level would be better if you cut down on the monster count near the middle and gave the player less medkits. One thing that stuck out to me was your texturing and overall detailing, your use of textures was nice in the dark computer hallways around the middle of level. Some rooms are rather sparse when it comes to detailing, most notably the starting room and the bright cement1, however as you become more accustomed to whatever editor you use I imagine that problem will be fixed in future levels. One thing to keep in mind about detailing is having large rooms with flat walls and one texture rarely looks good, try to add depth to your walls by adding sunken in computer stations or support pillars. Overall I found the level fun to play and it kept me engaged throughout the whole thing.
  8. Denim Destroyer

    Factory Substation (DOOM II)

    Good map despite how short it is. Would recommend less doors as I feel all of them except for the exit door to be unnecessary.
  9. Denim Destroyer

    What kind of wads you guys enjoy

    My favorite levels are ones that focus on free flowing combat and don't have hundred of monsters on a small or medium map. Another thing I noticed the more user levels I played, the more I tend to remember levels that are obviously supposed to represent a particular location. Either it be a research facility, ruined city, or ancient temple complex those are all more memorable to me than just wide open interconnected areas that seem to defy any form of logic.
  10. Denim Destroyer

    Amid Evil: Full Release

    Good game just a little shorter than what I would like.
  11. Denim Destroyer

    Akeldama - First Beta Released!

    Unfortunately I lost the data on a good a portion of my maps not just the one for Akeldama.
  12. Denim Destroyer

    Akeldama - First Beta Released!

    I don't believe I can finish my map in time, recently I had to build a new computer and lost some data I had backed up including all of my Akeldama map progress. This is also not helped by general lack of interest in mapping and Doom at the moment. I am willing to contribute in some other fashion if that is possible.
  13. Denim Destroyer

    Akeldama - First Beta Released!

    Did we ever come up with a titlepic? I would try a mockup but I'm not sure what the theme would be.
  14. Denim Destroyer

    Waste Abandonment

    Waste Abandonment is a medium sized interconnected level full of challenge that at first feels fair but becomes annoying towards the end of the level. The only fault with this map is how after the blue key is picked up the level turns into a light slaughter map with swarms of light monsters with the occasional revenant and archvile. The only improvement I could think of would to decrease the size of the late level monster swarms and add more mid class enemies like mancubus or cacodemons.
  15. Denim Destroyer

    Phobos Control Center

    This has the potential to be good but the combination of boring combat and unnecessary switches (why does every door require a switch) makes this level mediocre.
  16. Denim Destroyer

    Akeldama - First Beta Released!

    I played on UV and found it to play fine, harder than I was expecting but still pretty fun. I would widen the doors at the beginning to avoid doorfighting with the shotgunners and pinkies. Also I would move the bridge monster teleporter line back some as I found it annoying to have a revenant teleport almost inside of me.
    If you have played Hadron Episode 1 then expect more of that but even harder in its sequel Hadron Episode 2. If you haven't played Hadron Episode 1 then out of this level set expect an episode 2 replacement for Doom that consist of nonlinear maps with incrementally increasing difficulty. Out of the 9 levels the only ones I didn't like are E2M6, E2M8, and E2M9 as I am not a fan of slaughtermaps. The best map for me was E2M5 as that has the balance between constant action and the type of exploration you expect out of Doom. One final note is that the music in all the levels are top notch.
  17. Denim Destroyer

    Alien Vendetta

    Alien Vendetta is a megawad that has a plenty of good maps mixed with some levels are not as great. The maps I recommend are 1-10 and 18-24. The other 16 maps suffer from odd progression, far too many fights that occur in doorways and tedious slaughter gameplay. My least favorite levels have to be maps 12,13,16. Map 12 consist of multiple maps that were Frankensteined together and is possible to accidentally finish early. Map 13 is a linear level made tedious by flooding rooms with enemies. Map 16 has to be my least favorite as it starts you off with multiple hitscan enemies facing you. Overall Alien Vendetta is a mapset that when it's good it is damn good but is unfortunately dragged by some tedious annoying levels.
  18. Denim Destroyer

    The Cacawards or the "What was I THINKING?!!!" thread.

    I made a map for the vanilla map project Infernew and only tested in Boom. Needless to say I learned the hardway what the seglimit is.
  19. Denim Destroyer

    Post Your Doom Picture (Part 2)

  20. Denim Destroyer

    Community Project - Switcheretic

    I loaded the resource file in DBX and GZDB but only got error messages in GZDB. Also I tested in ZDoom, GZDoom, and Eternity UDMF which all had errors but once only in GZDB.
  21. Denim Destroyer

    Community Project - Switcheretic

    I would like to take E1M4. Also is there any reason why episode 2 and 3 won't have secret levels?
  22. Denim Destroyer

    Songs of the Damned

    Songs of the Damned is a nonlinear temple styled level with great (in a few spots annoying) detailing that has challenging early combat. The only complaints I have towards this level are some of the floor trim that can make tight hallways annoying to traverse and the lava pit that comes out for the yellow key. Otherwise I don't have too much to say about this level except that it looks pretty and has nice use of verticality.
  23. Denim Destroyer

    Akeldama - First Beta Released!

    Decided to post a status update as it has been sometime since my last one. I rework my initial level as it was too small for Map23 slot. 2/3 of the way done with the layout and getting the central room to work in Chocolate Doom has proven to be somewhat of a pain.
  24. Denim Destroyer

    what are you working on? I wanna see your wads.

    Decided to put something other than a pentagram in my levels. Took way too long to make this but I think it came out rather well.