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Denim Destroyer

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Everything posted by Denim Destroyer

  1. Denim Destroyer

    The Remote Complex

    In spite of being someones first level this is good. It is a standard techbase level so nothing too unique however the aesthetic is rather good and has some interesting use of crates to make the level more vertical. The only issues present are a few unaligned textures and a Cacodemon that I could see but not make hostile. Overall pretty fun level that I recommend if you want to play a something short.
  2. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    I really just don't have the motivation to work on this anymore. As I mentioned earlier I once again apologize for any inconvenience this may cause but my decision is final.
  3. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    @bonnie I'm withdrawing from the project. Trying to get my level to work is proving too hard for someone of my skill level and rebuilding it from scratch will be too mentally draining. I was going to make a Slough inspired map as a replacement but unfortunately I have no ideas for it besides a very basic layout which I heavily doubt my ability to expand upon. I apologise in advance for any inconveniences this may cause.
  4. Denim Destroyer

    The Remote Complex - My first Doom map

    I attempted to play your level however it crashed my Chocolate Doom after I exited the yellow key room. Also the hell knights in that room were stuck in the ceiling. From what I did play though I can say that your architecture is pretty nice.
  5. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    I posted an updated version of my map. It fixes the visplane overflow by the yellow door but not the one on the ship, I am looking for help on how to fix that one. Other things to note is that I can boot this version in Chocolate Doom. I also fixed the teleporter not working and being stuck in the boat area. One last thing is I want to thank everyone who has offered advice on how to fix my level it is really appreciated.
  6. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    Well I'm not clever so I'll just remove the trim from each building that has it and some other minor details to reduce the file size and drawseg issue.
  7. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    See I read that joining sectors would help which is what I have been doing as a fix. I did just fix the door area right when I read your reply, all I did was add a few pillars and that fixed my problem.
  8. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    I've been taking a look at it and trying to fix the visplane issues. Problem is I can't figure out how to fix it. I however have adjusted the boat secret to give a blue armor instead of megasphere in addition to fixing both the lift and missing door texture. I'll give a link once I can find a fix for the visplane overflow.
  9. Denim Destroyer

    Worst editor?

    I feel like Doomkids video on using old Doom editors is appropiate. I'm not an expert on DOSbox but I remember seeing a comment on the video that mentions running DOS virtual machine would yield better results.
  10. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    Name: Morte (UPDATE 1) https://drive.google.com/drive/folders/1C17sGSi_EL6d1fCvxxEZIiQq02bJ5tHE?usp=sharing Inspired by: Mt. Erebus and Pandemonium Build time: 3 weeks (I lost motivation part of the way through) Music: Nobody Told Me About ID Co-op support: Starts only DM support: limited Description: I attempted to model the level after Infernos unnatural architecture. I'm hoping to have this map sit at the end of an episode due to being themed after Mt. Erebus. Demo: Included in link, tested in PrBoom 2.5.1.4 Map was mostly tested in Boom for Demo reasons. Screenshots
  11. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    @bonnie I'd say that I'm about 90% done, with all that needs to be worked on is finishing the north most building and adding monster/item placement.
  12. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    I'm going to withdraw from this project just for quality sakes. I doubt my ability to finish my map by the 31st and have it be something of quality by that time. I will finish what I got currently it will just be missing a building since that is what has hung me up. As it stands currently it will be a rather short map so it could go somewhere early the set.
  13. Denim Destroyer

    Post Your Doom Picture (Part 2)

    The more I'm mapping in vanilla format the more thankful I get for limit removing. Also what hell level is complete without something nonsensical like a boat.
  14. Denim Destroyer

    Post Your Doom Picture (Part 2)

    A room I'm working on for the Infernew Project. Aligning the textures on those pillars has proven to be less than easy.
  15. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    Wanted to post something showing that I am still working on my level for this project. I haven't made much progress in the last 3 days since I got a couple ideas that have taken up some of my time with the most time consuming idea was turning this into a Pandemonium/Mt. Erebus style of map. Now that I have an actual direction for this map I should be able to make much more progress.
  16. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    This is a very early editor screenshot of my level. I'm calling it Morte based off of the Planescape Torment character and because this first room is a skull. Basing it off of Pandemonium.
  17. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    Okay that version worked for me. Thank you for the help.
  18. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    Yeah I copied everything over.
  19. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    I started mine today. I'm having issues importing textures into my level. I just copy everything from the texture wad into the level wad yet the only thing to show up is CONS1_9.
  20. Denim Destroyer

    Post Your Doom Picture (Part 2)

    Oh I singed up a couple days ago.
  21. Denim Destroyer

    Post Your Doom Picture (Part 2)

    I kind of like it. Gives off an old school Inferno style that I really like.
  22. Denim Destroyer

    (Private alphas in progress) Infernew, a Community Project

    I'm interested in working on this project. I'll try to get some basic concept up provided I finish my current map.
  23. Denim Destroyer

    Griefless - Final Release (v1.1)

    Just got through playing on UV. I only died on E4M8 because I didn't realize that the switches were optional, despite the next 15 minutes of frustration I still found it to be fun. Overall I found what you made to be nice to look at and to be faithful to episode 4, you had some nice details with my favorite being the hanging corpses in E4M3. My favorite level was E4M7 which provided me with a few of "Oh crap!" moments. My only complaint I'd say is that I expected the blood floor to hurt me but I quickly got used to that.
  24. Denim Destroyer

    Post Your Doom Picture (Part 2)

    I've made some progress on my next level, Cold Corp. If It Ain't Hot It's Cold. Pretty standard techbase level but it will be my second level so it's special for me. I have the level layout 70% done just need to finish the layout and place enemies. I don't have an ETA for this at the moment since I'm not working on this constantly like I did my last level.
  25. Just finished playing. Pretty good challenge you have going here and overall was a lot of fun.
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