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Denim Destroyer

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File Reviews posted by Denim Destroyer

  1. Waste Abandonment


    Waste Abandonment is a medium sized interconnected level full of challenge that at first feels fair but becomes annoying towards the end of the level. The only fault with this map is how after the blue key is picked up the level turns into a light slaughter map with swarms of light monsters with the occasional revenant and archvile. The only improvement I could think of would to decrease the size of the late level monster swarms and add more mid class enemies like mancubus or cacodemons.

  2. This has the potential to be good but the combination of boring combat and unnecessary switches (why does every door require a switch) makes this level mediocre.

  3. If you have played Hadron Episode 1 then expect more of that but even harder in its sequel Hadron Episode 2. If you haven't played Hadron Episode 1 then out of this level set expect an episode 2 replacement for Doom that consist of nonlinear maps with incrementally increasing difficulty.  Out of the 9 levels the only ones I didn't like are E2M6, E2M8, and E2M9 as I am not a fan of slaughtermaps. The best map for me was E2M5 as that has the balance between constant action and the type of exploration you expect out of Doom. One final note is that the music in all the levels are top notch.

  4. Alien Vendetta


    Alien Vendetta is a megawad that has a plenty of good maps mixed with some levels are not as great. The maps I recommend are 1-10 and 18-24. The other 16 maps suffer from odd progression, far too many fights that occur in doorways and tedious slaughter gameplay. My least favorite levels have to be maps 12,13,16. Map 12 consist of multiple maps that were Frankensteined together and is possible to accidentally finish early. Map 13 is a linear level made tedious by flooding rooms with enemies. Map 16 has to be my least favorite as it starts you off with multiple hitscan enemies facing you. Overall Alien Vendetta is a mapset that when it's good it is damn good but is unfortunately dragged by some tedious annoying levels.

  5. Songs of the Damned is a nonlinear temple styled level with great (in a few spots annoying) detailing that has challenging early combat. The only complaints I have towards this level are some of the floor trim that can make tight hallways annoying to traverse and the lava pit that comes out for the yellow key. Otherwise I don't have too much to say about this level except that it looks pretty and has nice use of verticality.

  6. Putrefier


    Putrefier is one of those levels that focuses on looks at the cost of level flow. You will find yourself backtracking through the same few areas multiple times just to press a switch that will blend in with the walls around it. As for the combat I feel that is the levels biggest downside. Get used to mobs teleporting into rooms you just cleared because that sums up all the encounters. I would recommend this level if you are interested in creating industrial architecture for your own maps as detailing is Putrefier's only saving grace.

  7. Return to Hadron is an episode 1 replacement that provides equal bits of fun and challenge. Each level looks and plays good, the levels are open ended and have challenging encounters. My only complaint is E1M6 feels more like a gimmick than a regular map. Overall a high quality level I recommend if you're looking for a challenge just be prepared to die a few times.

  8. Perilous Cavern


    An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.

  9. The Hangar


    Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.

  10. I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.

  11. Energy Flux


    Playing this level brought up memories of playing Half-Life 2 with my GeForce 250 on ultra low settings what with the fullbright lighting. This level could seriously benefit from having less bright indoor/outdoor areas and some detailing to reflect that since as is this level has a rather basic look that is not complemented by the lighting. Each of the monster encounters are rather uninteresting with large groups of monster attacking all at once, however, these trivialized by ample ammo pickups

  12. Dark Labs


    Disregard earlier review server error caused me to download the incorrect file.

    So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom.

    With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.

  13. Valhalla


    Valhalla is a dark industrial techbase level that almost immediately sucked me in with its bleak atmosphere and amazing ambient music. Gameplay wise this level isn't too complex with its rather simple monster encounters that in a few spots provided a fair challenge for me on Ultra Violence. My only issues with Valhalla is that there are a few spots where the detailing can impede movement and cause pressing a necessary switch to be awkward.

  14. Umbra of Fate


    Absolutely amazing looking level that manages fuses Quake and Doom aesthetic into one colorful yet gloomy nightmare. The music and detailing is outstanding however, like other people, I managed to get stuck on a piece of trim or oddly placed pillar that almost ended in my death.

    Gameplay wise this level can be rather challenging in a few spots. Few of the custom enemies present can drain massive amounts of your health in one or two shots which would not be an issue if those particular monsters were placed with less monsters around them. For instance the Pyrosuccubus can drain massive amounts of your health in one shot and they are never by themselves. On the topic of monsters, the Hell Knight and Barons have faster moving projectiles which is an unexpected change that proves to be annoying in a few instances. The last topic I want to touch upon is the final boss. Without spoilers I will mention that I had to enable cheats in order to kill a supporting enemy allowing me to defeat the boss. The reason for this usage of cheats is that the supporting enemy was stuck inside a pillar causing it to not take damage.

    Overall I give this four out of five stars due to the graphics, music, and the level being a decent challenge. The reason it isn't a five is the couple instances of annoying monster encounters and the issue with the boss, I do concede that last part isn't necessarily the mappers fault but is something I found annoying. In spite of the few issues present I still highly recommend Umbra of Fate to any person looking to see what GZDoom could do.

  15. Atomic Tomb


    Atomic Tomb is a fun E1M1 replacement I highly recommend anyone looking for a short level with nonstop action and multiple routes that you can take.

  16. The Remote Complex


    In spite of being someones first level this is good. It is a standard techbase level so nothing too unique however the aesthetic is rather good and has some interesting use of crates to make the level more vertical. The only issues present are a few unaligned textures and a Cacodemon that I could see but not make hostile. Overall pretty fun level that I recommend if you want to play a something short. 

  17. 300minvr has very levels that qualify as meh or bad. The overall quality is pretty good despite the five hour time limit for levels, recommend for anyone who wants to play a set of levels with decent variety.

  18. Good map set for Doom 1. Not everyday someone makes a mapset for the first Doom but this is a great set of levels with a few challenges that I recommend for anyone who wants to take a break from playing Doom 2 levels.


    I was messaged by the wad author and informed on how to obtain the red key. It was an misunderstanding on my part and turns out that E1M7 can played without cheats.

    There is a problem on E1M7 where the red key is inaccessible without cheats, needs to be fixed right away. 


  19. Kmetl Series


    May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.

  20. Shrooms


    Gameplay wise this WAD is okay, nothing too spectacular, but what it does right is detailing and setting the mood correctly. I recommend this if you like special effects in your Doom levels and it's short enough to beat in about an hour or so.